// // Spine Runtimes License Agreement // Last updated April 5, 2025. Replaces all prior versions. // // Copyright (c) 2013-2025, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software // or otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // AUTO GENERATED FILE, DO NOT EDIT. import 'dart:ffi'; import 'spine_dart_bindings_generated.dart'; import '../spine_bindings.dart'; import 'rtti.dart'; import 'bone_local.dart'; import 'physics.dart'; import 'skeleton.dart'; import 'update.dart'; /// BonePose wrapper class BonePose extends BoneLocal implements Update { final Pointer _ptr; BonePose.fromPointer(this._ptr) : super.fromPointer(_ptr.cast()); /// Get the native pointer for FFI calls @override Pointer get nativePtr => _ptr; factory BonePose() { final ptr = SpineBindings.bindings.spine_bone_pose_create(); return BonePose.fromPointer(ptr); } @override Rtti get rtti { final result = SpineBindings.bindings.spine_bone_pose_get_rtti(_ptr); return Rtti.fromPointer(result); } @override void update(Skeleton skeleton, Physics physics) { SpineBindings.bindings .spine_bone_pose_update(_ptr, skeleton.nativePtr.cast(), physics.value); } void updateWorldTransform(Skeleton skeleton) { SpineBindings.bindings.spine_bone_pose_update_world_transform( _ptr, skeleton.nativePtr.cast()); } void updateLocalTransform(Skeleton skeleton) { SpineBindings.bindings.spine_bone_pose_update_local_transform( _ptr, skeleton.nativePtr.cast()); } void validateLocalTransform(Skeleton skeleton) { SpineBindings.bindings.spine_bone_pose_validate_local_transform( _ptr, skeleton.nativePtr.cast()); } void modifyLocal(Skeleton skeleton) { SpineBindings.bindings .spine_bone_pose_modify_local(_ptr, skeleton.nativePtr.cast()); } void modifyWorld(int update) { SpineBindings.bindings.spine_bone_pose_modify_world(_ptr, update); } void resetWorld(int update) { SpineBindings.bindings.spine_bone_pose_reset_world(_ptr, update); } double get a { final result = SpineBindings.bindings.spine_bone_pose_get_a(_ptr); return result; } set a(double value) { SpineBindings.bindings.spine_bone_pose_set_a(_ptr, value); } double get b { final result = SpineBindings.bindings.spine_bone_pose_get_b(_ptr); return result; } set b(double value) { SpineBindings.bindings.spine_bone_pose_set_b(_ptr, value); } double get c { final result = SpineBindings.bindings.spine_bone_pose_get_c(_ptr); return result; } set c(double value) { SpineBindings.bindings.spine_bone_pose_set_c(_ptr, value); } double get d { final result = SpineBindings.bindings.spine_bone_pose_get_d(_ptr); return result; } set d(double value) { SpineBindings.bindings.spine_bone_pose_set_d(_ptr, value); } double get worldX { final result = SpineBindings.bindings.spine_bone_pose_get_world_x(_ptr); return result; } set worldX(double value) { SpineBindings.bindings.spine_bone_pose_set_world_x(_ptr, value); } double get worldY { final result = SpineBindings.bindings.spine_bone_pose_get_world_y(_ptr); return result; } set worldY(double value) { SpineBindings.bindings.spine_bone_pose_set_world_y(_ptr, value); } double get worldRotationX { final result = SpineBindings.bindings.spine_bone_pose_get_world_rotation_x(_ptr); return result; } double get worldRotationY { final result = SpineBindings.bindings.spine_bone_pose_get_world_rotation_y(_ptr); return result; } double get worldScaleX { final result = SpineBindings.bindings.spine_bone_pose_get_world_scale_x(_ptr); return result; } double get worldScaleY { final result = SpineBindings.bindings.spine_bone_pose_get_world_scale_y(_ptr); return result; } double worldToLocalRotation(double worldRotation) { final result = SpineBindings.bindings .spine_bone_pose_world_to_local_rotation(_ptr, worldRotation); return result; } double localToWorldRotation(double localRotation) { final result = SpineBindings.bindings .spine_bone_pose_local_to_world_rotation(_ptr, localRotation); return result; } void rotateWorld(double degrees) { SpineBindings.bindings.spine_bone_pose_rotate_world(_ptr, degrees); } static Rtti rttiStatic() { final result = SpineBindings.bindings.spine_bone_pose_rtti(); return Rtti.fromPointer(result); } }