var vineDemo = function(pathPrefix, loadingComplete) { var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5); var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8); var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5); var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8); var canvas, gl, renderer, input, assetManager; var skeleton, state, bounds; var lastFrameTime = Date.now() / 1000; var target = null; var hoverTargets = [null, null, null, null, null]; var controlBones = ["vine-control1", "vine-control2", "vine-control3", "vine-control4"]; var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2(); var playButton, timeLine, isPlaying = true, playTime = 0; function init () { canvas = document.getElementById("vinedemo-canvas"); canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false }); renderer = new spine.webgl.SceneRenderer(canvas, gl); assetManager = new spine.webgl.AssetManager(gl, pathPrefix); input = new spine.webgl.Input(canvas); assetManager.loadTexture("vine.png"); assetManager.loadText("vine.json"); assetManager.loadText("vine.atlas"); requestAnimationFrame(load); } function load () { if (assetManager.isLoadingComplete()) { var atlas = new spine.TextureAtlas(assetManager.get("vine.atlas"), function(path) { return assetManager.get(path); }); var atlasLoader = new spine.TextureAtlasAttachmentLoader(atlas); var skeletonJson = new spine.SkeletonJson(atlasLoader); var skeletonData = skeletonJson.readSkeletonData(assetManager.get("vine.json")); skeleton = new spine.Skeleton(skeletonData); skeleton.setToSetupPose(); skeleton.updateWorldTransform(); var offset = new spine.Vector2(); bounds = new spine.Vector2(); skeleton.getBounds(offset, bounds); state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data)); state.setAnimation(0, "animation", true); state.apply(skeleton); skeleton.updateWorldTransform(); renderer.camera.position.x = offset.x + bounds.x / 2; renderer.camera.position.y = offset.y + bounds.y / 2; renderer.skeletonDebugRenderer.drawMeshHull = false; renderer.skeletonDebugRenderer.drawMeshTriangles = false; setupUI(); setupInput(); loadingComplete(canvas, render); } else requestAnimationFrame(load); } function setupUI() { playButton = $("#vinedemo-playbutton"); var playButtonUpdate = function () { isPlaying = !isPlaying; if (isPlaying) { playButton.val("Pause"); playButton.addClass("pause").removeClass("play"); } else { playButton.val("Play"); playButton.addClass("play").removeClass("pause"); } } playButton.click(playButtonUpdate); timeLine = $("#vinedemo-timeline"); timeLine.slider({ range: "max", min: 0, max: 100, value: 0, slide: function () { if (isPlaying) playButton.click(); if (!isPlaying) { var time = timeLine.slider("value") / 100; var animationDuration = state.getCurrent(0).animation.duration; time = animationDuration * time; state.update(time - playTime); state.apply(skeleton); skeleton.updateWorldTransform(); playTime = time; } }}); renderer.skeletonDebugRenderer.drawPaths = false; renderer.skeletonDebugRenderer.drawBones = false; var checkbox = $("#vinedemo-drawbones"); checkbox.change(function() { renderer.skeletonDebugRenderer.drawPaths = this.checked; renderer.skeletonDebugRenderer.drawBones = this.checked; }); } function setupInput() { input.addListener({ down: function(x, y) { for (var i = 0; i < controlBones.length; i++) { var bone = skeleton.findBone(controlBones[i]); renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height); if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 20) { target = bone; } } }, up: function(x, y) { target = null; }, dragged: function(x, y) { if (target != null) { renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height); if (target.parent !== null) { target.parent.worldToLocal(temp2.set(coords.x - skeleton.x, coords.y - skeleton.y)); target.x = temp2.x; target.y = temp2.y; } else { target.x = coords.x - skeleton.x; target.y = coords.y - skeleton.y; } } }, moved: function (x, y) { for (var i = 0; i < controlBones.length; i++) { var bone = skeleton.findBone(controlBones[i]); renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height); if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 20) { hoverTargets[i] = bone; } else { hoverTargets[i] = null; } } } }); } function render () { var now = Date.now() / 1000; var delta = now - lastFrameTime; lastFrameTime = now; if (delta > 0.032) delta = 0.032; if (isPlaying) { var animationDuration = state.getCurrent(0).animation.duration; playTime += delta; while (playTime >= animationDuration) { playTime -= animationDuration; } timeLine.slider("value", (playTime / animationDuration * 100)); state.update(delta); state.apply(skeleton); } skeleton.updateWorldTransform(); renderer.camera.viewportWidth = bounds.x * 1.2; renderer.camera.viewportHeight = bounds.y * 1.2; renderer.resize(spine.webgl.ResizeMode.Fit); gl.clearColor(0.2, 0.2, 0.2, 1); gl.clear(gl.COLOR_BUFFER_BIT); renderer.begin(); renderer.drawSkeleton(skeleton, true); renderer.drawSkeletonDebug(skeleton); gl.lineWidth(2); for (var i = 0; i < controlBones.length; i++) { var bone = skeleton.findBone(controlBones[i]); var colorInner = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER; var colorOuter = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER; renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner); renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter); } gl.lineWidth(1); renderer.end(); } init(); };