Stores the setup pose for a slot.
Stores the setup pose for a slot.
The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible.
The blend mode for drawing the slot's attachment.
The bone this slot belongs to.
The color used to tint the slot's attachment. If {@link #getDarkColor()} is set, this is used as the light color for two color tinting. Modifying the color has no effect.
The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark color's alpha is not used. Modifying the color has no effect.
The index of the slot in [code]Skeleton.get_slots()[/code].
The name of the slot, which is unique across all slots in the skeleton.
Whether the slot has a dark color.