var spine = (() => { var __defProp = Object.defineProperty; var __markAsModule = (target) => __defProp(target, "__esModule", { value: true }); var __export = (target, all) => { __markAsModule(target); for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; // spine-canvas/src/index.ts var src_exports = {}; __export(src_exports, { AlphaTimeline: () => AlphaTimeline, Animation: () => Animation, AnimationState: () => AnimationState, AnimationStateAdapter: () => AnimationStateAdapter, AnimationStateData: () => AnimationStateData, AssetManager: () => AssetManager, AssetManagerBase: () => AssetManagerBase, AtlasAttachmentLoader: () => AtlasAttachmentLoader, Attachment: () => Attachment, AttachmentTimeline: () => AttachmentTimeline, BinaryInput: () => BinaryInput, BlendMode: () => BlendMode, Bone: () => Bone, BoneData: () => BoneData, BoundingBoxAttachment: () => BoundingBoxAttachment, CURRENT: () => CURRENT, CanvasTexture: () => CanvasTexture, ClippingAttachment: () => ClippingAttachment, Color: () => Color, ConstraintData: () => ConstraintData, CurveTimeline: () => CurveTimeline, CurveTimeline1: () => CurveTimeline1, CurveTimeline2: () => CurveTimeline2, DebugUtils: () => DebugUtils, DeformTimeline: () => DeformTimeline, Downloader: () => Downloader, DrawOrderTimeline: () => DrawOrderTimeline, Event: () => Event, EventData: () => EventData, EventQueue: () => EventQueue, EventTimeline: () => EventTimeline, EventType: () => EventType, FIRST: () => FIRST, FakeTexture: () => FakeTexture, HOLD_FIRST: () => HOLD_FIRST, HOLD_MIX: () => HOLD_MIX, HOLD_SUBSEQUENT: () => HOLD_SUBSEQUENT, IkConstraint: () => IkConstraint, IkConstraintData: () => IkConstraintData, IkConstraintTimeline: () => IkConstraintTimeline, IntSet: () => IntSet, Interpolation: () => Interpolation, JitterEffect: () => JitterEffect, MathUtils: () => MathUtils, MeshAttachment: () => MeshAttachment, MixBlend: () => MixBlend, MixDirection: () => MixDirection, PathAttachment: () => PathAttachment, PathConstraint: () => PathConstraint, PathConstraintData: () => PathConstraintData, PathConstraintMixTimeline: () => PathConstraintMixTimeline, PathConstraintPositionTimeline: () => PathConstraintPositionTimeline, PathConstraintSpacingTimeline: () => PathConstraintSpacingTimeline, PointAttachment: () => PointAttachment, Pool: () => Pool, PositionMode: () => PositionMode, Pow: () => Pow, PowOut: () => PowOut, RGB2Timeline: () => RGB2Timeline, RGBA2Timeline: () => RGBA2Timeline, RGBATimeline: () => RGBATimeline, RGBTimeline: () => RGBTimeline, RegionAttachment: () => RegionAttachment, RotateMode: () => RotateMode, RotateTimeline: () => RotateTimeline, SETUP: () => SETUP, SUBSEQUENT: () => SUBSEQUENT, ScaleTimeline: () => ScaleTimeline, ScaleXTimeline: () => ScaleXTimeline, ScaleYTimeline: () => ScaleYTimeline, ShearTimeline: () => ShearTimeline, ShearXTimeline: () => ShearXTimeline, ShearYTimeline: () => ShearYTimeline, Skeleton: () => Skeleton, SkeletonBinary: () => SkeletonBinary, SkeletonBounds: () => SkeletonBounds, SkeletonClipping: () => SkeletonClipping, SkeletonData: () => SkeletonData, SkeletonJson: () => SkeletonJson, SkeletonRenderer: () => SkeletonRenderer, Skin: () => Skin, SkinEntry: () => SkinEntry, Slot: () => Slot, SlotData: () => SlotData, SpacingMode: () => SpacingMode, StringSet: () => StringSet, SwirlEffect: () => SwirlEffect, Texture: () => Texture, TextureAtlas: () => TextureAtlas, TextureAtlasPage: () => TextureAtlasPage, TextureAtlasRegion: () => TextureAtlasRegion, TextureFilter: () => TextureFilter, TextureRegion: () => TextureRegion, TextureWrap: () => TextureWrap, TimeKeeper: () => TimeKeeper, Timeline: () => Timeline, TrackEntry: () => TrackEntry, TransformConstraint: () => TransformConstraint, TransformConstraintData: () => TransformConstraintData, TransformConstraintTimeline: () => TransformConstraintTimeline, TransformMode: () => TransformMode, TranslateTimeline: () => TranslateTimeline, TranslateXTimeline: () => TranslateXTimeline, TranslateYTimeline: () => TranslateYTimeline, Triangulator: () => Triangulator, Utils: () => Utils, Vector2: () => Vector2, VertexAttachment: () => VertexAttachment, WindowedMean: () => WindowedMean }); // spine-core/src/Utils.ts var IntSet = class { constructor() { this.array = new Array(); } add(value) { let contains = this.contains(value); this.array[value | 0] = value | 0; return !contains; } contains(value) { return this.array[value | 0] != void 0; } remove(value) { this.array[value | 0] = void 0; } clear() { this.array.length = 0; } }; var StringSet = class { constructor() { this.entries = {}; this.size = 0; } add(value) { let contains = this.entries[value]; this.entries[value] = true; if (!contains) { this.size++; return true; } return false; } addAll(values) { let oldSize = this.size; for (var i = 0, n = values.length; i < n; i++) this.add(values[i]); return oldSize != this.size; } contains(value) { return this.entries[value]; } clear() { this.entries = {}; this.size = 0; } }; var _Color = class { constructor(r = 0, g = 0, b = 0, a = 0) { this.r = r; this.g = g; this.b = b; this.a = a; } set(r, g, b, a) { this.r = r; this.g = g; this.b = b; this.a = a; return this.clamp(); } setFromColor(c) { this.r = c.r; this.g = c.g; this.b = c.b; this.a = c.a; return this; } setFromString(hex) { hex = hex.charAt(0) == "#" ? hex.substr(1) : hex; this.r = parseInt(hex.substr(0, 2), 16) / 255; this.g = parseInt(hex.substr(2, 2), 16) / 255; this.b = parseInt(hex.substr(4, 2), 16) / 255; this.a = hex.length != 8 ? 1 : parseInt(hex.substr(6, 2), 16) / 255; return this; } add(r, g, b, a) { this.r += r; this.g += g; this.b += b; this.a += a; return this.clamp(); } clamp() { if (this.r < 0) this.r = 0; else if (this.r > 1) this.r = 1; if (this.g < 0) this.g = 0; else if (this.g > 1) this.g = 1; if (this.b < 0) this.b = 0; else if (this.b > 1) this.b = 1; if (this.a < 0) this.a = 0; else if (this.a > 1) this.a = 1; return this; } static rgba8888ToColor(color, value) { color.r = ((value & 4278190080) >>> 24) / 255; color.g = ((value & 16711680) >>> 16) / 255; color.b = ((value & 65280) >>> 8) / 255; color.a = (value & 255) / 255; } static rgb888ToColor(color, value) { color.r = ((value & 16711680) >>> 16) / 255; color.g = ((value & 65280) >>> 8) / 255; color.b = (value & 255) / 255; } static fromString(hex) { return new _Color().setFromString(hex); } }; var Color = _Color; Color.WHITE = new _Color(1, 1, 1, 1); Color.RED = new _Color(1, 0, 0, 1); Color.GREEN = new _Color(0, 1, 0, 1); Color.BLUE = new _Color(0, 0, 1, 1); Color.MAGENTA = new _Color(1, 0, 1, 1); var _MathUtils = class { static clamp(value, min, max) { if (value < min) return min; if (value > max) return max; return value; } static cosDeg(degrees) { return Math.cos(degrees * _MathUtils.degRad); } static sinDeg(degrees) { return Math.sin(degrees * _MathUtils.degRad); } static signum(value) { return value > 0 ? 1 : value < 0 ? -1 : 0; } static toInt(x) { return x > 0 ? Math.floor(x) : Math.ceil(x); } static cbrt(x) { let y = Math.pow(Math.abs(x), 1 / 3); return x < 0 ? -y : y; } static randomTriangular(min, max) { return _MathUtils.randomTriangularWith(min, max, (min + max) * 0.5); } static randomTriangularWith(min, max, mode) { let u = Math.random(); let d = max - min; if (u <= (mode - min) / d) return min + Math.sqrt(u * d * (mode - min)); return max - Math.sqrt((1 - u) * d * (max - mode)); } static isPowerOfTwo(value) { return value && (value & value - 1) === 0; } }; var MathUtils = _MathUtils; MathUtils.PI = 3.1415927; MathUtils.PI2 = _MathUtils.PI * 2; MathUtils.radiansToDegrees = 180 / _MathUtils.PI; MathUtils.radDeg = _MathUtils.radiansToDegrees; MathUtils.degreesToRadians = _MathUtils.PI / 180; MathUtils.degRad = _MathUtils.degreesToRadians; var Interpolation = class { apply(start, end, a) { return start + (end - start) * this.applyInternal(a); } }; var Pow = class extends Interpolation { constructor(power) { super(); this.power = 2; this.power = power; } applyInternal(a) { if (a <= 0.5) return Math.pow(a * 2, this.power) / 2; return Math.pow((a - 1) * 2, this.power) / (this.power % 2 == 0 ? -2 : 2) + 1; } }; var PowOut = class extends Pow { constructor(power) { super(power); } applyInternal(a) { return Math.pow(a - 1, this.power) * (this.power % 2 == 0 ? -1 : 1) + 1; } }; var _Utils = class { static arrayCopy(source, sourceStart, dest, destStart, numElements) { for (let i = sourceStart, j = destStart; i < sourceStart + numElements; i++, j++) { dest[j] = source[i]; } } static arrayFill(array, fromIndex, toIndex, value) { for (let i = fromIndex; i < toIndex; i++) array[i] = value; } static setArraySize(array, size, value = 0) { let oldSize = array.length; if (oldSize == size) return array; array.length = size; if (oldSize < size) { for (let i = oldSize; i < size; i++) array[i] = value; } return array; } static ensureArrayCapacity(array, size, value = 0) { if (array.length >= size) return array; return _Utils.setArraySize(array, size, value); } static newArray(size, defaultValue) { let array = new Array(size); for (let i = 0; i < size; i++) array[i] = defaultValue; return array; } static newFloatArray(size) { if (_Utils.SUPPORTS_TYPED_ARRAYS) return new Float32Array(size); else { let array = new Array(size); for (let i = 0; i < array.length; i++) array[i] = 0; return array; } } static newShortArray(size) { if (_Utils.SUPPORTS_TYPED_ARRAYS) return new Int16Array(size); else { let array = new Array(size); for (let i = 0; i < array.length; i++) array[i] = 0; return array; } } static toFloatArray(array) { return _Utils.SUPPORTS_TYPED_ARRAYS ? new Float32Array(array) : array; } static toSinglePrecision(value) { return _Utils.SUPPORTS_TYPED_ARRAYS ? Math.fround(value) : value; } static webkit602BugfixHelper(alpha, blend) { } static contains(array, element, identity = true) { for (var i = 0; i < array.length; i++) if (array[i] == element) return true; return false; } static enumValue(type, name) { return type[name[0].toUpperCase() + name.slice(1)]; } }; var Utils = _Utils; Utils.SUPPORTS_TYPED_ARRAYS = typeof Float32Array !