Stores the setup pose for a bone. Stores the setup pose for a bone. The name of the bone, which is unique across all bones in the skeleton. The color of the bone as it was in Spine, or a default color if nonessential data was not exported. Bones are not usually rendered at runtime. The index of the bone in [code]Skeleton.get_bones()[/code]. The bone's length. The local rotation in degrees. The local scaleX. The local scaleY. The local shearX. The local shearY. The transform mode for how parent world transforms affect this bone. The local x translation. The local y translation.