------------------------------------------------------------------------------- -- Spine Runtimes Software License -- Version 2.3 -- -- Copyright (c) 2013-2015, Esoteric Software -- All rights reserved. -- -- You are granted a perpetual, non-exclusive, non-sublicensable and -- non-transferable license to use, install, execute and perform the Spine -- Runtimes Software (the "Software") and derivative works solely for personal -- or internal use. Without the written permission of Esoteric Software (see -- Section 2 of the Spine Software License Agreement), you may not (a) modify, -- translate, adapt or otherwise create derivative works, improvements of the -- Software or develop new applications using the Software or (b) remove, -- delete, alter or obscure any trademarks or any copyright, trademark, patent -- or other intellectual property or proprietary rights notices on or in the -- Software, including any copy thereof. Redistributions in binary or source -- form must include this license and terms. -- -- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR -- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF -- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO -- EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; -- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR -- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF -- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ------------------------------------------------------------------------------- local setmetatable = setmetatable local Color = require "spine-lua.Color" local Slot = {} Slot.__index = Slot function Slot.new (data, bone) if not data then error("slotData cannot be nil", 2) end if not bone then error("bone cannot be nil", 2) end local self = { data = data, bone = bone, color = Color.newWith(1, 1, 1, 1), attachment = nil, attachmentTime = 0, attachmentVertices = {}, attachmentVerticesCount = 0 } setmetatable(self, Slot) self:setToSetupPose() return self end function Slot:setAttachment (attachment) if self.attachment == attachment then return end self.attachment = attachment self.attachmentTime = self.bone.skeleton.time self.attachmentVerticesCount = 0 end function Slot:setAttachmentTime (time) self.attachmentTime = self.bone.skeleton.time - time end function Slot:getAttachmentTime () return self.bone.skeleton.time - self.attachmentTime end function Slot:setToSetupPose () local data = self.data self.color:setFrom(data.color) local attachment = nil if data.attachmentName then attachment = self.bone.skeleton:getAttachmentByIndex(data.index, data.attachmentName) end self:setAttachment(attachment) end return Slot