== "undefined"; var DebugUtils = class { static logBones(skeleton) { for (let i = 0; i < skeleton.bones.length; i++) { let bone = skeleton.bones[i]; console.log(bone.data.name + ", " + bone.a + ", " + bone.b + ", " + bone.c + ", " + bone.d + ", " + bone.worldX + ", " + bone.worldY); } } }; var Pool = class { constructor(instantiator) { this.items = new Array(); this.instantiator = instantiator; } obtain() { return this.items.length > 0 ? this.items.pop() : this.instantiator(); } free(item) { if (item.reset) item.reset(); this.items.push(item); } freeAll(items) { for (let i = 0; i < items.length; i++) this.free(items[i]); } clear() { this.items.length = 0; } }; var Vector2 = class { constructor(x = 0, y = 0) { this.x = x; this.y = y; } set(x, y) { this.x = x; this.y = y; return this; } length() { let x = this.x; let y = this.y; return Math.sqrt(x * x + y * y); } normalize() { let len = this.length(); if (len != 0) { this.x /= len; this.y /= len; } return this; } }; var TimeKeeper = class { constructor() { this.maxDelta = 0.064; this.framesPerSecond = 0; this.delta = 0; this.totalTime = 0; this.lastTime = Date.now() / 1e3; this.frameCount = 0; this.frameTime = 0; } update() { let now = Date.now() / 1e3; this.delta = now - this.lastTime; this.frameTime += this.delta; this.totalTime += this.delta; if (this.delta > this.maxDelta) this.delta = this.maxDelta; this.lastTime = now; this.frameCount++; if (this.frameTime > 1) { this.framesPerSecond = this.frameCount / this.frameTime; this.frameTime = 0; this.frameCount = 0; } } }; var WindowedMean = class { constructor(windowSize = 32) { this.addedValues = 0; this.lastValue = 0; this.mean = 0; this.dirty = true; this.values = new Array(windowSize); } hasEnoughData() { return this.addedValues >= this.values.length; } addValue(value) { if (this.addedValues < this.values.length) this.addedValues++; this.values[this.lastValue++] = value; if (this.lastValue > this.values.length - 1) this.lastValue = 0; this.dirty = true; } getMean() { if (this.hasEnoughData()) { if (this.dirty) { let mean = 0; for (let i = 0; i < this.values.length; i++) mean += this.values[i]; this.mean = mean / this.values.length; this.dirty = false; } return this.mean; } return 0; } }; // spine-core/src/attachments/Attachment.ts var Attachment = class { constructor(name) { if (!name) throw new Error("name cannot be null."); this.name = name; } }; var _VertexAttachment = class extends Attachment { constructor(name) { super(name); this.id = _VertexAttachment.nextID++; this.worldVerticesLength = 0; this.deformAttachment = this; } computeWorldVertices(slot, start, count, worldVertices, offset, stride) { count = offset + (count >> 1) * stride; let skeleton = slot.bone.skeleton; let deformArray = slot.deform; let vertices = this.vertices; let bones = this.bones; if (!bones) { if (deformArray.length > 0) vertices = deformArray; let bone = slot.bone; let x = bone.worldX; let y = bone.worldY; let a = bone.a, b = bone.b, c = bone.c, d = bone.d; for (let v2 = start, w = offset; w < count; v2 += 2, w += stride) { let vx = vertices[v2], vy = vertices[v2 + 1]; worldVertices[w] = vx * a + vy * b + x; worldVertices[w + 1] = vx * c + vy * d + y; } return; } let v = 0, skip = 0; for (let i = 0; i < start; i += 2) { let n = bones[v]; v += n + 1; skip += n; } let skeletonBones = skeleton.bones; if (deformArray.length == 0) { for (let w = offset, b = skip * 3; w < count; w += stride) { let wx = 0, wy = 0; let n = bones[v++]; n += v; for (; v < n; v++, b += 3) { let bone = skeletonBones[bones[v]]; let vx = vertices[b], vy = vertices[b + 1], weight = vertices[b + 2]; wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight; wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight; } worldVertices[w] = wx; worldVertices[w + 1] = wy; } } else { let deform = deformArray; for (let w = offset, b = skip * 3, f = skip << 1; w < count; w += stride) { let wx = 0, wy = 0; let n = bones[v++]; n += v; for (; v < n; v++, b += 3, f += 2) { let bone = skeletonBones[bones[v]]; let vx = vertices[b] + deform[f], vy = vertices[b + 1] + deform[f + 1], weight = vertices[b + 2]; wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight; wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight; } worldVertices[w] = wx; worldVertices[w + 1] = wy; } } } copyTo(attachment) { if (this.bones) { attachment.bones = new Array(this.bones.length); Utils.arrayCopy(this.bones, 0, attachment.bones, 0, this.bones.length); } else attachment.bones = null; if (this.vertices) { attachment.vertices = Utils.newFloatArray(this.vertices.length); Utils.arrayCopy(this.vertices, 0, attachment.vertices, 0, this.vertices.length); } else attachment.vertices = null; attachment.worldVerticesLength = this.worldVerticesLength; attachment.deformAttachment = this.deformAttachment; } }; var VertexAttachment = _VertexAttachment; VertexAttachment.nextID = 0; // spine-core/src/Animation.ts var Animation = class { constructor(name, timelines, duration) { if (!name) throw new Error("name cannot be null."); this.name = name; this.setTimelines(timelines); this.duration = duration; } setTimelines(timelines) { if (!timelines) throw new Error("timelines cannot be null."); this.timelines = timelines; this.timelineIds = new StringSet(); for (var i = 0; i < timelines.length; i++) this.timelineIds.addAll(timelines[i].getPropertyIds()); } hasTimeline(ids) { for (let i = 0; i < ids.length; i++) if (this.timelineIds.contains(ids[i])) return true; return false; } apply(skeleton, lastTime, time, loop, events, alpha, blend, direction) { if (!skeleton) throw new Error("skeleton cannot be null."); if (loop && this.duration != 0) { time %= this.duration; if (lastTime > 0) lastTime %= this.duration; } let timelines = this.timelines; for (let i = 0, n = timelines.length; i < n; i++) timelines[i].apply(skeleton, lastTime, time, events, alpha, blend, direction); } }; var MixBlend; (function(MixBlend2) { MixBlend2[MixBlend2["setup"] = 0] = "setup"; MixBlend2[MixBlend2["first"] = 1] = "first"; MixBlend2[MixBlend2["replace"] = 2] = "replace"; MixBlend2[MixBlend2["add"] = 3] = "add"; })(MixBlend || (MixBlend = {})); var MixDirection; (function(MixDirection2) { MixDirection2[MixDirection2["mixIn"] = 0] = "mixIn"; MixDirection2[MixDirection2["mixOut"] = 1] = "mixOut"; })(MixDirection || (MixDirection = {})); var Property = { rotate: 0, x: 1, y: 2, scaleX: 3, scaleY: 4, shearX: 5, shearY: 6, rgb: 7, alpha: 8, rgb2: 9, attachment: 10, deform: 11, event: 12, drawOrder: 13, ikConstraint: 14, transformConstraint: 15, pathConstraintPosition: 16, pathConstraintSpacing: 17, pathConstraintMix: 18 }; var Timeline = class { constructor(frameCount, propertyIds) { this.propertyIds = propertyIds; this.frames = Utils.newFloatArray(frameCount * this.getFrameEntries()); } getPropertyIds() { return this.propertyIds; } getFrameEntries() { return 1; } getFrameCount() { return this.frames.length / this.getFrameEntries(); } getDuration() { return this.frames[this.frames.length - this.getFrameEntries()]; } static search1(frames, time) { let n = frames.length; for (let i = 1; i < n; i++) if (frames[i] > time) return i - 1; return n - 1; } static search(frames, time, step) { let n = frames.length; for (let i = step; i < n; i += step) if (frames[i] > time) return i - step; return n - step; } }; var CurveTimeline = class extends Timeline { constructor(frameCount, bezierCount, propertyIds) { super(frameCount, propertyIds); this.curves = Utils.newFloatArray(frameCount + bezierCount * 18); this.curves[frameCount - 1] = 1; } setLinear(frame) { this.curves[frame] = 0; } setStepped(frame) { this.curves[frame] = 1; } shrink(bezierCount) { let size = this.getFrameCount() + bezierCount * 18; if (this.curves.length > size) { let newCurves = Utils.newFloatArray(size); Utils.arrayCopy(this.curves, 0, newCurves, 0, size); this.curves = newCurves; } } setBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2) { let curves = this.curves; let i = this.getFrameCount() + bezier * 18; if (value == 0) curves[frame] = 2 + i; let tmpx = (time1 - cx1 * 2 + cx2) * 0.03, tmpy = (value1 - cy1 * 2 + cy2) * 0.03; let dddx = ((cx1 - cx2) * 3 - time1 + time2) * 6e-3, dddy = ((cy1 - cy2) * 3 - value1 + value2) * 6e-3; let ddx = tmpx * 2 + dddx, ddy = tmpy * 2 + dddy; let dx = (cx1 - time1) * 0.3 + tmpx + dddx * 0.16666667, dy = (cy1 - value1) * 0.3 + tmpy + dddy * 0.16666667; let x = time1 + dx, y = value1 + dy; for (let n = i + 18; i < n; i += 2) { curves[i] = x; curves[i + 1] = y; dx += ddx; dy += ddy; ddx += dddx; ddy += dddy; x += dx; y += dy; } } getBezierValue(time, frameIndex, valueOffset, i) { let curves = this.curves; if (curves[i] > time) { let x2 = this.frames[frameIndex], y2 = this.frames[frameIndex + valueOffset]; return y2 + (time - x2) / (curves[i] - x2) * (curves[i + 1] - y2); } let n = i + 18; for (i += 2; i < n; i += 2) { if (curves[i] >= time) { let x2 = curves[i - 2], y2 = curves[i - 1]; return y2 + (time - x2) / (curves[i] - x2) * (curves[i + 1] - y2); } } frameIndex += this.getFrameEntries(); let x = curves[n - 2], y = curves[n - 1]; return y + (time - x) / (this.frames[frameIndex] - x) * (this.frames[frameIndex + valueOffset] - y); } }; var CurveTimeline1 = class extends CurveTimeline { constructor(frameCount, bezierCount, propertyId) { super(frameCount, bezierCount, [propertyId]); } getFrameEntries() { return 2; } setFrame(frame, time, value) { frame <<= 1; this.frames[frame] = time; this.frames[frame + 1] = value; } getCurveValue(time) { let frames = this.frames; let i = frames.length - 2; for (let ii = 2; ii <= i; ii += 2) { if (frames[ii] > time) { i = ii - 2; break; } } let curveType = this.curves[i >> 1]; switch (curveType) { case 0: let before = frames[i], value = frames[i + 1]; return value + (time - before) / (frames[i + 2] - before) * (frames[i + 2 + 1] - value); case 1: return frames[i + 1]; } return this.getBezierValue(time, i, 1, curveType - 2); } }; var CurveTimeline2 = class extends CurveTimeline { constructor(frameCount, bezierCount, propertyId1, propertyId2) { super(frameCount, bezierCount, [propertyId1, propertyId2]); } getFrameEntries() { return 3; } setFrame(frame, time, value1, value2) { frame *= 3; this.frames[frame] = time; this.frames[frame + 1] = value1; this.frames[frame + 2] = value2; } }; var RotateTimeline = class extends CurveTimeline1 { constructor(frameCount, bezierCount, boneIndex) { super(frameCount, bezierCount, Property.rotate + "|" + boneIndex); this.boneIndex = 0; this.boneIndex = boneIndex; } apply(skeleton, lastTime, time, events, alpha, blend, direction) { let bone = skeleton.bones[this.boneIndex]; if (!bone.active) return; let frames = this.frames; if (time < frames[0]) { switch (blend) { case 0: bone.rotation = bone.data.rotation; return; case 1: bone.rotation += (bone.data.rotation - bone.rotation) * alpha; } return; } let r = this.getCurveValue(time); switch (blend) { case 0: bone.rotation = bone.data.rotation + r * alpha; break; case 1: case 2: r += bone.data.rotation - bone.rotation; case 3: bone.rotation += r * alpha; } } }; var TranslateTimeline = class extends CurveTimeline2 { constructor(frameCount, bezierCount, boneIndex) { super(frameCount, bezierCount, Property.x + "|" + boneIndex, Property.y + "|" + boneIndex); this.boneIndex = 0; this.boneIndex = boneIndex; } apply(skeleton, lastTime, time, events, alpha, blend, direction) { let bone = skeleton.bones[this.boneIndex]; if (!bone.active) return; let frames = this.frames; if (time < frames[0]) { switch (blend) { case 0: bone.x = bone.data.x; bone.y = bone.data.y; return; case 1: bone.x += (bone.data.x - bone.x) * alpha; bone.y += (bone.data.y - bone.y) * alpha; } return; } let x = 0, y = 0; let i = Timeline.search(frames, time, 3); let curveType = this.curves[i / 3]; switch (curveType) { case 0: let before = frames[i]; x = frames[i + 1]; y = frames[i + 2]; let t = (time - before) / (frames[i + 3] - before); x += (frames[i + 3 + 1] - x) * t; y += (frames[i + 3 + 2] - y) * t; break; case 1: x = frames[i + 1]; y = frames[i + 2]; break; default: x = this.getBezierValue(time, i, 1, curveType - 2); y = this.getBezierValue(time, i, 2, curveType + 18 - 2); } switch (blend) { case 0: bone.x = bone.data.x + x * alpha; bone.y = bone.data.y + y * alpha; break; case 1: case 2: bone.x += (bone.data.x + x - bone.x) * alpha; bone.y += (bone.data.y + y - bone.y) * alpha; break; case 3: bone.x += x * alpha; bone.y += y * alpha; } } }; var TranslateXTimeline = class extends CurveTimeline1 { constructor(frameCount, bezierCount, boneIndex) { super(frameCount, bezierCount, Property.x + "|" + boneIndex); this.boneIndex = 0; this.boneIndex = boneIndex; } apply(skeleton, lastTime, time, events, alpha, blend, direction) { let bone = skeleton.bones[this.boneIndex]; if (!bone.active) return; let frames = this.frames; if (time < frames[0]) { switch (blend) { case 0: bone.x = bone.data.x; return; case 1: bone.x += (bone.data.x - bone.x) * alpha; } return; } let x = this.getCurveValue(time); switch (blend) { case 0: bone.x = bone.data.x + x * alpha; break; case 1: case 2: bone.x += (bone.data.x + x - bone.x) * alpha; break; case 3: bone.x += x * alpha; } } }; var TranslateYTimeline = class extends CurveTimeline1 { constructor(frameCount, bezierCount, boneIndex) { super(frameCount, bezierCount, Property.y + "|" + boneIndex); this.boneIndex = 0; this.boneIndex = boneIndex; } apply(skeleton, lastTime, time, events, alpha, blend, direction) { let bone = skeleton.bones[this.boneIndex]; if (!bone.active) return; let frames = this.frames; if (time < frames[0]) { switch (blend) { case 0: bone.y = bone.data.y; return; case 1: bone.y += (bone.data.y - bone.y) * alpha; } return; } let y = this.getCurveValue(time); switch (blend) { case 0: bone.y = bone.data.y + y * alpha; break; case 1: case 2: bone.y += (bone.data.y + y - bone.y) * alpha; break; case 3: bone.y += y * alpha; } } }; var ScaleTimeline = class extends CurveTimeline2 { constructor(frameCount, bezierCount, boneIndex) { super(frameCount, bezierCount, Property.scaleX + "|" + boneIndex, Property.scaleY + "|" + boneIndex); this.boneIndex = 0; this.boneIndex = boneIndex; } apply(skeleton, lastTime, time, events, alpha, blend, direction) { let bone = skeleton.bones[this.boneIndex]; if (!bone.active) return; let frames = this.frames; if (time < frames[0]) { switch (blend) { case 0: bone.scaleX = bone.data.scaleX; bone.scaleY = bone.data.scaleY; return; case 1: bone.scaleX += (bone.data.scaleX - bone.scaleX) * alpha; bone.scaleY += (bone.data.scaleY - bone.scaleY) * alpha; } return; } let x, y; let i = Timeline.search(frames, time, 3); let curveType = this.curves[i / 3]; switch (curveType) { case 0: let before = frames[i]; x = frames[i + 1]; y = frames[i + 2]; let t = (time - before) / (frames[i + 3] - before); x += (frames[i + 3 + 1] - x) * t; y += (frames[i + 3 + 2] - y) * t; break; case 1: x = frames[i + 1]; y = frames[i + 2]; break; default: x = this.getBezierValue(time, i, 1, curveType - 2); y = this.getBezierValue(time, i, 2, curveType + 18 - 2); } x *= bone.data.scaleX; y *= bone.data.scaleY; if (alpha == 1) { if (blend == 3) { bone.scaleX += x - bone.data.scaleX; bone.scaleY += y - bone.data.scaleY; } else { bone.scaleX = x; bone.scaleY = y; } } else { let bx = 0, by = 0; if (direction == 1) { switch (blend) { case 0: bx = bone.data.scaleX; by = bone.data.scaleY; bone.scaleX = bx + (Math.abs(x) * MathUtils.signum(bx) - bx) * alpha; bone.scaleY = by + (Math.abs(y) * MathUtils.signum(by) - by) * alpha; break; case 1: case 2: bx = bone.scaleX; by = bone.scaleY; bone.scaleX = bx + (Math.abs(x) * MathUtils.signum(bx) - bx) * alpha; bone.scaleY = by + (Math.abs(y) * MathUtils.signum(by) - by) * alpha; break; case 3: bx = bone.scaleX; by = bone.scaleY; bone.scaleX = bx + (Math.abs(x) * MathUtils.signum(bx) - bone.data.scaleX) * alpha; bone.scaleY = by + (Math.abs(y) * MathUtils.signum(by) - bone.data.scaleY) * alpha; } } else { switch (blend) { case 0: bx = Math.abs(bone.data.scaleX) * MathUtils.signum(x); by = Math.abs(bone.data.scaleY) * MathUtils.signum(y); bone.scaleX = bx + (x - bx) * alpha; bone.scaleY = by + (y - by) * alpha; break; case 1: case 2: bx = Math.abs(bone.scaleX) * MathUtils.signum(x); by = Math.abs(bone.scaleY) * MathUtils.signum(y); bone.scaleX = bx + (x - bx) * alpha; bone.scaleY = by + (y - by) * alpha; break; case 3: bx = MathUtils.signum(x); by = MathUtils.signum(y); bone.scaleX = Math.abs(bone.scaleX) * bx + (x - Math.abs(bone.data.scaleX) * bx) * alpha; bone.scaleY = Math.abs(bone.scaleY) * by + (y - Math.abs(bone.data.scaleY) * by) * alpha; } } } } }; var ScaleXTimeline = class extends CurveTimeline1 { constructor(frameCount, bezierCount, boneIndex) { super(frameCount, bezierCount, Property.scaleX + "|" + boneIndex); this.boneIndex = 0; this.boneIndex = boneIndex; } apply(skeleton, lastTime, time, events, alpha, blend, direction) { let bone = skeleton.bones[this.boneIndex]; if (!bone.active) return; let frames = this.frames; if (time < frames[0]) { switch (blend) { case 0: bone.scaleX = bone.data.scaleX; return; case 1: bone.scaleX += (bone.data.scaleX - bone.scaleX) * alpha; } return; } let x = this.getCurveValue(time) * bone.data.scaleX; if (alpha == 1) { if (blend == 3) bone.scaleX += x - bone.data.scaleX; else bone.scaleX = x; } else { let bx = 0; if (direction == 1) { switch (blend) { case 0: bx = bone.data.scaleX; bone.scaleX = bx + (Math.abs(x) * MathUtils.signum(bx) - bx) * alpha; break; case 1: case 2: bx = bone.scaleX; bone.scaleX = bx + (Math.abs(x) * MathUtils.signum(bx) - bx) * alpha; break; case 3: bx = bone.scaleX; bone.scaleX = bx + (Math.abs(x) * MathUtils.signum(bx) - bone.data.scaleX) * alpha; } } else { switch (blend) { case 0: bx = Math.abs(bone.data.scaleX) * MathUtils.signum(x); bone.scaleX = bx + (x - bx) * alpha; break; case 1: case 2: bx = Math.abs(bone.scaleX) * MathUtils.signum(x); bone.scaleX = bx + (x - bx) * alpha; break; case 3: bx = MathUtils.signum(x); bone.scaleX = Math.abs(bone.scaleX) * bx + (x - Math.abs(bone.data.scaleX) * bx) * alpha; } } } } }; var ScaleYTimeline = class extends CurveTimeline1 { constructor(frameCount, bezierCount, boneIndex) { super(frameCount, bezierCount, Property.scaleY + "|" + boneIndex); this.boneIndex = 0; this.boneIndex = boneIndex; } apply(skeleton, lastTime, time, events, alpha, blend, direction) { let bone = skeleton.bones[this.boneIndex]; if (!bone.active) return; let frames = this.frames; if (time < frames[0]) { switch (blend) { case 0: bone.scaleY = bone.data.scaleY; return; case 1: bone.scaleY += (bone.data.scaleY - bone.scaleY) * alpha; } return; } let y = this.getCurveValue(time) * bone.data.scaleY; if (alpha == 1) { if (blend == 3) bone.scaleY += y - bone.data.scaleY; else bone.scaleY = y; } else { let by = 0; if (direction == 1) { switch (blend) { case 0: by = bone.data.scaleY; bone.scaleY = by + (Math.abs(y) * MathUtils.signum(by) - by) * alpha; break; case 1: case 2: by = bone.scaleY; bone.scaleY = by + (Math.abs(y) * MathUtils.signum(by) - by) * alpha; break; case 3: by = bone.scaleY; bone.scaleY = by + (Math.abs(y) * MathUtils.signum(by) - bone.data.scaleY) * alpha; } } else { switch (blend) { case 0: by = Math.abs(bone.data.scaleY) * MathUtils.signum(y); bone.scaleY = by + (y - by) * alpha; break; case 1: case 2: by = Math.abs(bone.scaleY) * MathUtils.signum(y); bone.scaleY = by + (y - by) * alpha; break; case 3: by = MathUtils.signum(y); bone.scaleY = Math.abs(bone.scaleY) * by + (y - Math.abs(bone.data.scaleY) * by) * alpha; } } } } }; var ShearTimeline = class extends CurveTimeline2 { constructor(frameCount, bezierCount, boneIndex) { super(frameCount, bezierCount, Property.shearX + "|" + boneIndex, Property.shearY + "|" + boneIndex); this.boneIndex = 0; this.boneIndex = boneIndex; } apply(skeleton, lastTime, time, events, alpha, blend, direction) { let bone = skeleton.bones[this.boneIndex]; if (!bone.active) return; let frames = this.frames; if (time < frames[0]) { switch (blend) { case 0: bone.shearX = bone.data.shearX; bone.shearY = bone.data.shearY; return; case 1: bone.shearX += (bone.data.shearX - bone.shearX) * alpha; bone.shearY += (bone.data.shearY - bone.shearY) * alpha; } return; } let x = 0, y = 0; let i = Timeline.search(frames, time, 3); let curveType = this.curves[i / 3]; switch (curveType) { case 0: let before = frames[i]; x = frames[i + 1]; y = frames[i + 2]; let t = (time - before) / (frames[i + 3] - before); x += (frames[i + 3 + 1] - x) * t; y += (frames[i + 3 + 2] - y) * t; break; case 1: x = frames[i + 1]; y = frames[i + 2]; break; default: x = this.getBezierValue(time, i, 1, curveType - 2); y = this.getBezierValue(time, i, 2, curveType + 18 - 2); } switch (blend) { case 0: bone.shearX = bone.data.shearX + x * alpha; bone.shearY = bone.data.shearY + y * alpha; break; case 1: case 2: bone.shearX += (bone.data.shearX + x - bone.shearX) * alpha; bone.shearY += (bone.data.shearY + y - bone.shearY) * alpha; break; case 3: bone.shearX += x * alpha; bone.shearY += y * alpha; } } }; var ShearXTimeline = class extends CurveTimeline1 { constructor(frameCount, bezierCount, boneIndex) { super(frameCount, bezierCount, Property.shearX + "|" + boneIndex); this.boneIndex = 0; this.boneIndex = boneIndex; } apply(skeleton, lastTime, time, events, alpha, blend, direction) { let bone = skeleton.bones[this.boneIndex]; if (!bone.active) return; let frames = this.frames; if (time < frames[0]) { switch (blend) { case 0: bone.shearX = bone.data.shearX; return; case 1: bone.shearX += (bone.data.shearX - bone.shearX) * alpha; } return; } let x = this.getCurveValue(time); switch (blend) { case 0: bone.shearX = bone.data.shearX + x * alpha; break; case 1: case 2: bone.shearX += (bone.data.shearX + x - bone.shearX) * alpha; break; case 3: bone.shearX += x * alpha; } } }; var ShearYTimeline = class extends CurveTimeline1 { constructor(frameCount, bezierCount, boneIndex) { super(frameCount, bezierCount, Property.shearY + "|" + boneIndex); this.boneIndex = 0; this.boneIndex = boneIndex; } apply(skeleton, lastTime, time, events, alpha, blend, direction) { let bone = skeleton.bones[this.boneIndex]; if (!bone.active) return; let frames = this.frames; if (time < frames[0]) { switch (blend) { case 0: bone.shearY = bone.data.shearY; return; case 1: bone.shearY += (bone.data.shearY - bone.shearY) * alpha; } return; } let y = this.getCurveValue(time); switch (blend) { case 0: bone.shearY = bone.data.shearY + y * alpha; break; case 1: case 2: bone.shearY += (bone.data.shearY + y - bone.shearY) * alpha; break; case 3: bone.shearY += y * alpha; } } }; var RGBATimeline = class extends CurveTimeline { constructor(frameCount, bezierCount, slotIndex) { super(frameCount, bezierCount, [ Property.rgb + "|" + slotIndex, Property.alpha + "|" + slotIndex ]); this.slotIndex = 0; this.slotIndex = slotIndex; } getFrameEntries() { return 5; } setFrame(frame, time, r, g, b, a) { frame *= 5; this.frames[frame] = time; this.frames[frame + 1] = r; this.frames[frame + 2] = g; this.frames[frame + 3] = b; this.frames[frame + 4] = a; } apply(skeleton, lastTime, time, events, alpha, blend, direction) { let slot = skeleton.slots[this.slotIndex]; if (!slot.bone.active) return; let frames = this.frames; let color = slot.color; if (time < frames[0]) { let setup = slot.data.color; switch (blend) { case 0: color.setFromColor(setup); return; case 1: color.add((setup.r - color.r) * alpha, (setup.g - color.g) * alpha, (setup.b - color.b) * alpha, (setup.a - color.a) * alpha); } return; } let r = 0, g = 0, b = 0, a = 0; let i = Timeline.search(frames, time, 5); let curveType = this.curves[i / 5]; switch (curveType) { case 0: let before = frames[i]; r = frames[i + 1]; g = frames[i + 2]; b = frames[i + 3]; a = frames[i + 4]; let t = (time - before) / (frames[i + 5] - before); r += (frames[i + 5 + 1] - r) * t; g += (frames[i + 5 + 2] - g) * t; b += (frames[i + 5 + 3] - b) * t; a += (frames[i + 5 + 4] - a) * t; break; case 1: r = frames[i + 1]; g = frames[i + 2]; b = frames[i + 3]; a = frames[i + 4]; break; default: r = this.getBezierValue(time, i, 1, curveType - 2); g = this.getBezierValue(time, i, 2, curveType + 18 - 2); b = this.getBezierValue(time, i, 3, curveType + 18 * 2 - 2); a = this.getBezierValue(time, i, 4, curveType + 18 * 3 - 2); } if (alpha == 1) color.set(r, g, b, a); else { if (blend == 0) color.setFromColor(slot.data.color); color.add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha); } } }; var RGBTimeline = class extends CurveTimeline { constructor(frameCount, bezierCount, slotIndex) { super(frameCount, bezierCount, [ Property.rgb + "|" + slotIndex ]); this.slotIndex = 0; this.slotIndex = slotIndex; } getFrameEntries() { return 4; } setFrame(frame, time, r, g, b) { frame <<= 2; this.frames[frame] = time; this.frames[frame + 1] = r; this.frames[frame + 2] = g; this.frames[frame + 3] = b; } apply(skeleton, lastTime, time, events, alpha, blend, direction) { let slot = skeleton.slots[this.slotIndex]; if (!slot.bone.active) return; let frames = this.frames; let color = slot.color; if (time < frames[0]) { let setup = slot.data.color; switch (blend) { case 0: color.r = setup.r; color.g = setup.g; color.b = setup.b; return; case 1: color.r += (setup.r - color.r) * alpha; color.g += (setup.g - color.g) * alpha; color.b += (setup.b - color.b) * alpha; } return; } let r = 0, g = 0, b = 0; let i = Timeline.search(frames, time, 4); let curveType = this.curves[i >> 2]; switch (curveType) { case 0: let before = frames[i]; r = frames[i + 1]; g = frames[i + 2]; b = frames[i + 3]; let t = (time - before) / (frames[i + 4] - before); r += (frames[i + 4 + 1] - r) * t; g += (frames[i + 4 + 2] - g) * t; b += (frames[i + 4 + 3] - b) * t; break; case 1: r = frames[i + 1]; g = frames[i + 2]; b = frames[i + 3]; break; default: r = this.getBezierValue(time, i, 1, curveType - 2); g = this.getBezierValue(time, i, 2, curveType + 18 - 2); b = this.getBezierValue(time, i, 3, curveType + 18 * 2 - 2); } if (alpha == 1) { color.r = r; color.g = g; color.b = b; } else { if (blend == 0) { let setup = slot.data.color; color.r = setup.r; color.g = setup.g; color.b = setup.b; } color.r += (r - color.r) * alpha; color.g += (g - color.g) * alpha; color.b += (b - color.b) * alpha; } } }; var AlphaTimeline = class extends CurveTimeline1 { constructor(frameCount, bezierCount, slotIndex) { super(frameCount, bezierCount, Property.alpha + "|" + slotIndex); this.slotIndex = 0; this.slotIndex = slotIndex; } apply(skeleton, lastTime, time, events, alpha, blend, direction) { let slot = skeleton.slots[this.slotIndex]; if (!slot.bone.active) return; let color = slot.color; if (time < this.frames[0]) { let setup = slot.data.color; switch (blend) { case 0: color.a = setup.a; return; case 1: color.a += (setup.a - color.a) * alpha; } return; } let a = this.getCurveValue(time); if (alpha == 1) color.a = a; else { if (blend == 0) color.a = slot.data.color.a; color.a += (a - color.a) * alpha; } } }; var RGBA2Timeline = class extends CurveTimeline { constructor(frameCount, bezierCount, slotIndex) { super(frameCount, bezierCount, [ Property.rgb + "|" + slotIndex, Property.alpha + "|" + slotIndex, Property.rgb2 + "|" + slotIndex ]); this.slotIndex = 0; this.slotIndex = slotIndex; } getFrameEntries() { return 8; } setFrame(frame, time, r, g, b, a, r2, g2, b2) { frame <<= 3; this.frames[frame] = time; this.frames[frame + 1] = r; this.frames[frame + 2] = g; this.frames[frame + 3] = b; this.frames[frame + 4] = a; this.frames[frame + 5] = r2; this.frames[frame + 6] = g2; this.frames[frame + 7] = b2; } apply(skeleton, lastTime, time, events, alpha, blend, direction) { let slot = skeleton.slots[this.slotIndex]; if (!slot.bone.active) return; let frames = this.frames; let light = slot.color, dark = slot.darkColor; if (time < frames[0]) { let setupLight = slot.data.color, setupDark = slot.data.darkColor; switch (blend) { case 0: light.setFromColor(setupLight); dark.r = setupDark.r; dark.g = setupDark.g; dark.b = setupDark.b; return; case 1: light.add((setupLight.r - light.r) * alpha, (setupLight.g - light.g) * alpha, (setupLight.b - light.b) * alpha, (setupLight.a - light.a) * alpha); dark.r += (setupDark.r - dark.r) * alpha; dark.g += (setupDark.g - dark.g) * alpha; dark.b += (setupDark.b - dark.b) * alpha; } return; } let r = 0, g = 0, b = 0, a = 0, r2 = 0, g2 = 0, b2 = 0; let i = Timeline.search(frames, time, 8); let curveType = this.curves[i >> 3]; switch (curveType) { case 0: let before = frames[i]; r = frames[i + 1]; g = frames[i + 2]; b = frames[i + 3]; a = frames[i + 4]; r2 = frames[i + 5]; g2 = frames[i + 6]; b2 = frames[i + 7]; let t = (time - before) / (frames[i + 8] - before); r += (frames[i + 8 + 1] - r) * t; g += (frames[i + 8 + 2] - g) * t; b += (frames[i + 8 + 3] - b) * t; a += (frames[i + 8 + 4] - a) * t; r2 += (frames[i + 8 + 5] - r2) * t; g2 += (frames[i + 8 + 6] - g2) * t; b2 += (frames[i + 8 + 7] - b2) * t; break; case 1: r = frames[i + 1]; g = frames[i + 2]; b = frames[i + 3]; a = frames[i + 4]; r2 = frames[i + 5]; g2 = frames[i + 6]; b2 = frames[i + 7]; break; default: r = this.getBezierValue(time, i, 1, curveType - 2); g = this.getBezierValue(time, i, 2, curveType + 18 - 2); b = this.getBezierValue(time, i, 3, curveType + 18 * 2 - 2); a = this.getBezierValue(time, i, 4, curveType + 18 * 3 - 2); r2 = this.getBezierValue(time, i, 5, curveType + 18 * 4 - 2); g2 = this.getBezierValue(time, i, 6, curveType + 18 * 5 - 2); b2 = this.getBezierValue(time, i, 7, curveType + 18 * 6 - 2); } if (alpha == 1) { light.set(r, g, b, a); dark.r = r2; dark.g = g2; dark.b = b2; } else { if (blend == 0) { light.setFromColor(slot.data.color); let setupDark = slot.data.darkColor; dark.r = setupDark.r; dark.g = setupDark.g; dark.b = setupDark.b; } light.add((r - light.r) * alpha, (g - light.g) * alpha, (b - light.b) * alpha, (a - light.a) * alpha); dark.r += (r2 - dark.r) * alpha; dark.g += (g2 - dark.g) * alpha; dark.b += (b2 - dark.b) * alpha; } } }; var RGB2Timeline = class extends CurveTimeline { constructor(frameCount, bezierCount, slotIndex) { super(frameCount, bezierCount, [ Property.rgb + "|" + slotIndex, Property.rgb2 + "|" + slotIndex ]); this.slotIndex = 0; this.slotIndex = slotIndex; } getFrameEntries() { return 7; } setFrame(frame, time, r, g, b, r2, g2, b2) { frame *= 7; this.frames[frame] = time; this.frames[frame + 1] = r; this.frames[frame + 2] = g; this.frames[frame + 3] = b; this.frames[frame + 4] = r2; this.frames[frame + 5] = g2; this.frames[frame + 6] = b2; } apply(skeleton, lastTime, time, events, alpha, blend, direction) { let slot = skeleton.slots[this.slotIndex]; if (!slot.bone.active) return; let frames = this.frames; let light = slot.color, dark = slot.darkColor; if (time < frames[0]) { let setupLight = slot.data.color, setupDark = slot.data.darkColor; switch (blend) { case 0: light.r = setupLight.r; light.g = setupLight.g; light.b = setupLight.b; dark.r = setupDark.r; dark.g = setupDark.g; dark.b = setupDark.b; return; case 1: light.r += (setupLight.r - light.r) * alpha; light.g += (setupLight.g - light.g) * alpha; light.b += (setupLight.b - light.b) * alpha; dark.r += (setupDark.r - dark.r) * alpha; dark.g += (setupDark.g - dark.g) * alpha; dark.b += (setupDark.b - dark.b) * alpha; } return; } let r = 0, g = 0, b = 0, a = 0, r2 = 0, g2 = 0, b2 = 0; let i = Timeline.search(frames, time, 7); let curveType = this.curves[i / 7]; switch (curveType) { case 0: let before = frames[i]; r = frames[i + 1]; g = frames[i + 2]; b = frames[i + 3]; r2 = frames[i + 4]; g2 = frames[i + 5]; b2 = frames[i + 6]; let t = (time - before) / (frames[i + 7] - before); r += (frames[i + 7 + 1] - r) * t; g += (frames[i + 7 + 2] - g) * t; b += (frames[i + 7 + 3] - b) * t; r2 += (frames[i + 7 + 4] - r2) * t; g2 += (frames[i + 7 + 5] - g2) * t; b2 += (frames[i + 7 + 6] - b2) * t; break; case 1: r = frames[i + 1]; g = frames[i + 2]; b = frames[i + 3]; r2 = frames[i + 4]; g2 = frames[i + 5]; b2 = frames[i + 6]; break; default: r = this.getBezierValue(time, i, 1, curveType - 2); g = this.getBezierValue(time, i, 2, curveType + 18 - 2); b = this.getBezierValue(time, i, 3, curveType + 18 * 2 - 2); r2 = this.getBezierValue(time, i, 4, curveType + 18 * 3 - 2); g2 = this.getBezierValue(time, i, 5, curveType + 18 * 4 - 2); b2 = this.getBezierValue(time, i, 6, curveType + 18 * 5 - 2); } if (alpha == 1) { light.r = r; light.g = g; light.b = b; dark.r = r2; dark.g = g2; dark.b = b2; } else { if (blend == 0) { let setupLight = slot.data.color, setupDark = slot.data.darkColor; light.r = setupLight.r; light.g = setupLight.g; light.b = setupLight.b; dark.r = setupDark.r; dark.g = setupDark.g; dark.b = setupDark.b; } light.r += (r - light.r) * alpha; light.g += (g - light.g) * alpha; light.b += (b - light.b) * alpha; dark.r += (r2 - dark.r) * alpha; dark.g += (g2 - dark.g) * alpha; dark.b += (b2 - dark.b) * alpha; } } }; var AttachmentTimeline = class extends Timeline { constructor(frameCount, slotIndex) { super(frameCount, [ Property.attachment + "|" + slotIndex ]); this.slotIndex = 0; this.slotIndex = slotIndex; this.attachmentNames = new Array(frameCount); } getFrameCount() { return this.frames.length; } setFrame(frame, time, attachmentName) { this.frames[frame] = time; this.attachmentNames[frame] = attachmentName; } apply(skeleton, lastTime, time, events, alpha, blend, direction) { let slot = skeleton.slots[this.slotIndex]; if (!slot.bone.active) return; if (direction == 1) { if (blend == 0) this.setAttachment(skeleton, slot, slot.data.attachmentName); return; } if (time < this.frames[0]) { if (blend == 0 || blend == 1) this.setAttachment(skeleton, slot, slot.data.attachmentName); return; } this.setAttachment(skeleton, slot, this.attachmentNames[Timeline.search1(this.frames, time)]); } setAttachment(skeleton, slot, attachmentName) { slot.setAttachment(!attachmentName ? null : skeleton.getAttachment(this.slotIndex, attachmentName)); } }; var DeformTimeline = class extends CurveTimeline { constructor(frameCount, bezierCount, slotIndex, attachment) { super(frameCount, bezierCount, [ Property.deform + "|" + slotIndex + "|" + attachment.id ]); this.slotIndex = 0; this.slotIndex = slotIndex; this.attachment = attachment; this.vertices = new Array(frameCount); } getFrameCount() { return this.frames.length; } setFrame(frame, time, vertices) { this.frames[frame] = time; this.vertices[frame] = vertices; } setBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2) { let curves = this.curves; let i = this.getFrameCount() + bezier * 18; if (value == 0) curves[frame] = 2 + i; let tmpx = (time1 - cx1 * 2 + cx2) * 0.03, tmpy = cy2 * 0.03 - cy1 * 0.06; let dddx = ((cx1 - cx2) * 3 - time1 + time2) * 6e-3, dddy = (cy1 - cy2 + 0.33333333) * 0.018; let ddx = tmpx * 2 + dddx, ddy = tmpy * 2 + dddy; let dx = (cx1 - time1) * 0.3 + tmpx + dddx * 0.16666667, dy = cy1 * 0.3 + tmpy + dddy * 0.16666667; let x = time1 + dx, y = dy; for (let n = i + 18; i < n; i += 2) { curves[i] = x; curves[i + 1] = y; dx += ddx; dy += ddy; ddx += dddx; ddy += dddy; x += dx; y += dy; } } getCurvePercent(time, frame) { let curves = this.curves; let i = curves[frame]; switch (i) { case 0: let x2 = this.frames[frame]; return (time - x2) / (this.frames[frame + this.getFrameEntries()] - x2); case 1: return 0; } i -= 2; if (curves[i] > time) { let x2 = this.frames[frame]; return curves[i + 1] * (time - x2) / (curves[i] - x2); } let n = i + 18; for (i += 2; i < n; i += 2) { if (curves[i] >= time) { let x2 = curves[i - 2], y2 = curves[i - 1]; return y2 + (time - x2) / (curves[i] - x2) * (curves[i + 1] - y2); } } let x = curves[n - 2], y = curves[n - 1]; return y + (1 - y) * (time - x) / (this.frames[frame + this.getFrameEntries()] - x); } apply(skeleton, lastTime, time, firedEvents, alpha, blend, direction) { let slot = skeleton.slots[this.slotIndex]; if (!slot.bone.active) return; let slotAttachment = slot.getAttachment(); if (!