/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ module spine.webgl { export class ManagedWebGLRenderingContext { public canvas: HTMLCanvasElement; public gl: WebGLRenderingContext; private restorables = new Array(); constructor(canvasOrContext: HTMLCanvasElement | WebGLRenderingContext, contextConfig: any = { alpha: "true" }) { if (canvasOrContext instanceof HTMLCanvasElement) { let canvas = canvasOrContext; this.gl = (canvas.getContext("webgl", contextConfig) || canvas.getContext("experimental-webgl", contextConfig)); this.canvas = canvas; canvas.addEventListener("webglcontextlost", (e: any) => { let event = e; if (e) { e.preventDefault(); } }); canvas.addEventListener("webglcontextrestored", (e: any) => { for (let i = 0, n = this.restorables.length; i < n; i++) { this.restorables[i].restore(); } }); } else { this.gl = canvasOrContext; this.canvas = this.gl.canvas; } } addRestorable(restorable: Restorable) { this.restorables.push(restorable); } removeRestorable(restorable: Restorable) { let index = this.restorables.indexOf(restorable); if (index > -1) this.restorables.splice(index, 1); } } export class WebGLBlendModeConverter { static ZERO = 0; static ONE = 1; static SRC_COLOR = 0x0300; static ONE_MINUS_SRC_COLOR = 0x0301; static SRC_ALPHA = 0x0302; static ONE_MINUS_SRC_ALPHA = 0x0303; static DST_ALPHA = 0x0304; static ONE_MINUS_DST_ALPHA = 0x0305; static DST_COLOR = 0x0306 static getDestGLBlendMode (blendMode: BlendMode) { switch(blendMode) { case BlendMode.Normal: return WebGLBlendModeConverter.ONE_MINUS_SRC_ALPHA; case BlendMode.Additive: return WebGLBlendModeConverter.ONE; case BlendMode.Multiply: return WebGLBlendModeConverter.ONE_MINUS_SRC_ALPHA; case BlendMode.Screen: return WebGLBlendModeConverter.ONE_MINUS_SRC_ALPHA; default: throw new Error("Unknown blend mode: " + blendMode); } } static getSourceGLBlendMode (blendMode: BlendMode, premultipliedAlpha: boolean = false) { switch(blendMode) { case BlendMode.Normal: return premultipliedAlpha? WebGLBlendModeConverter.ONE : WebGLBlendModeConverter.SRC_ALPHA; case BlendMode.Additive: return premultipliedAlpha? WebGLBlendModeConverter.ONE : WebGLBlendModeConverter.SRC_ALPHA; case BlendMode.Multiply: return WebGLBlendModeConverter.DST_COLOR; case BlendMode.Screen: return WebGLBlendModeConverter.ONE; default: throw new Error("Unknown blend mode: " + blendMode); } } } }