/****************************************************************************** * Spine Runtimes Software License * Version 2.3 * * Copyright (c) 2013-2015, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to use, install, execute and perform the Spine * Runtimes Software (the "Software") and derivative works solely for personal * or internal use. Without the written permission of Esoteric Software (see * Section 2 of the Spine Software License Agreement), you may not (a) modify, * translate, adapt or otherwise create derivative works, improvements of the * Software or develop new applications using the Software or (b) remove, * delete, alter or obscure any trademarks or any copyright, trademark, patent * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; using System.Collections.Generic; namespace Spine { public class TransformConstraint : IUpdatable { internal TransformConstraintData data; internal Bone bone, target; internal float translateMix; internal float x, y; public TransformConstraintData Data { get { return data; } } public Bone Bone { get { return bone; } set { bone = value; } } public Bone Target { get { return target; } set { target = value; } } public float TranslateMix { get { return translateMix; } set { translateMix = value; } } public float X { get { return x; } set { x = value; } } public float Y { get { return y; } set { y = value; } } public TransformConstraint (TransformConstraintData data, Skeleton skeleton) { if (data == null) throw new ArgumentNullException("data cannot be null."); if (skeleton == null) throw new ArgumentNullException("skeleton cannot be null."); this.data = data; translateMix = data.translateMix; x = data.x; y = data.y; bone = skeleton.FindBone(data.bone.name); target = skeleton.FindBone(data.target.name); } public void Update () { Apply(); } public void Apply () { float translateMix = this.translateMix; if (translateMix > 0) { Bone bone = this.bone; float tx, ty; target.LocalToWorld(x, y, out tx, out ty); bone.worldX += (tx - bone.worldX) * translateMix; bone.worldY += (ty - bone.worldY) * translateMix; } } override public String ToString () { return data.name; } } }