/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include #include #include #include #include #include using namespace spine; RTTI_IMPL(ScaleTimeline, BoneTimeline2) ScaleTimeline::ScaleTimeline(size_t frameCount, size_t bezierCount, int boneIndex) : BoneTimeline2(frameCount, bezierCount, boneIndex, Property_ScaleX, Property_ScaleY) { } void ScaleTimeline::_apply(BoneLocal &pose, BoneLocal &setup, float time, float alpha, MixBlend blend, MixDirection direction) { if (time < _frames[0]) { switch (blend) { case MixBlend_Setup: pose._scaleX = setup._scaleX; pose._scaleY = setup._scaleY; return; case MixBlend_First: pose._scaleX += (setup._scaleX - pose._scaleX) * alpha; pose._scaleY += (setup._scaleY - pose._scaleY) * alpha; default: { } } return; } float x, y; int i = Animation::search(_frames, time, BoneTimeline2::ENTRIES); int curveType = (int) _curves[i / BoneTimeline2::ENTRIES]; switch (curveType) { case CurveTimeline::LINEAR: { float before = _frames[i]; x = _frames[i + BoneTimeline2::VALUE1]; y = _frames[i + BoneTimeline2::VALUE2]; float t = (time - before) / (_frames[i + BoneTimeline2::ENTRIES] - before); x += (_frames[i + BoneTimeline2::ENTRIES + BoneTimeline2::VALUE1] - x) * t; y += (_frames[i + BoneTimeline2::ENTRIES + BoneTimeline2::VALUE2] - y) * t; break; } case CurveTimeline::STEPPED: { x = _frames[i + BoneTimeline2::VALUE1]; y = _frames[i + BoneTimeline2::VALUE2]; break; } default: { x = getBezierValue(time, i, BoneTimeline2::VALUE1, curveType - BoneTimeline2::BEZIER); y = getBezierValue(time, i, BoneTimeline2::VALUE2, curveType + BoneTimeline2::BEZIER_SIZE - BoneTimeline2::BEZIER); } } x *= setup._scaleX; y *= setup._scaleY; if (alpha == 1) { if (blend == MixBlend_Add) { pose._scaleX += x - setup._scaleX; pose._scaleY += y - setup._scaleY; } else { pose._scaleX = x; pose._scaleY = y; } } else { float bx, by; if (direction == MixDirection_Out) { switch (blend) { case MixBlend_Setup: bx = setup._scaleX; by = setup._scaleY; pose._scaleX = bx + (MathUtil::abs(x) * MathUtil::sign(bx) - bx) * alpha; pose._scaleY = by + (MathUtil::abs(y) * MathUtil::sign(by) - by) * alpha; break; case MixBlend_First: case MixBlend_Replace: bx = pose._scaleX; by = pose._scaleY; pose._scaleX = bx + (MathUtil::abs(x) * MathUtil::sign(bx) - bx) * alpha; pose._scaleY = by + (MathUtil::abs(y) * MathUtil::sign(by) - by) * alpha; break; case MixBlend_Add: pose._scaleX += (x - setup._scaleX) * alpha; pose._scaleY += (y - setup._scaleY) * alpha; } } else { switch (blend) { case MixBlend_Setup: bx = MathUtil::abs(setup._scaleX) * MathUtil::sign(x); by = MathUtil::abs(setup._scaleY) * MathUtil::sign(y); pose._scaleX = bx + (x - bx) * alpha; pose._scaleY = by + (y - by) * alpha; break; case MixBlend_First: case MixBlend_Replace: bx = MathUtil::abs(pose._scaleX) * MathUtil::sign(x); by = MathUtil::abs(pose._scaleY) * MathUtil::sign(y); pose._scaleX = bx + (x - bx) * alpha; pose._scaleY = by + (y - by) * alpha; break; case MixBlend_Add: pose._scaleX += (x - setup._scaleX) * alpha; pose._scaleY += (y - setup._scaleY) * alpha; } } } } RTTI_IMPL(ScaleXTimeline, BoneTimeline1) ScaleXTimeline::ScaleXTimeline(size_t frameCount, size_t bezierCount, int boneIndex) : BoneTimeline1(frameCount, bezierCount, boneIndex, Property_ScaleX) { } void ScaleXTimeline::_apply(BoneLocal &pose, BoneLocal &setup, float time, float alpha, MixBlend blend, MixDirection direction) { pose._scaleX = getScaleValue(time, alpha, blend, direction, pose._scaleX, setup._scaleX); } RTTI_IMPL(ScaleYTimeline, BoneTimeline1) ScaleYTimeline::ScaleYTimeline(size_t frameCount, size_t bezierCount, int boneIndex) : BoneTimeline1(frameCount, bezierCount, boneIndex, Property_ScaleY) { } void ScaleYTimeline::_apply(BoneLocal &pose, BoneLocal &setup, float time, float alpha, MixBlend blend, MixDirection direction) { pose._scaleY = getScaleValue(time, alpha, blend, direction, pose._scaleY, setup._scaleY); }