#ifndef SpineShadersStructs_h #define SpineShadersStructs_h #include typedef enum SpineVertexInputIndex { SpineVertexInputIndexVertices = 0, SpineVertexInputIndexTransform = 1, SpineVertexInputIndexViewportSize = 2, } SpineVertexInputIndex; typedef enum SpineTextureIndex { SpineTextureIndexBaseColor = 0, } SpineTextureIndex; typedef struct { vector_float2 position; vector_float4 color; vector_float2 uv; } SpineVertex; typedef struct { vector_float2 translation; vector_float2 scale; vector_float2 offset; } SpineTransform; #endif /* SpineShadersStructs_h */