------------------------------------------------------------------------------ -- Spine Runtime Software License - Version 1.0 -- -- Copyright (c) 2013, Esoteric Software -- All rights reserved. -- -- Redistribution and use in source and binary forms in whole or in part, with -- or without modification, are permitted provided that the following conditions -- are met: -- -- 1. A Spine Single User License, Professional License, or Education License must -- be purchased from Esoteric Software and the license must remain valid: -- http://esotericsoftware.com/ -- 2. Redistributions of source code must retain this license, which is the -- above copyright notice, this declaration of conditions and the following -- disclaimer. -- 3. Redistributions in binary form must reproduce this license, which is the -- above copyright notice, this declaration of conditions and the following -- disclaimer, in the documentation and/or other materials provided with the -- distribution. -- -- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND -- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR -- ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ------------------------------------------------------------------------------ local Slot = {} function Slot.new (slotData, skeleton, bone) if not slotData then error("slotData cannot be nil", 2) end if not skeleton then error("skeleton cannot be nil", 2) end if not bone then error("bone cannot be nil", 2) end local self = { data = slotData, skeleton = skeleton, bone = bone } function self:setColor (r, g, b, a) self.r = r self.g = g self.b = b self.a = a end function self:setAttachment (attachment) self.attachment = attachment self.attachmentTime = self.skeleton.time end function self:setAttachmentTime (time) self.attachmentTime = self.skeleton.time - time end function self:getAttachmentTime () return self.skeleton.time - self.attachmentTime end function self:setToSetupPose () local data = self.data self:setColor(data.r, data.g, data.b, data.a) local attachment if data.attachmentName then attachment = self.skeleton:getAttachment(data.name, data.attachmentName) end self:setAttachment(attachment) end self:setToSetupPose() return self end return Slot