/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ module spine { export abstract class Texture { protected _image: HTMLImageElement | ImageBitmap; constructor (image: HTMLImageElement | ImageBitmap) { this._image = image; } getImage (): HTMLImageElement | ImageBitmap { return this._image; } abstract setFilters (minFilter: TextureFilter, magFilter: TextureFilter): void; abstract setWraps (uWrap: TextureWrap, vWrap: TextureWrap): void; abstract dispose (): void; } export enum TextureFilter { Nearest = 9728, // WebGLRenderingContext.NEAREST Linear = 9729, // WebGLRenderingContext.LINEAR MipMap = 9987, // WebGLRenderingContext.LINEAR_MIPMAP_LINEAR MipMapNearestNearest = 9984, // WebGLRenderingContext.NEAREST_MIPMAP_NEAREST MipMapLinearNearest = 9985, // WebGLRenderingContext.LINEAR_MIPMAP_NEAREST MipMapNearestLinear = 9986, // WebGLRenderingContext.NEAREST_MIPMAP_LINEAR MipMapLinearLinear = 9987 // WebGLRenderingContext.LINEAR_MIPMAP_LINEAR } export enum TextureWrap { MirroredRepeat = 33648, // WebGLRenderingContext.MIRRORED_REPEAT ClampToEdge = 33071, // WebGLRenderingContext.CLAMP_TO_EDGE Repeat = 10497 // WebGLRenderingContext.REPEAT } export class TextureRegion { renderObject: any; u = 0; v = 0; u2 = 0; v2 = 0; width = 0; height = 0; degrees = 0; offsetX = 0; offsetY = 0; originalWidth = 0; originalHeight = 0; } export class FakeTexture extends Texture { setFilters(minFilter: TextureFilter, magFilter: TextureFilter) { } setWraps(uWrap: TextureWrap, vWrap: TextureWrap) { } dispose() { } } }