#ifndef SPINE_ANIMATION_H_ #define SPINE_ANIMATION_H_ #include #ifdef __cplusplus namespace spine { extern "C" { #endif typedef struct Timeline Timeline; typedef struct { int timelineCount; Timeline** timelines; float duration; } Animation; Animation* Animation_create (int timelineCount); void Animation_dispose (Animation* animation); void Animation_apply (const Animation* animation, Skeleton* skeleton, float time, int/*bool*/loop); void Animation_mix (const Animation* animation, Skeleton* skeleton, float time, int/*bool*/loop, float alpha); /**/ struct Timeline { void (*_apply) (const Timeline* timeline, Skeleton* skeleton, float time, float alpha); void (*_dispose) (Timeline* timeline); }; void Timeline_dispose (Timeline* timeline); void Timeline_apply (const Timeline* timeline, Skeleton* skeleton, float time, float alpha); /**/ typedef struct { Timeline super; float* curves; /* dfx, dfy, ddfx, ddfy, dddfx, dddfy, ... */ } CurveTimeline; void CurveTimeline_setLinear (CurveTimeline* timeline, int frameIndex); void CurveTimeline_setStepped (CurveTimeline* timeline, int frameIndex); /* Sets the control handle positions for an interpolation bezier curve used to transition from this keyframe to the next. * cx1 and cx2 are from 0 to 1, representing the percent of time between the two keyframes. cy1 and cy2 are the percent of * the difference between the keyframe's values. */ void CurveTimeline_setCurve (CurveTimeline* timeline, int frameIndex, float cx1, float cy1, float cx2, float cy2); float CurveTimeline_getCurvePercent (CurveTimeline* timeline, int frameIndex, float percent); /**/ typedef struct BaseTimeline { CurveTimeline super; int const frameCount; float* const frames; /* time, angle, ... for rotate. time, x, y, ... for translate and scale. */ int boneIndex; } RotateTimeline; RotateTimeline* RotateTimeline_create (int frameCount); void RotateTimeline_setFrame (RotateTimeline* timeline, int frameIndex, float time, float angle); /**/ typedef struct BaseTimeline TranslateTimeline; TranslateTimeline* TranslateTimeline_create (int frameCount); void TranslateTimeline_setFrame (TranslateTimeline* timeline, int frameIndex, float time, float x, float y); /**/ typedef struct BaseTimeline ScaleTimeline; ScaleTimeline* ScaleTimeline_create (int frameCount); void ScaleTimeline_setFrame (ScaleTimeline* timeline, int frameIndex, float time, float x, float y); /**/ typedef struct { CurveTimeline super; int const frameCount; float* const frames; /* time, r, g, b, a, ... */ int slotIndex; } ColorTimeline; ColorTimeline* ColorTimeline_create (int frameCount); void ColorTimeline_setFrame (ColorTimeline* timeline, int frameIndex, float time, float r, float g, float b, float a); /**/ typedef struct { Timeline super; int const frameCount; float* const frames; /* time, ... */ int slotIndex; const char** const attachmentNames; } AttachmentTimeline; AttachmentTimeline* AttachmentTimeline_create (int frameCount); /* @param attachmentName May be 0. */ void AttachmentTimeline_setFrame (AttachmentTimeline* timeline, int frameIndex, float time, const char* attachmentName); #ifdef __cplusplus } } #endif #endif /* SPINE_ANIMATION_H_ */