/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_TransformConstraint_h #define Spine_TransformConstraint_h #include #include namespace spine { class TransformConstraintData; class Skeleton; class Bone; class SP_API TransformConstraint : public Constraint { friend class Skeleton; friend class TransformConstraintTimeline; RTTI_DECL public: TransformConstraint(TransformConstraintData& data, Skeleton& skeleton); void apply(); virtual void update(); virtual int getOrder(); TransformConstraintData& getData(); Vector& getBones(); Bone* getTarget(); void setTarget(Bone* inValue); float getRotateMix(); void setRotateMix(float inValue); float getTranslateMix(); void setTranslateMix(float inValue); float getScaleMix(); void setScaleMix(float inValue); float getShearMix(); void setShearMix(float inValue); private: TransformConstraintData& _data; Vector _bones; Bone* _target; float _rotateMix, _translateMix, _scaleMix, _shearMix; void applyAbsoluteWorld(); void applyRelativeWorld(); void applyAbsoluteLocal(); void applyRelativeLocal(); }; } #endif /* Spine_TransformConstraint_h */