var stretchyDemo = function(pathPrefix, loadingComplete) { var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5); var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8); var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5); var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8); var canvas, gl, renderer, input, assetManager; var skeleton, bounds; var lastFrameTime = Date.now() / 1000; var target = null; var kneeFront, kneeBack; var hoverTargets = [null, null, null]; var controlBones = ["front leg controller", "back leg controller", "hip"]; var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2(), temp3 = new spine.webgl.Vector3(); var kneePos = new spine.Vector2(); var playButton, timeLine, spacing, isPlaying = true, playTime = 0; function init () { canvas = document.getElementById("stretchydemo-canvas"); canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false }); renderer = new spine.webgl.SceneRenderer(canvas, gl); assetManager = new spine.webgl.AssetManager(gl, pathPrefix); input = new spine.webgl.Input(canvas); assetManager.loadTexture("stretchyman.png"); assetManager.loadText("stretchyman.json"); assetManager.loadText("stretchyman.atlas"); requestAnimationFrame(load); } function load () { if (assetManager.isLoadingComplete()) { var atlas = new spine.TextureAtlas(assetManager.get("stretchyman.atlas"), function(path) { return assetManager.get(path); }); var atlasLoader = new spine.TextureAtlasAttachmentLoader(atlas); var skeletonJson = new spine.SkeletonJson(atlasLoader); var skeletonData = skeletonJson.readSkeletonData(assetManager.get("stretchyman.json")); skeleton = new spine.Skeleton(skeletonData); skeleton.setToSetupPose(); skeleton.updateWorldTransform(); var offset = new spine.Vector2(); bounds = new spine.Vector2(); skeleton.getBounds(offset, bounds); kneeFront = skeleton.findBone("front leg middle"); kneeBack = skeleton.findBone("back leg middle"); renderer.camera.position.x = offset.x + bounds.x / 2; renderer.camera.position.y = offset.y + bounds.y / 2; renderer.skeletonDebugRenderer.drawMeshHull = false; renderer.skeletonDebugRenderer.drawMeshTriangles = false; setupUI(); setupInput(); loadingComplete(canvas, render); } else requestAnimationFrame(load); } function setupUI() { var checkbox = $("#stretchydemo-drawbones"); renderer.skeletonDebugRenderer.drawPaths = false; renderer.skeletonDebugRenderer.drawBones = false; checkbox.change(function() { renderer.skeletonDebugRenderer.drawPaths = this.checked; renderer.skeletonDebugRenderer.drawBones = this.checked; }); } function setupInput (){ input.addListener({ down: function(x, y) { for (var i = 0; i < controlBones.length; i++) { var bone = skeleton.findBone(controlBones[i]); renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height); if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 20) { target = bone; } } }, up: function(x, y) { target = null; }, dragged: function(x, y) { if (target != null) { renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height); if (target.parent !== null) { target.parent.worldToLocal(temp2.set(coords.x - skeleton.x, coords.y - skeleton.y)); target.x = temp2.x; target.y = temp2.y; } else { target.x = coords.x - skeleton.x; target.y = coords.y - skeleton.y; } } }, moved: function (x, y) { for (var i = 0; i < controlBones.length; i++) { var bone = skeleton.findBone(controlBones[i]); renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height); if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 20) { hoverTargets[i] = bone; } else { hoverTargets[i] = null; } } } }); } function centerKnee(kneeBone, hipBone, footBone) { temp.set(footBone.worldX + skeleton.x, footBone.worldY + skeleton.y, 0) .sub(temp3.set(hipBone.worldX + skeleton.x, hipBone.worldY + skeleton.y, 0)); temp3.set(hipBone.worldX + skeleton.x, hipBone.worldY + skeleton.y, 0); temp.scale(0.5).add(temp3); kneeBone.parent.worldToLocal(kneePos.set(temp.x, temp.y)); kneeBone.x = kneePos.x; kneeBone.y = kneePos.y; } function render () { var now = Date.now() / 1000; var delta = now - lastFrameTime; lastFrameTime = now; if (delta > 0.032) delta = 0.032; skeleton.updateWorldTransform(); centerKnee(kneeBack, skeleton.findBone("back leg root"), skeleton.findBone("back leg controller")); centerKnee(kneeFront, skeleton.findBone("front leg root"), skeleton.findBone("front leg controller")); skeleton.updateWorldTransform(); renderer.camera.viewportWidth = bounds.x * 1.2; renderer.camera.viewportHeight = bounds.y * 1.2; renderer.resize(spine.webgl.ResizeMode.Fit); gl.clearColor(0.2, 0.2, 0.2, 1); gl.clear(gl.COLOR_BUFFER_BIT); renderer.begin(); renderer.drawSkeleton(skeleton, true); renderer.drawSkeletonDebug(skeleton, false, ["root", "front leg middle", "back leg middle"]); gl.lineWidth(2); for (var i = 0; i < controlBones.length; i++) { var bone = skeleton.findBone(controlBones[i]); var colorInner = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER; var colorOuter = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER; renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner); renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter); } renderer.end(); gl.lineWidth(1); } init(); };