#include "curve_timeline.h" #include using namespace spine; void spine_curve_timeline_dispose(spine_curve_timeline self) { delete (CurveTimeline *) self; } spine_rtti spine_curve_timeline_get_rtti(spine_curve_timeline self) { CurveTimeline *_self = (CurveTimeline *) self; return (spine_rtti) &_self->getRTTI(); } void spine_curve_timeline_set_linear(spine_curve_timeline self, size_t frame) { CurveTimeline *_self = (CurveTimeline *) self; _self->setLinear(frame); } void spine_curve_timeline_set_stepped(spine_curve_timeline self, size_t frame) { CurveTimeline *_self = (CurveTimeline *) self; _self->setStepped(frame); } void spine_curve_timeline_set_bezier(spine_curve_timeline self, size_t bezier, size_t frame, float value, float time1, float value1, float cx1, float cy1, float cx2, float cy2, float time2, float value2) { CurveTimeline *_self = (CurveTimeline *) self; _self->setBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2); } float spine_curve_timeline_get_bezier_value(spine_curve_timeline self, float time, size_t frame, size_t valueOffset, size_t i) { CurveTimeline *_self = (CurveTimeline *) self; return _self->getBezierValue(time, frame, valueOffset, i); } spine_array_float spine_curve_timeline_get_curves(spine_curve_timeline self) { CurveTimeline *_self = (CurveTimeline *) self; return (spine_array_float) &_self->getCurves(); } void spine_curve_timeline_apply(spine_curve_timeline self, spine_skeleton skeleton, float lastTime, float time, /*@null*/ spine_array_event pEvents, float alpha, spine_mix_blend blend, spine_mix_direction direction, bool appliedPose) { Timeline *_self = (Timeline *) (CurveTimeline *) self; _self->apply(*((Skeleton *) skeleton), lastTime, time, (Array *) pEvents, alpha, (MixBlend) blend, (MixDirection) direction, appliedPose); } size_t spine_curve_timeline_get_frame_entries(spine_curve_timeline self) { Timeline *_self = (Timeline *) (CurveTimeline *) self; return _self->getFrameEntries(); } size_t spine_curve_timeline_get_frame_count(spine_curve_timeline self) { Timeline *_self = (Timeline *) (CurveTimeline *) self; return _self->getFrameCount(); } spine_array_float spine_curve_timeline_get_frames(spine_curve_timeline self) { Timeline *_self = (Timeline *) (CurveTimeline *) self; return (spine_array_float) &_self->getFrames(); } float spine_curve_timeline_get_duration(spine_curve_timeline self) { Timeline *_self = (Timeline *) (CurveTimeline *) self; return _self->getDuration(); } spine_array_property_id spine_curve_timeline_get_property_ids(spine_curve_timeline self) { Timeline *_self = (Timeline *) (CurveTimeline *) self; return (spine_array_property_id) &_self->getPropertyIds(); } spine_rtti spine_curve_timeline_rtti(void) { return (spine_rtti) &CurveTimeline::rtti; }