(slotAttachment instanceof VertexAttachment) || slotAttachment.deformAttachment != this.attachment) return; let deform = slot.deform; if (deform.length == 0) blend = 0; let vertices = this.vertices; let vertexCount = vertices[0].length; let frames = this.frames; if (time < frames[0]) { let vertexAttachment = slotAttachment; switch (blend) { case 0: deform.length = 0; return; case 1: if (alpha == 1) { deform.length = 0; return; } deform.length = vertexCount; if (!vertexAttachment.bones) { let setupVertices = vertexAttachment.vertices; for (var i = 0; i < vertexCount; i++) deform[i] += (setupVertices[i] - deform[i]) * alpha; } else { alpha = 1 - alpha; for (var i = 0; i < vertexCount; i++) deform[i] *= alpha; } } return; } deform.length = vertexCount; if (time >= frames[frames.length - 1]) { let lastVertices = vertices[frames.length - 1]; if (alpha == 1) { if (blend == 3) { let vertexAttachment = slotAttachment; if (!vertexAttachment.bones) { let setupVertices = vertexAttachment.vertices; for (let i2 = 0; i2 < vertexCount; i2++) deform[i2] += lastVertices[i2] - setupVertices[i2]; } else { for (let i2 = 0; i2 < vertexCount; i2++) deform[i2] += lastVertices[i2]; } } else Utils.arrayCopy(lastVertices, 0, deform, 0, vertexCount); } else { switch (blend) { case 0: { let vertexAttachment2 = slotAttachment; if (!vertexAttachment2.bones) { let setupVertices = vertexAttachment2.vertices; for (let i2 = 0; i2 < vertexCount; i2++) { let setup = setupVertices[i2]; deform[i2] = setup + (lastVertices[i2] - setup) * alpha; } } else { for (let i2 = 0; i2 < vertexCount; i2++) deform[i2] = lastVertices[i2] * alpha; } break; } case 1: case 2: for (let i2 = 0; i2 < vertexCount; i2++) deform[i2] += (lastVertices[i2] - deform[i2]) * alpha; break; case 3: let vertexAttachment = slotAttachment; if (!vertexAttachment.bones) { let setupVertices = vertexAttachment.vertices; for (let i2 = 0; i2 < vertexCount; i2++) deform[i2] += (lastVertices[i2] - setupVertices[i2]) * alpha; } else { for (let i2 = 0; i2 < vertexCount; i2++) deform[i2] += lastVertices[i2] * alpha; } } } return; } let frame = Timeline.search1(frames, time); let percent = this.getCurvePercent(time, frame); let prevVertices = vertices[frame]; let nextVertices = vertices[frame + 1]; if (alpha == 1) { if (blend == 3) { let vertexAttachment = slotAttachment; if (!vertexAttachment.bones) { let setupVertices = vertexAttachment.vertices; for (let i2 = 0; i2 < vertexCount; i2++) { let prev = prevVertices[i2]; deform[i2] += prev + (nextVertices[i2] - prev) * percent - setupVertices[i2]; } } else { for (let i2 = 0; i2 < vertexCount; i2++) { let prev = prevVertices[i2]; deform[i2] += prev + (nextVertices[i2] - prev) * percent; } } } else { for (let i2 = 0; i2 < vertexCount; i2++) { let prev = prevVertices[i2]; deform[i2] = prev + (nextVertices[i2] - prev) * percent; } } } else { switch (blend) { case 0: { let vertexAttachment2 = slotAttachment; if (!vertexAttachment2.bones) { let setupVertices = vertexAttachment2.vertices; for (let i2 = 0; i2 < vertexCount; i2++) { let prev = prevVertices[i2], setup = setupVertices[i2]; deform[i2] = setup + (prev + (nextVertices[i2] - prev) * percent - setup) * alpha; } } else { for (let i2 = 0; i2 < vertexCount; i2++) { let prev = prevVertices[i2]; deform[i2] = (prev + (nextVertices[i2] - prev) * percent) * alpha; } } break; } case 1: case 2: for (let i2 = 0; i2 < vertexCount; i2++) { let prev = prevVertices[i2]; deform[i2] += (prev + (nextVertices[i2] - prev) * percent - deform[i2]) * alpha; } break; case 3: let vertexAttachment = slotAttachment; if (!vertexAttachment.bones) { let setupVertices = vertexAttachment.vertices; for (let i2 = 0; i2 < vertexCount; i2++) { let prev = prevVertices[i2]; deform[i2] += (prev + (nextVertices[i2] - prev) * percent - setupVertices[i2]) * alpha; } } else { for (let i2 = 0; i2 < vertexCount; i2++) { let prev = prevVertices[i2]; deform[i2] += (prev + (nextVertices[i2] - prev) * percent) * alpha; } } } } } }; var _EventTimeline = class extends Timeline { constructor(frameCount) { super(frameCount, _EventTimeline.propertyIds); this.events = new Array(frameCount); } getFrameCount() { return this.frames.length; } setFrame(frame, event) { this.frames[frame] = event.time; this.events[frame] = event; } apply(skeleton, lastTime, time, firedEvents, alpha, blend, direction) { if (!firedEvents) return; let frames = this.frames; let frameCount = this.frames.length; if (lastTime > time) { this.apply(skeleton, lastTime, Number.MAX_VALUE, firedEvents, alpha, blend, direction); lastTime = -1; } else if (lastTime >= frames[frameCount - 1]) return; if (time < frames[0]) return; let i = 0; if (lastTime < frames[0]) i = 0; else { i = Timeline.search1(frames, lastTime) + 1; let frameTime = frames[i]; while (i > 0) { if (frames[i - 1] != frameTime) break; i--; } } for (; i < frameCount && time >= frames[i]; i++) firedEvents.push(this.events[i]); } }; var EventTimeline = _EventTimeline; EventTimeline.propertyIds = ["" + Property.event]; var _DrawOrderTimeline = class extends Timeline { constructor(frameCount) { super(frameCount, _DrawOrderTimeline.propertyIds); this.drawOrders = new Array(frameCount); } getFrameCount() { return this.frames.length; } setFrame(frame, time, drawOrder) { this.frames[frame] = time; this.drawOrders[frame] = drawOrder; } apply(skeleton, lastTime, time, firedEvents, alpha, blend, direction) { if (direction == 1) { if (blend == 0) Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length); return; } if (time < this.frames[0]) { if (blend == 0 || blend == 1) Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length); return; } let drawOrderToSetupIndex = this.drawOrders[Timeline.search1(this.frames, time)]; if (!drawOrderToSetupIndex) Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length); else { let drawOrder = skeleton.drawOrder; let slots = skeleton.slots; for (let i = 0, n = drawOrderToSetupIndex.length; i < n; i++) drawOrder[i] = slots[drawOrderToSetupIndex[i]]; } } }; var DrawOrderTimeline = _DrawOrderTimeline; DrawOrderTimeline.propertyIds = ["" + Property.drawOrder]; var IkConstraintTimeline = class extends CurveTimeline { constructor(frameCount, bezierCount, ikConstraintIndex) { super(frameCount, bezierCount, [ Property.ikConstraint + "|" + ikConstraintIndex ]); this.ikConstraintIndex = ikConstraintIndex; } getFrameEntries() { return 6; } setFrame(frame, time, mix, softness, bendDirection, compress, stretch) { frame *= 6; this.frames[frame] = time; this.frames[frame + 1] = mix; this.frames[frame + 2] = softness; this.frames[frame + 3] = bendDirection; this.frames[frame + 4] = compress ? 1 : 0; this.frames[frame + 5] = stretch ? 