# spine-turbulenz The spine-turbulenz runtime provides basic functionality to load and manipulate [Spine](http://esotericsoftware.com) skeletal animation data using [Turbulenz](http://biz.turbulenz.com/developers). spine-turbulenz is based on [spine-js](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-js). ## Setup To run the example: 1. Copy the contents of `spine-js` to `spine-turbulenz/spine-js`. 1. Place the files on a webserver. Images can't be loaded when run from a local directory. 1. Open `spine-turbulenz/example/index.html` in a web browser. ## Demos - [spine-turbulenz Demo](http://esotericsoftware.com/files/runtimes/turbulenz/example/)
[spine-turbulenz Demo source](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-turbulenz/example/index.html#L21) ## Notes - Atlas images should not use premultiplied alpha or rotation.