/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_PathConstraintPose_h #define Spine_PathConstraintPose_h #include #include namespace spine { /// Stores a pose for a path constraint. class SP_API PathConstraintPose : public Pose { friend class PathConstraint; friend class PathConstraintPositionTimeline; friend class PathConstraintSpacingTimeline; friend class PathConstraintMixTimeline; friend class SkeletonJson; friend class SkeletonBinary; private: float _position; float _spacing; float _mixRotate; float _mixX; float _mixY; public: PathConstraintPose(); virtual ~PathConstraintPose(); virtual void set(PathConstraintPose &pose) override; /// The position along the path. float getPosition(); void setPosition(float position); /// The spacing between bones. float getSpacing(); void setSpacing(float spacing); /// A percentage (0-1) that controls the mix between the constrained and unconstrained rotation. float getMixRotate(); void setMixRotate(float mixRotate); /// A percentage (0-1) that controls the mix between the constrained and unconstrained translation X. float getMixX(); void setMixX(float mixX); /// A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y. float getMixY(); void setMixY(float mixY); }; } #endif