/****************************************************************************** * Spine Runtimes License Agreement * Last updated May 1, 2019. Replaces all prior versions. * * Copyright (c) 2013-2019, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ package com.esotericsoftware.spine; import com.badlogic.gdx.ApplicationAdapter; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.backends.lwjgl.LwjglApplication; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.math.Interpolation; import com.esotericsoftware.spine.vertexeffects.SwirlEffect; public class TestHarness extends ApplicationAdapter { // static String JSON = "coin/coin-pro.json"; // static String ATLAS = "coin/coin-pma.atlas"; static String JSON = "raptor/raptor-pro.json"; static String ATLAS = "raptor/raptor-pma.atlas"; OrthographicCamera camera; PolygonSpriteBatch batch; SkeletonRenderer renderer; ShapeRenderer shapes; TextureAtlas atlas; Skeleton skeleton; AnimationState state; SwirlEffect swirl; float swirlTime; public void create () { camera = new OrthographicCamera(); camera.setToOrtho(true); batch = new PolygonSpriteBatch(); renderer = new SkeletonRenderer(); renderer.setPremultipliedAlpha(true); shapes = new ShapeRenderer(); swirl = new SwirlEffect(400); swirl.setCenterY(-200); renderer.setVertexEffect(swirl); atlas = new TextureAtlas(Gdx.files.internal(ATLAS)); SkeletonJson json = new SkeletonJson(atlas); json.setScale(0.5f); SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal(JSON)); skeleton = new Skeleton(skeletonData); skeleton.setPosition(320, 590); skeleton.setScaleY(-1); AnimationStateData stateData = new AnimationStateData(skeletonData); state = new AnimationState(stateData); // state.setAnimation(0, "rotate", false); state.update(0); state.apply(skeleton); skeleton.updateWorldTransform(); } public void render () { if (Gdx.input.justTouched()) { state.update(0.25f); // Update the animation time. } state.apply(skeleton); // Poses skeleton using current animations. This sets the bones' local SRT. skeleton.updateWorldTransform(); // Uses the bones' local SRT to compute their world SRT. Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); swirlTime += Gdx.graphics.getDeltaTime(); float percent = swirlTime % 2; if (percent > 1) percent = 1 - (percent - 1); swirl.setAngle(Interpolation.pow2.apply(-60, 60, percent)); // Configure the camera, SpriteBatch, and SkeletonRendererDebug. camera.update(); batch.getProjectionMatrix().set(camera.combined); batch.begin(); renderer.draw(batch, skeleton); // Draw the skeleton images. batch.end(); } public void resize (int width, int height) { camera.setToOrtho(true); // Update camera with new size. } public void dispose () { atlas.dispose(); } public static void main (String[] args) throws Exception { new LwjglApplication(new TestHarness(), "", 640, 640); } }