/****************************************************************************** * Spine Runtimes License Agreement * Last updated July 28, 2023. Replaces all prior versions. * * Copyright (c) 2013-2023, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software or * otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import type { AssetExtension } from "@pixi/assets"; import { LoaderParserPriority, checkExtension } from "@pixi/assets"; import { ExtensionType, settings, extensions } from "@pixi/core"; type SkeletonJsonAsset = any; type SkeletonBinaryAsset = Uint8Array; function isJson(resource: any): resource is SkeletonJsonAsset { return resource.hasOwnProperty("bones"); } function isBuffer(resource: any): resource is SkeletonBinaryAsset { return resource instanceof Uint8Array; } const spineLoaderExtension: AssetExtension = { extension: ExtensionType.Asset, loader: { extension: { type: ExtensionType.LoadParser, priority: LoaderParserPriority.Normal, }, test(url) { return checkExtension(url, ".skel"); }, async load(url: string): Promise { const response = await settings.ADAPTER.fetch(url); const buffer = new Uint8Array(await response.arrayBuffer()); return buffer; }, testParse(asset: unknown, options: {src: string}): Promise { const isJsonSpineModel = checkExtension(options.src, ".json") && isJson(asset); const isBinarySpineModel = checkExtension(options.src, ".skel") && isBuffer(asset); return Promise.resolve(isJsonSpineModel || isBinarySpineModel); }, }, } as AssetExtension; extensions.add(spineLoaderExtension);