#include "update.h" #include using namespace spine; void spine_update_dispose(spine_update self) { delete (Update *) self; } spine_rtti spine_update_get_rtti(spine_update self) { Update *_self = (Update *) self; return (spine_rtti) &_self->getRTTI(); } void spine_update_update(spine_update self, spine_skeleton skeleton, spine_physics physics) { Update *_self = (Update *) self; _self->update(*((Skeleton *) skeleton), (Physics) physics); } spine_rtti spine_update_rtti(void) { return (spine_rtti) &Update::rtti; }