// ****************************************************************************** // Spine Runtimes License Agreement // Last updated July 28, 2023. Replaces all prior versions. // // Copyright (c) 2013-2023, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software or // otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE // SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // *****************************************************************************/ // AUTO GENERATED FILE, DO NOT EDIT. import 'dart:ffi'; import 'package:ffi/ffi.dart'; import 'spine_flutter_bindings_generated.dart'; import 'rtti.dart'; import 'skeleton.dart'; import 'slot.dart'; import 'color.dart'; import 'texture_region.dart'; import 'sequence.dart'; import 'attachment.dart'; import 'vertex_attachment.dart'; import 'arrays.dart'; /// MeshAttachment wrapper class MeshAttachment implements Finalizable { static late SpineFlutterBindings _bindings; final Pointer _ptr; /// Initialize the bindings for all spine-flutter classes static void init(SpineFlutterBindings bindings) { _bindings = bindings; } MeshAttachment.fromPointer(this._ptr); /// Get the native pointer for FFI calls Pointer get nativePtr => _ptr; factory MeshAttachment(String name) { final ptr = _bindings.spine_mesh_attachment_create(name.toNativeUtf8().cast()); return MeshAttachment.fromPointer(ptr); } Rtti get rtti { final result = _bindings.spine_mesh_attachment_get_rtti(_ptr); return Rtti.fromPointer(result); } void updateRegion() { _bindings.spine_mesh_attachment_update_region(_ptr); } int get hullLength { final result = _bindings.spine_mesh_attachment_get_hull_length(_ptr); return result; } set hullLength(int value) { _bindings.spine_mesh_attachment_set_hull_length(_ptr, value); } ArrayFloat get regionUVs { final result = _bindings.spine_mesh_attachment_get_region_u_vs(_ptr); return ArrayFloat.fromPointer(result); } set regionUVs(ArrayFloat value) { _bindings.spine_mesh_attachment_set_region_u_vs(_ptr, value.nativePtr.cast()); } ArrayFloat get uVs { final result = _bindings.spine_mesh_attachment_get_u_vs(_ptr); return ArrayFloat.fromPointer(result); } ArrayUnsignedShort get triangles { final result = _bindings.spine_mesh_attachment_get_triangles(_ptr); return ArrayUnsignedShort.fromPointer(result); } set triangles(ArrayUnsignedShort value) { _bindings.spine_mesh_attachment_set_triangles(_ptr, value.nativePtr.cast()); } Color get color { final result = _bindings.spine_mesh_attachment_get_color(_ptr); return Color.fromPointer(result); } String get path { final result = _bindings.spine_mesh_attachment_get_path(_ptr); return result.cast().toDartString(); } set path(String value) { _bindings.spine_mesh_attachment_set_path(_ptr, value.toNativeUtf8().cast()); } TextureRegion get region { final result = _bindings.spine_mesh_attachment_get_region(_ptr); return TextureRegion.fromPointer(result); } set region(TextureRegion value) { _bindings.spine_mesh_attachment_set_region(_ptr, value.nativePtr.cast()); } Sequence get sequence { final result = _bindings.spine_mesh_attachment_get_sequence(_ptr); return Sequence.fromPointer(result); } set sequence(Sequence value) { _bindings.spine_mesh_attachment_set_sequence(_ptr, value.nativePtr.cast()); } MeshAttachment get parentMesh { final result = _bindings.spine_mesh_attachment_get_parent_mesh(_ptr); return MeshAttachment.fromPointer(result); } set parentMesh(MeshAttachment value) { _bindings.spine_mesh_attachment_set_parent_mesh(_ptr, value.nativePtr.cast()); } ArrayUnsignedShort get edges { final result = _bindings.spine_mesh_attachment_get_edges(_ptr); return ArrayUnsignedShort.fromPointer(result); } set edges(ArrayUnsignedShort value) { _bindings.spine_mesh_attachment_set_edges(_ptr, value.nativePtr.cast()); } double get width { final result = _bindings.spine_mesh_attachment_get_width(_ptr); return result; } set width(double value) { _bindings.spine_mesh_attachment_set_width(_ptr, value); } double get height { final result = _bindings.spine_mesh_attachment_get_height(_ptr); return result; } set height(double value) { _bindings.spine_mesh_attachment_set_height(_ptr, value); } Attachment copy() { final result = _bindings.spine_mesh_attachment_copy(_ptr); return Attachment.fromPointer(result); } MeshAttachment newLinkedMesh() { final result = _bindings.spine_mesh_attachment_new_linked_mesh(_ptr); return MeshAttachment.fromPointer(result); } int get id { final result = _bindings.spine_mesh_attachment_get_id(_ptr); return result; } ArrayInt get bones { final result = _bindings.spine_mesh_attachment_get_bones(_ptr); return ArrayInt.fromPointer(result); } set bones(ArrayInt value) { _bindings.spine_mesh_attachment_set_bones(_ptr, value.nativePtr.cast()); } ArrayFloat get vertices { final result = _bindings.spine_mesh_attachment_get_vertices(_ptr); return ArrayFloat.fromPointer(result); } set vertices(ArrayFloat value) { _bindings.spine_mesh_attachment_set_vertices(_ptr, value.nativePtr.cast()); } int get worldVerticesLength { final result = _bindings.spine_mesh_attachment_get_world_vertices_length(_ptr); return result; } set worldVerticesLength(int value) { _bindings.spine_mesh_attachment_set_world_vertices_length(_ptr, value); } Attachment get timelineAttachment { final result = _bindings.spine_mesh_attachment_get_timeline_attachment(_ptr); return Attachment.fromPointer(result); } set timelineAttachment(Attachment value) { _bindings.spine_mesh_attachment_set_timeline_attachment(_ptr, value.nativePtr.cast()); } void copyTo(VertexAttachment other) { _bindings.spine_mesh_attachment_copy_to(_ptr, other.nativePtr.cast()); } String get name { final result = _bindings.spine_mesh_attachment_get_name(_ptr); return result.cast().toDartString(); } int get refCount { final result = _bindings.spine_mesh_attachment_get_ref_count(_ptr); return result; } void reference() { _bindings.spine_mesh_attachment_reference(_ptr); } void dereference() { _bindings.spine_mesh_attachment_dereference(_ptr); } static Rtti rttiStatic() { final result = _bindings.spine_mesh_attachment_rtti(); return Rtti.fromPointer(result); } void computeWorldVertices(Skeleton skeleton, Slot slot, int start, int count, ArrayFloat worldVertices, int offset, int stride) { _bindings.spine_mesh_attachment_compute_world_vertices_2(_ptr, skeleton.nativePtr.cast(), slot.nativePtr.cast(), start, count, worldVertices.nativePtr.cast(), offset, stride); } void dispose() { _bindings.spine_mesh_attachment_dispose(_ptr); } }