// ****************************************************************************** // Spine Runtimes License Agreement // Last updated July 28, 2023. Replaces all prior versions. // // Copyright (c) 2013-2023, Esoteric Software LLC // // Integration of the Spine Runtimes into software or otherwise creating // derivative works of the Spine Runtimes is permitted under the terms and // conditions of Section 2 of the Spine Editor License Agreement: // http://esotericsoftware.com/spine-editor-license // // Otherwise, it is permitted to integrate the Spine Runtimes into software or // otherwise create derivative works of the Spine Runtimes (collectively, // "Products"), provided that each user of the Products must obtain their own // Spine Editor license and redistribution of the Products in any form must // include this license and copyright notice. // // THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, // BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE // SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // *****************************************************************************/ // AUTO GENERATED FILE, DO NOT EDIT. import 'dart:ffi'; import 'spine_flutter_bindings_generated.dart'; import 'rtti.dart'; import 'skeleton.dart'; import 'mix_blend.dart'; import 'mix_direction.dart'; import 'sequence_mode.dart'; import 'attachment.dart'; import 'arrays.dart'; /// SequenceTimeline wrapper class SequenceTimeline implements Finalizable { static late SpineFlutterBindings _bindings; final Pointer _ptr; /// Initialize the bindings for all spine-flutter classes static void init(SpineFlutterBindings bindings) { _bindings = bindings; } SequenceTimeline.fromPointer(this._ptr); /// Get the native pointer for FFI calls Pointer get nativePtr => _ptr; factory SequenceTimeline(int frameCount, int slotIndex, Attachment attachment) { final ptr = _bindings.spine_sequence_timeline_create(frameCount, slotIndex, attachment.nativePtr.cast()); return SequenceTimeline.fromPointer(ptr); } Rtti get rtti { final result = _bindings.spine_sequence_timeline_get_rtti(_ptr); return Rtti.fromPointer(result); } void apply(Skeleton skeleton, double lastTime, double time, ArrayEvent pEvents, double alpha, MixBlend blend, MixDirection direction, bool appliedPose) { _bindings.spine_sequence_timeline_apply(_ptr, skeleton.nativePtr.cast(), lastTime, time, pEvents.nativePtr.cast(), alpha, blend.value, direction.value, appliedPose); } void setFrame(int frame, double time, SequenceMode mode, int index, double delay) { _bindings.spine_sequence_timeline_set_frame(_ptr, frame, time, mode.value, index, delay); } Attachment get attachment { final result = _bindings.spine_sequence_timeline_get_attachment(_ptr); return Attachment.fromPointer(result); } int get frameEntries { final result = _bindings.spine_sequence_timeline_get_frame_entries(_ptr); return result; } int get frameCount { final result = _bindings.spine_sequence_timeline_get_frame_count(_ptr); return result; } ArrayFloat get frames { final result = _bindings.spine_sequence_timeline_get_frames(_ptr); return ArrayFloat.fromPointer(result); } double get duration { final result = _bindings.spine_sequence_timeline_get_duration(_ptr); return result; } ArrayPropertyId get propertyIds { final result = _bindings.spine_sequence_timeline_get_property_ids(_ptr); return ArrayPropertyId.fromPointer(result); } int get slotIndex { final result = _bindings.spine_sequence_timeline_get_slot_index(_ptr); return result; } set slotIndex(int value) { _bindings.spine_sequence_timeline_set_slot_index(_ptr, value); } static Rtti rttiStatic() { final result = _bindings.spine_sequence_timeline_rtti(); return Rtti.fromPointer(result); } void dispose() { _bindings.spine_sequence_timeline_dispose(_ptr); } }