1 : 0; } apply(skeleton, lastTime, time, firedEvents, alpha, blend, direction) { let constraint = skeleton.ikConstraints[this.ikConstraintIndex]; if (!constraint.active) return; let frames = this.frames; if (time < frames[0]) { switch (blend) { case 0: constraint.mix = constraint.data.mix; constraint.softness = constraint.data.softness; constraint.bendDirection = constraint.data.bendDirection; constraint.compress = constraint.data.compress; constraint.stretch = constraint.data.stretch; return; case 1: constraint.mix += (constraint.data.mix - constraint.mix) * alpha; constraint.softness += (constraint.data.softness - constraint.softness) * alpha; constraint.bendDirection = constraint.data.bendDirection; constraint.compress = constraint.data.compress; constraint.stretch = constraint.data.stretch; } return; } let mix = 0, softness = 0; let i = Timeline.search(frames, time, 6); let curveType = this.curves[i / 6]; switch (curveType) { case 0: let before = frames[i]; mix = frames[i + 1]; softness = frames[i + 2]; let t = (time - before) / (frames[i + 6] - before); mix += (frames[i + 6 + 1] - mix) * t; softness += (frames[i + 6 + 2] - softness) * t; break; case 1: mix = frames[i + 1]; softness = frames[i + 2]; break; default: mix = this.getBezierValue(time, i, 1, curveType - 2); softness = this.getBezierValue(time, i, 2, curveType + 18 - 2); } if (blend == 0) { constraint.mix = constraint.data.mix + (mix - constraint.data.mix) * alpha; constraint.softness = constraint.data.softness + (softness - constraint.data.softness) * alpha; if (direction == 1) { constraint.bendDirection = constraint.data.bendDirection; constraint.compress = constraint.data.compress; constraint.stretch = constraint.data.stretch; } else { constraint.bendDirection = frames[i + 3]; constraint.compress = frames[i + 4] != 0; constraint.stretch = frames[i + 5] != 0; } } else { constraint.mix += (mix - constraint.mix) * alpha; constraint.softness += (softness - constraint.softness) * alpha; if (direction == 0) { constraint.bendDirection = frames[i + 3]; constraint.compress = frames[i + 4] != 0; constraint.stretch = frames[i + 5] != 0; } } } }; var TransformConstraintTimeline = class extends CurveTimeline { constructor(frameCount, bezierCount, transformConstraintIndex) { super(frameCount, bezierCount, [ Property.transformConstraint + "|" + transformConstraintIndex ]); this.transformConstraintIndex = transformConstraintIndex; } getFrameEntries() { return 7; } setFrame(frame, time, mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY) { let frames = this.frames; frame *= 7; frames[frame] = time; frames[frame + 1] = mixRotate; frames[frame + 2] = mixX; frames[frame + 3] = mixY; frames[frame + 4] = mixScaleX; frames[frame + 5] = mixScaleY; frames[frame + 6] = mixShearY; } apply(skeleton, lastTime, time, firedEvents, alpha, blend, direction) { let constraint = skeleton.transformConstraints[this.transformConstraintIndex]; if (!constraint.active) return; let frames = this.frames; if (time < frames[0]) { let data = constraint.data; switch (blend) { case 0: constraint.mixRotate = data.mixRotate; constraint.mixX = data.mixX; constraint.mixY = data.mixY; constraint.mixScaleX = data.mixScaleX; constraint.mixScaleY = data.mixScaleY; constraint.mixShearY = data.mixShearY; return; case 1: constraint.mixRotate += (data.mixRotate - constraint.mixRotate) * alpha; constraint.mixX += (data.mixX - constraint.mixX) * alpha; constraint.mixY += (data.mixY - constraint.mixY) * alpha; constraint.mixScaleX += (data.mixScaleX - constraint.mixScaleX) * alpha; constraint.mixScaleY += (data.mixScaleY - constraint.mixScaleY) * alpha; constraint.mixShearY += (data.mixShearY - constraint.mixShearY) * alpha; } return; } let rotate, x, y, scaleX, scaleY, shearY; let i = Timeline.search(frames, time, 7); let curveType = this.curves[i / 7]; switch (curveType) { case 0: let before = frames[i]; rotate = frames[i + 1]; x = frames[i + 2]; y = frames[i + 3]; scaleX = frames[i + 4]; scaleY = frames[i + 5]; shearY = frames[i + 6]; let t = (time - before) / (frames[i + 7] - before); rotate += (frames[i + 7 + 1] - rotate) * t; x += (frames[i + 7 + 2] - x) * t; y += (frames[i + 7 + 3] - y) * t; scaleX += (frames[i + 7 + 4] - scaleX) * t; scaleY += (frames[i + 7 + 5] - scaleY) * t; shearY += (frames[i + 7 + 6] - shearY) * t; break; case 1: rotate = frames[i + 1]; x = frames[i + 2]; y = frames[i + 3]; scaleX = frames[i + 4]; scaleY = frames[i + 5]; shearY = frames[i + 6]; break; default: rotate = this.getBezierValue(time, i, 1, curveType - 2); x = this.getBezierValue(time, i, 2, curveType + 18 - 2); y = this.getBezierValue(time, i, 3, curveType + 18 * 2 - 2); scaleX = this.getBezierValue(time, i, 4, curveType + 18 * 3 - 2); scaleY = this.getBezierValue(time, i, 5, curveType + 18 * 4 - 2); shearY = this.getBezierValue(time, i, 6, curveType + 18 * 5 - 2); } if (blend == 0) { let data = constraint.data; constraint.mixRotate = data.mixRotate + (rotate - data.mixRotate) * alpha; constraint.mixX = data.mixX + (x - data.mixX) * alpha; constraint.mixY = data.mixY + (y - data.mixY) * alpha; constraint.mixScaleX = data.mixScaleX + (scaleX - data.mixScaleX) * alpha; constraint.mixScaleY = data.mixScaleY + (scaleY - data.mixScaleY) * alpha; constraint.mixShearY = data.mixShearY + (shearY - data.mixShearY) * alpha; } else { constraint.mixRotate += (rotate - constraint.mixRotate) * alpha; constraint.mixX += (x - constraint.mixX) * alpha; constraint.mixY += (y - constraint.mixY) * alpha; constraint.mixScaleX += (scaleX - constraint.mixScaleX) * alpha; constraint.mixScaleY += (scaleY - constraint.mixScaleY) * alpha; constraint.mixShearY += (shearY - constraint.mixShearY) * alpha; } } }; var PathConstraintPositionTimeline = class extends CurveTimeline1 { constructor(frameCount, bezierCount, pathConstraintIndex) { super(frameCount, bezierCount, Property.pathConstraintPosition + "|" + pathConstraintIndex); this.pathConstraintIndex = pathConstraintIndex; } apply(skeleton, lastTime, time, firedEvents, alpha, blend, direction) { let constraint = skeleton.pathConstraints[this.pathConstraintIndex]; if (!constraint.active) return; let frames = this.frames; if (time < frames[0]) { switch (blend) { case 0: constraint.position = constraint.data.position; return; case 1: constraint.position += (constraint.data.position - constraint.position) * alpha; } return; } let position = this.getCurveValue(time); if (blend == 0) constraint.position = constraint.data.position + (position - constraint.data.position) * alpha; else constraint.position += (position - constraint.position) * alpha; } }; var PathConstraintSpacingTimeline = class extends CurveTimeline1 { constructor(frameCount, bezierCount, pathConstraintIndex) { super(frameCount, bezierCount, Property.pathConstraintSpacing + "|" + pathConstraintIndex); this.pathConstraintIndex = 0; this.pathConstraintIndex = pathConstraintIndex; } apply(skeleton, lastTime, time, firedEvents, alpha, blend, direction) { let constraint = skeleton.pathConstraints[this.pathConstraintIndex]; if (!constraint.active) return; let frames = this.frames; if (time < frames[0]) { switch (blend) { case 0: constraint.spacing = constraint.data.spacing; return; case 1: constraint.spacing += (constraint.data.spacing - constraint.spacing) * alpha; } return; } let spacing = this.getCurveValue(time); if (blend == 0) constraint.spacing = constraint.data.spacing + (spacing - constraint.data.spacing) * alpha; else constraint.spacing += (spacing - constraint.spacing) * alpha; } }; var PathConstraintMixTimeline = class extends CurveTimeline { constructor(frameCount, bezierCount, pathConstraintIndex) { super(frameCount, bezierCount, [ Property.pathConstraintMix + "|" + pathConstraintIndex ]); this.pathConstraintIndex = 0; this.pathConstraintIndex = pathConstraintIndex; } getFrameEntries() { return 4; } setFrame(frame, time, mixRotate, mixX, mixY) { let frames = this.frames; frame <<= 2; frames[frame] = time; frames[frame + 1] = mixRotate; frames[frame + 2] = mixX; frames[frame + 3] = mixY; } apply(skeleton, lastTime, time, firedEvents, alpha, blend, direction) { let constraint = skeleton.pathConstraints[this.pathConstraintIndex]; if (!constraint.active) return; let frames = this.frames; if (time < frames[0]) { switch (blend) { case 0: constraint.mixRotate = constraint.data.mixRotate; constraint.mixX = constraint.data.mixX; constraint.mixY = constraint.data.mixY; return; case 1: constraint.mixRotate += (constraint.data.mixRotate - constraint.mixRotate) * alpha; constraint.mixX += (constraint.data.mixX - constraint.mixX) * alpha; constraint.mixY += (constraint.data.mixY - constraint.mixY) * alpha; } return; } let rotate, x, y; let i = Timeline.search(frames, time, 4); let curveType = this.curves[i >> 2]; switch (curveType) { case 0: let before = frames[i]; rotate = frames[i + 1]; x = frames[i + 2]; y = frames[i + 3]; let t = (time - before) / (frames[i + 4] - before); rotate += (frames[i + 4 + 1] - rotate) * t; x += (frames[i + 4 + 2] - x) * t; y += (frames[i + 4 + 3] - y) * t; break; case 1: rotate = frames[i + 1]; x = frames[i + 2]; y = frames[i + 3]; break; default: rotate = this.getBezierValue(time, i, 1, curveType - 2); x = this.getBezierValue(time, i, 2, curveType + 18 - 2); y = this.getBezierValue(time, i, 3, curveType + 18 * 2 - 2); } if (blend == 0) { let data = constraint.data; constraint.mixRotate = data.mixRotate + (rotate - data.mixRotate) * alpha; constraint.mixX = data.mixX + (x - data.mixX) * alpha; constraint.mixY = data.mixY + (y - data.mixY) * alpha; } else { constraint.mixRotate += (rotate - constraint.mixRotate) * alpha; constraint.mixX += (x - constraint.mixX) * alpha; constraint.mixY += (y - constraint.mixY) * alpha; } } }; // spine-core/src/AnimationState.ts var AnimationState = class { constructor(data) { this.tracks = new Array(); this.timeScale = 1; this.unkeyedState = 0; this.events = new Array(); this.listeners = new Array(); this.queue = new EventQueue(this); this.propertyIDs = new StringSet(); this.animationsChanged = false; this.trackEntryPool = new Pool(() => new TrackEntry()); this.data = data; } static emptyAnimation() { if (!