/****************************************************************************** * Spine Runtimes Software License * Version 2.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to install, execute and perform the Spine Runtimes * Software (the "Software") solely for internal use. Without the written * permission of Esoteric Software (typically granted by licensing Spine), you * may not (a) modify, translate, adapt or otherwise create derivative works, * improvements of the Software or develop new applications using the Software * or (b) remove, delete, alter or obscure any trademarks or any copyright, * trademark, patent or other intellectual property or proprietary rights * notices on or in the Software, including any copy thereof. Redistributions * in binary or source form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; using UnityEditor; using UnityEngine; using Spine; [CustomEditor(typeof(SkeletonDataAsset))] public class SkeletonDataAssetInspector : Editor { private SerializedProperty atlasAsset, skeletonJSON, scale, fromAnimation, toAnimation, duration; private bool showAnimationStateData = true; void OnEnable () { atlasAsset = serializedObject.FindProperty("atlasAsset"); skeletonJSON = serializedObject.FindProperty("skeletonJSON"); scale = serializedObject.FindProperty("scale"); fromAnimation = serializedObject.FindProperty("fromAnimation"); toAnimation = serializedObject.FindProperty("toAnimation"); duration = serializedObject.FindProperty("duration"); } override public void OnInspectorGUI () { serializedObject.Update(); SkeletonDataAsset asset = (SkeletonDataAsset)target; EditorGUILayout.PropertyField(atlasAsset); EditorGUILayout.PropertyField(skeletonJSON); EditorGUILayout.PropertyField(scale); SkeletonData skeletonData = asset.GetSkeletonData(asset.atlasAsset == null || asset.skeletonJSON == null); if (skeletonData != null) { showAnimationStateData = EditorGUILayout.Foldout(showAnimationStateData, "Animation State Data"); if (showAnimationStateData) { // Animation names. String[] animations = new String[skeletonData.Animations.Count]; for (int i = 0; i < animations.Length; i++) animations[i] = skeletonData.Animations[i].Name; for (int i = 0; i < fromAnimation.arraySize; i++) { SerializedProperty from = fromAnimation.GetArrayElementAtIndex(i); SerializedProperty to = toAnimation.GetArrayElementAtIndex(i); SerializedProperty durationProp = duration.GetArrayElementAtIndex(i); EditorGUILayout.BeginHorizontal(); from.stringValue = animations[EditorGUILayout.Popup(Math.Max(Array.IndexOf(animations, from.stringValue), 0), animations)]; to.stringValue = animations[EditorGUILayout.Popup(Math.Max(Array.IndexOf(animations, to.stringValue), 0), animations)]; durationProp.floatValue = EditorGUILayout.FloatField(durationProp.floatValue); if (GUILayout.Button("Delete")) { duration.DeleteArrayElementAtIndex(i); toAnimation.DeleteArrayElementAtIndex(i); fromAnimation.DeleteArrayElementAtIndex(i); } EditorGUILayout.EndHorizontal(); } EditorGUILayout.BeginHorizontal(); EditorGUILayout.Space(); if (GUILayout.Button("Add Mix")) { duration.arraySize++; toAnimation.arraySize++; fromAnimation.arraySize++; } EditorGUILayout.Space(); EditorGUILayout.EndHorizontal(); } } if (!Application.isPlaying) { if (serializedObject.ApplyModifiedProperties() || (UnityEngine.Event.current.type == EventType.ValidateCommand && UnityEngine.Event.current.commandName == "UndoRedoPerformed") ) { asset.Clear(); } } } }