/******************************************************************************* * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ #include "ExampleLayer.h" #include #include #include using namespace cocos2d; using namespace spine; using namespace std; CCScene* ExampleLayer::scene () { CCScene *scene = CCScene::create(); scene->addChild(ExampleLayer::create()); return scene; } bool ExampleLayer::init () { if (!CCLayer::init()) return false; skeletonNode = new CCSkeletonAnimation("spineboy.json", "spineboy.atlas"); skeletonNode->setMix("walk", "jump", 0.2f); skeletonNode->setMix("jump", "walk", 0.4f); skeletonNode->setAnimation("walk", true); // This shows how to setup animations to play back to back. //skeletonNode->addAnimation("jump", true); //skeletonNode->addAnimation("walk", true); //skeletonNode->addAnimation("jump", true); skeletonNode->timeScale = 0.3f; skeletonNode->debugBones = true; skeletonNode->runAction(CCRepeatForever::create(CCSequence::create(CCFadeOut::create(1), CCFadeIn::create(1), CCDelayTime::create(5), NULL))); CCSize windowSize = CCDirector::sharedDirector()->getWinSize(); skeletonNode->setPosition(ccp(windowSize.width / 2, 20)); addChild(skeletonNode); skeletonNode->release(); scheduleUpdate(); return true; } void ExampleLayer::update (float deltaTime) { if (skeletonNode->states[0]->loop) { if (skeletonNode->states[0]->time > 2) skeletonNode->setAnimation("jump", false); } else { if (skeletonNode->states[0]->time > 1) skeletonNode->setAnimation("walk", true); } // if (skeletonNode->states[0]->time > 0.1) CCDirector::sharedDirector()->replaceScene(ExampleLayer::scene()); }