// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import 'dart:ffi'; import 'spine_dart_bindings_generated.dart'; import '../spine_bindings.dart'; import 'rtti.dart'; import 'arrays.dart'; import 'bone_data.dart'; import 'bone_local.dart'; import 'bone_pose.dart'; import 'physics.dart'; import 'posed.dart'; import 'posed_active.dart'; import 'skeleton.dart'; import 'update.dart'; /// Bone wrapper class Bone extends PosedActive implements Posed, Update { final Pointer _ptr; Bone.fromPointer(this._ptr) : super.fromPointer(_ptr.cast()); /// Get the native pointer for FFI calls @override Pointer get nativePtr => _ptr; factory Bone(BoneData data, Bone parent) { final ptr = SpineBindings.bindings .spine_bone_create(data.nativePtr.cast(), parent.nativePtr.cast()); return Bone.fromPointer(ptr); } factory Bone.from(Bone bone, Bone parent) { final ptr = SpineBindings.bindings .spine_bone_create2(bone.nativePtr.cast(), parent.nativePtr.cast()); return Bone.fromPointer(ptr); } @override Rtti get rtti { final result = SpineBindings.bindings.spine_bone_get_rtti(_ptr); return Rtti.fromPointer(result); } Bone get parent { final result = SpineBindings.bindings.spine_bone_get_parent(_ptr); return Bone.fromPointer(result); } ArrayBone get children { final result = SpineBindings.bindings.spine_bone_get_children(_ptr); return ArrayBone.fromPointer(result); } static bool isYDown() { final result = SpineBindings.bindings.spine_bone_is_y_down(); return result; } static void setYDown(bool value) { SpineBindings.bindings.spine_bone_set_y_down(value); } @override void update(Skeleton skeleton, Physics physics) { SpineBindings.bindings .spine_bone_update(_ptr, skeleton.nativePtr.cast(), physics.value); } BoneData get data { final result = SpineBindings.bindings.spine_bone_get_data(_ptr); return BoneData.fromPointer(result); } BoneLocal get pose { final result = SpineBindings.bindings.spine_bone_get_pose(_ptr); return BoneLocal.fromPointer(result); } BonePose get appliedPose { final result = SpineBindings.bindings.spine_bone_get_applied_pose(_ptr); return BonePose.fromPointer(result); } @override void resetConstrained() { SpineBindings.bindings.spine_bone_reset_constrained(_ptr); } @override void constrained() { SpineBindings.bindings.spine_bone_constrained(_ptr); } @override bool get isPoseEqualToApplied { final result = SpineBindings.bindings.spine_bone_is_pose_equal_to_applied(_ptr); return result; } static Rtti rttiStatic() { final result = SpineBindings.bindings.spine_bone_rtti(); return Rtti.fromPointer(result); } }