package flixelExamples; import spine.Skin; import flixel.ui.FlxButton; import flixel.FlxG; import spine.flixel.SkeletonSprite; import spine.flixel.FlixelTextureLoader; import flixel.FlxState; import openfl.utils.Assets; import spine.SkeletonData; import spine.animation.AnimationStateData; import spine.atlas.TextureAtlas; class CloudPotExample extends FlxState { var loadBinary = true; override public function create():Void { FlxG.cameras.bgColor = 0xffa1b2b0; var button = new FlxButton(0, 0, "Next scene", () -> FlxG.switchState(() -> new AnimationBoundExample())); button.setPosition(FlxG.width * .75, FlxG.height / 10); add(button); var atlas = new TextureAtlas(Assets.getText("assets/cloud-pot.atlas"), new FlixelTextureLoader("assets/cloud-pot.atlas")); var data = SkeletonData.from(loadBinary ? Assets.getBytes("assets/cloud-pot.skel") : Assets.getText("assets/cloud-pot.json"), atlas, .25); var animationStateData = new AnimationStateData(data); animationStateData.defaultMix = 0.25; var skeletonSprite = new SkeletonSprite(data, animationStateData); skeletonSprite.screenCenter(); skeletonSprite.state.setAnimationByName(0, "playing-in-the-rain", true); add(skeletonSprite); super.create(); } }