#include "path_constraint_position_timeline.h" #include using namespace spine; spine_path_constraint_position_timeline spine_path_constraint_position_timeline_create(size_t frameCount, size_t bezierCount, int constraintIndex) { return (spine_path_constraint_position_timeline) new (__FILE__, __LINE__) PathConstraintPositionTimeline(frameCount, bezierCount, constraintIndex); } void spine_path_constraint_position_timeline_dispose(spine_path_constraint_position_timeline self) { delete (PathConstraintPositionTimeline *) self; } spine_rtti spine_path_constraint_position_timeline_get_rtti(spine_path_constraint_position_timeline self) { PathConstraintPositionTimeline *_self = (PathConstraintPositionTimeline *) self; return (spine_rtti) &_self->getRTTI(); } void spine_path_constraint_position_timeline_apply(spine_path_constraint_position_timeline self, spine_skeleton skeleton, float lastTime, float time, /*@null*/ spine_array_event events, float alpha, spine_mix_blend blend, spine_mix_direction direction, bool appliedPose) { PathConstraintPositionTimeline *_self = (PathConstraintPositionTimeline *) self; _self->apply(*((Skeleton *) skeleton), lastTime, time, (Array *) events, alpha, (MixBlend) blend, (MixDirection) direction, appliedPose); } int spine_path_constraint_position_timeline_get_constraint_index(spine_path_constraint_position_timeline self) { PathConstraintPositionTimeline *_self = (PathConstraintPositionTimeline *) self; return _self->getConstraintIndex(); } void spine_path_constraint_position_timeline_set_constraint_index(spine_path_constraint_position_timeline self, int inValue) { PathConstraintPositionTimeline *_self = (PathConstraintPositionTimeline *) self; _self->setConstraintIndex(inValue); } void spine_path_constraint_position_timeline_set_frame(spine_path_constraint_position_timeline self, size_t frame, float time, float value) { PathConstraintPositionTimeline *_self = (PathConstraintPositionTimeline *) self; _self->setFrame(frame, time, value); } float spine_path_constraint_position_timeline_get_curve_value(spine_path_constraint_position_timeline self, float time) { PathConstraintPositionTimeline *_self = (PathConstraintPositionTimeline *) self; return _self->getCurveValue(time); } float spine_path_constraint_position_timeline_get_relative_value(spine_path_constraint_position_timeline self, float time, float alpha, spine_mix_blend blend, float current, float setup) { PathConstraintPositionTimeline *_self = (PathConstraintPositionTimeline *) self; return _self->getRelativeValue(time, alpha, (MixBlend) blend, current, setup); } float spine_path_constraint_position_timeline_get_absolute_value_1(spine_path_constraint_position_timeline self, float time, float alpha, spine_mix_blend blend, float current, float setup) { PathConstraintPositionTimeline *_self = (PathConstraintPositionTimeline *) self; return _self->getAbsoluteValue(time, alpha, (MixBlend) blend, current, setup); } float spine_path_constraint_position_timeline_get_absolute_value_2(spine_path_constraint_position_timeline self, float time, float alpha, spine_mix_blend blend, float current, float setup, float value) { PathConstraintPositionTimeline *_self = (PathConstraintPositionTimeline *) self; return _self->getAbsoluteValue(time, alpha, (MixBlend) blend, current, setup, value); } float spine_path_constraint_position_timeline_get_scale_value(spine_path_constraint_position_timeline self, float time, float alpha, spine_mix_blend blend, spine_mix_direction direction, float current, float setup) { PathConstraintPositionTimeline *_self = (PathConstraintPositionTimeline *) self; return _self->getScaleValue(time, alpha, (MixBlend) blend, (MixDirection) direction, current, setup); } void spine_path_constraint_position_timeline_set_linear(spine_path_constraint_position_timeline self, size_t frame) { PathConstraintPositionTimeline *_self = (PathConstraintPositionTimeline *) self; _self->setLinear(frame); } void spine_path_constraint_position_timeline_set_stepped(spine_path_constraint_position_timeline self, size_t frame) { PathConstraintPositionTimeline *_self = (PathConstraintPositionTimeline *) self; _self->setStepped(frame); } void spine_path_constraint_position_timeline_set_bezier(spine_path_constraint_position_timeline self, size_t bezier, size_t frame, float value, float time1, float value1, float cx1, float cy1, float cx2, float cy2, float time2, float value2) { PathConstraintPositionTimeline *_self = (PathConstraintPositionTimeline *) self; _self->setBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2); } float spine_path_constraint_position_timeline_get_bezier_value(spine_path_constraint_position_timeline self, float time, size_t frame, size_t valueOffset, size_t i) { PathConstraintPositionTimeline *_self = (PathConstraintPositionTimeline *) self; return _self->getBezierValue(time, frame, valueOffset, i); } spine_array_float spine_path_constraint_position_timeline_get_curves(spine_path_constraint_position_timeline self) { PathConstraintPositionTimeline *_self = (PathConstraintPositionTimeline *) self; return (spine_array_float) &_self->getCurves(); } size_t spine_path_constraint_position_timeline_get_frame_entries(spine_path_constraint_position_timeline self) { PathConstraintPositionTimeline *_self = (PathConstraintPositionTimeline *) self; return _self->getFrameEntries(); } size_t spine_path_constraint_position_timeline_get_frame_count(spine_path_constraint_position_timeline self) { PathConstraintPositionTimeline *_self = (PathConstraintPositionTimeline *) self; return _self->getFrameCount(); } spine_array_float spine_path_constraint_position_timeline_get_frames(spine_path_constraint_position_timeline self) { PathConstraintPositionTimeline *_self = (PathConstraintPositionTimeline *) self; return (spine_array_float) &_self->getFrames(); } float spine_path_constraint_position_timeline_get_duration(spine_path_constraint_position_timeline self) { PathConstraintPositionTimeline *_self = (PathConstraintPositionTimeline *) self; return _self->getDuration(); } spine_array_property_id spine_path_constraint_position_timeline_get_property_ids(spine_path_constraint_position_timeline self) { PathConstraintPositionTimeline *_self = (PathConstraintPositionTimeline *) self; return (spine_array_property_id) &_self->getPropertyIds(); } spine_rtti spine_path_constraint_position_timeline_rtti(void) { return (spine_rtti) &PathConstraintPositionTimeline::rtti; }