/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include "SpineAnimation.h" #include "SpineSkeleton.h" #include "SpineEvent.h" #include "SpineTimeline.h" #include "core/method_bind_ext.gen.inc" void SpineAnimation::_bind_methods() { ClassDB::bind_method(D_METHOD("get_name"), &SpineAnimation::get_name); ClassDB::bind_method(D_METHOD("get_duration"), &SpineAnimation::get_duration); ClassDB::bind_method(D_METHOD("set_duration", "duration"), &SpineAnimation::set_duration); ClassDB::bind_method(D_METHOD("apply", "skeleton", "last_time", "time", "loop", "events", "alpha", "blend", "direction"), &SpineAnimation::apply); ClassDB::bind_method(D_METHOD("get_timelines"), &SpineAnimation::get_timelines); ClassDB::bind_method(D_METHOD("has_timeline", "ids"), &SpineAnimation::has_timeline); } SpineAnimation::SpineAnimation() : animation(NULL) { } SpineAnimation::~SpineAnimation() { } String SpineAnimation::get_name() { return animation->getName().buffer(); } float SpineAnimation::get_duration() { return animation->getDuration(); } void SpineAnimation::set_duration(float duration) { animation->setDuration(duration); } void SpineAnimation::apply(Ref skeleton, float lastTime, float time, bool loop, Array events, float alpha, SpineConstant::MixBlend blend, SpineConstant::MixDirection direction) { spine::Vector spineEvents; spineEvents.setSize(events.size(), nullptr); for (size_t i = 0; i < events.size(); ++i) { spineEvents[i] = ((Ref) (events[i]))->get_spine_object(); } animation->apply(*(skeleton->get_spine_object()), lastTime, time, loop, &spineEvents, alpha, (spine::MixBlend) blend, (spine::MixDirection) direction); } Array SpineAnimation::get_timelines() { auto &timelines = animation->getTimelines(); Array result; result.resize(timelines.size()); for (size_t i = 0; i < result.size(); ++i) { auto timeline = Ref(memnew(SpineTimeline)); timeline->set_spine_object(timelines[i]); result.set(i, timeline); } return result; } bool SpineAnimation::has_timeline(Array ids) { spine::Vector property_ids; property_ids.setSize(ids.size(), 0); for (size_t i = 0; i < property_ids.size(); ++i) { property_ids[i] = (int64_t) ids[i]; } return animation->hasTimeline(property_ids); }