/****************************************************************************** * Spine Runtimes License Agreement * Last updated May 1, 2019. Replaces all prior versions. * * Copyright (c) 2013-2019, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ module spine { export class Slot { data: SlotData; bone: Bone; color: Color; darkColor: Color; private attachment: Attachment; private attachmentTime: number; deform = new Array(); constructor (data: SlotData, bone: Bone) { if (data == null) throw new Error("data cannot be null."); if (bone == null) throw new Error("bone cannot be null."); this.data = data; this.bone = bone; this.color = new Color(); this.darkColor = data.darkColor == null ? null : new Color(); this.setToSetupPose(); } /** @return May be null. */ getAttachment (): Attachment { return this.attachment; } /** Sets the attachment and if it changed, resets {@link #getAttachmentTime()} and clears {@link #getAttachmentVertices()}. * @param attachment May be null. */ setAttachment (attachment: Attachment) { if (this.attachment == attachment) return; this.attachment = attachment; this.attachmentTime = this.bone.skeleton.time; this.deform.length = 0; } setAttachmentTime (time: number) { this.attachmentTime = this.bone.skeleton.time - time; } /** Returns the time since the attachment was set. */ getAttachmentTime (): number { return this.bone.skeleton.time - this.attachmentTime; } setToSetupPose () { this.color.setFromColor(this.data.color); if (this.darkColor != null) this.darkColor.setFromColor(this.data.darkColor); if (this.data.attachmentName == null) this.attachment = null; else { this.attachment = null; this.setAttachment(this.bone.skeleton.getAttachment(this.data.index, this.data.attachmentName)); } } } }