_emptyAnimation) _emptyAnimation = new Animation("", [], 0); return _emptyAnimation; } update(delta) { delta *= this.timeScale; let tracks = this.tracks; for (let i = 0, n = tracks.length; i < n; i++) { let current = tracks[i]; if (!current) continue; current.animationLast = current.nextAnimationLast; current.trackLast = current.nextTrackLast; let currentDelta = delta * current.timeScale; if (current.delay > 0) { current.delay -= currentDelta; if (current.delay > 0) continue; currentDelta = -current.delay; current.delay = 0; } let next = current.next; if (next) { let nextTime = current.trackLast - next.delay; if (nextTime >= 0) { next.delay = 0; next.trackTime += current.timeScale == 0 ? 0 : (nextTime / current.timeScale + delta) * next.timeScale; current.trackTime += currentDelta; this.setCurrent(i, next, true); while (next.mixingFrom) { next.mixTime += delta; next = next.mixingFrom; } continue; } } else if (current.trackLast >= current.trackEnd && !current.mixingFrom) { tracks[i] = null; this.queue.end(current); this.clearNext(current); continue; } if (current.mixingFrom && this.updateMixingFrom(current, delta)) { let from = current.mixingFrom; current.mixingFrom = null; if (from) from.mixingTo = null; while (from) { this.queue.end(from); from = from.mixingFrom; } } current.trackTime += currentDelta; } this.queue.drain(); } updateMixingFrom(to, delta) { let from = to.mixingFrom; if (!from) return true; let finished = this.updateMixingFrom(from, delta); from.animationLast = from.nextAnimationLast; from.trackLast = from.nextTrackLast; if (to.mixTime > 0 && to.mixTime >= to.mixDuration) { if (from.totalAlpha == 0 || to.mixDuration == 0) { to.mixingFrom = from.mixingFrom; if (from.mixingFrom) from.mixingFrom.mixingTo = to; to.interruptAlpha = from.interruptAlpha; this.queue.end(from); } return finished; } from.trackTime += delta * from.timeScale; to.mixTime += delta; return false; } apply(skeleton) { if (!skeleton) throw new Error("skeleton cannot be null."); if (this.animationsChanged) this._animationsChanged(); let events = this.events; let tracks = this.tracks; let applied = false; for (let i2 = 0, n2 = tracks.length; i2 < n2; i2++) { let current = tracks[i2]; if (!current || current.delay > 0) continue; applied = true; let blend = i2 == 0 ? MixBlend.first : current.mixBlend; let mix = current.alpha; if (current.mixingFrom) mix *= this.applyMixingFrom(current, skeleton, blend); else if (current.trackTime >= current.trackEnd && !current.next) mix = 0; let animationLast = current.animationLast, animationTime = current.getAnimationTime(), applyTime = animationTime; let applyEvents = events; if (current.reverse) { applyTime = current.animation.duration - applyTime; applyEvents = null; } let timelines = current.animation.timelines; let timelineCount = timelines.length; if (i2 == 0 && mix == 1 || blend == MixBlend.add) { for (let ii = 0; ii < timelineCount; ii++) { Utils.webkit602BugfixHelper(mix, blend); var timeline = timelines[ii]; if (timeline instanceof AttachmentTimeline) this.applyAttachmentTimeline(timeline, skeleton, applyTime, blend, true); else timeline.apply(skeleton, animationLast, applyTime, applyEvents, mix, blend, MixDirection.mixIn); } } else { let timelineMode = current.timelineMode; let firstFrame = current.timelinesRotation.length != timelineCount << 1; if (firstFrame) current.timelinesRotation.length = timelineCount << 1; for (let ii = 0; ii < timelineCount; ii++) { let timeline2 = timelines[ii]; let timelineBlend = timelineMode[ii] == SUBSEQUENT ? blend : MixBlend.setup; if (timeline2 instanceof RotateTimeline) { this.applyRotateTimeline(timeline2, skeleton, applyTime, mix, timelineBlend, current.timelinesRotation, ii << 1, firstFrame); } else if (timeline2 instanceof AttachmentTimeline) { this.applyAttachmentTimeline(timeline2, skeleton, applyTime, blend, true); } else { Utils.webkit602BugfixHelper(mix, blend); timeline2.apply(skeleton, animationLast, applyTime, applyEvents, mix, timelineBlend, MixDirection.mixIn); } } } this.queueEvents(current, animationTime); events.length = 0; current.nextAnimationLast = animationTime; current.nextTrackLast = current.trackTime; } var setupState = this.unkeyedState + SETUP; var slots = skeleton.slots; for (var i = 0, n = skeleton.slots.length; i < n; i++) { var slot = slots[i]; if (slot.attachmentState == setupState) { var attachmentName = slot.data.attachmentName; slot.setAttachment(!attachmentName ? null : skeleton.getAttachment(slot.data.index, attachmentName)); } } this.unkeyedState += 2; this.queue.drain(); return applied; } applyMixingFrom(to, skeleton, blend) { let from = to.mixingFrom; if (from.mixingFrom) this.applyMixingFrom(from, skeleton, blend); let mix = 0; if (to.mixDuration == 0) { mix = 1; if (blend == MixBlend.first) blend = MixBlend.setup; } else { mix = to.mixTime / to.mixDuration; if (mix > 1) mix = 1; if (blend != MixBlend.first) blend = from.mixBlend; } let attachments = mix < from.attachmentThreshold, drawOrder = mix < from.drawOrderThreshold; let timelines = from.animation.timelines; let timelineCount = timelines.length; let alphaHold = from.alpha * to.interruptAlpha, alphaMix = alphaHold * (1 - mix); let animationLast = from.animationLast, animationTime = from.getAnimationTime(), applyTime = animationTime; let events = null; if (from.reverse) applyTime = from.animation.duration - applyTime; else if (mix < from.eventThreshold) events = this.events; if (blend == MixBlend.add) { for (let i = 0; i < timelineCount; i++) timelines[i].apply(skeleton, animationLast, applyTime, events, alphaMix, blend, MixDirection.mixOut); } else { let timelineMode = from.timelineMode; let timelineHoldMix = from.timelineHoldMix; let firstFrame = from.timelinesRotation.length != timelineCount << 1; if (firstFrame) from.timelinesRotation.length = timelineCount << 1; from.totalAlpha = 0; for (let i = 0; i < timelineCount; i++) { let timeline = timelines[i]; let direction = MixDirection.mixOut; let timelineBlend; let alpha = 0; switch (timelineMode[i]) { case SUBSEQUENT: if (!drawOrder && timeline instanceof DrawOrderTimeline) continue; timelineBlend = blend; alpha = alphaMix; break; case FIRST: timelineBlend = MixBlend.setup; alpha = alphaMix; break; case HOLD_SUBSEQUENT: timelineBlend = blend; alpha = alphaHold; break; case HOLD_FIRST: timelineBlend = MixBlend.setup; alpha = alphaHold; break; default: timelineBlend = MixBlend.setup; let holdMix = timelineHoldMix[i]; alpha = alphaHold * Math.max(0, 1 - holdMix.mixTime / holdMix.mixDuration); break; } from.totalAlpha += alpha; if (timeline instanceof RotateTimeline) this.applyRotateTimeline(timeline, skeleton, applyTime, alpha, timelineBlend, from.timelinesRotation, i << 1, firstFrame); else if (timeline instanceof AttachmentTimeline) this.applyAttachmentTimeline(timeline, skeleton, applyTime, timelineBlend, attachments); else { Utils.webkit602BugfixHelper(alpha, blend); if (drawOrder && timeline instanceof DrawOrderTimeline && timelineBlend == MixBlend.setup) direction = MixDirection.mixIn; timeline.apply(skeleton, animationLast, applyTime, events, alpha, timelineBlend, direction); } } } if (to.mixDuration > 0) this.queueEvents(from, animationTime); this.events.length = 0; from.nextAnimationLast = animationTime; from.nextTrackLast = from.trackTime; return mix; } applyAttachmentTimeline(timeline, skeleton, time, blend, attachments) { var slot = skeleton.slots[timeline.slotIndex]; if (!slot.bone.active) return; if (time < timeline.frames[0]) { if (blend == MixBlend.setup || blend == MixBlend.first) this.setAttachment(skeleton, slot, slot.data.attachmentName, attachments); } else this.setAttachment(skeleton, slot, timeline.attachmentNames[Timeline.search1(timeline.frames, time)], attachments); if (slot.attachmentState <= this.unkeyedState) slot.attachmentState = this.unkeyedState + SETUP; } setAttachment(skeleton, slot, attachmentName, attachments) { slot.setAttachment(!attachmentName ? null : skeleton.getAttachment(slot.data.index, attachmentName)); if (attachments) slot.attachmentState = this.unkeyedState + CURRENT; } applyRotateTimeline(timeline, skeleton, time, alpha, blend, timelinesRotation, i, firstFrame) { if (firstFrame) timelinesRotation[i] = 0; if (alpha == 1) { timeline.apply(skeleton, 0, time, null, 1, blend, MixDirection.mixIn); return; } let bone = skeleton.bones[timeline.boneIndex]; if (!bone.active) return; let frames = timeline.frames; let r1 = 0, r2 = 0; if (time < frames[0]) { switch (blend) { case MixBlend.setup: bone.rotation = bone.data.rotation; default: return; case MixBlend.first: r1 = bone.rotation; r2 = bone.data.rotation; } } else { r1 = blend == MixBlend.setup ? bone.data.rotation : bone.rotation; r2 = bone.data.rotation + timeline.getCurveValue(time); } let total = 0, diff = r2 - r1; diff -= (16384 - (16384.499999999996 - diff / 360 | 0)) * 360; if (diff == 0) { total = timelinesRotation[i]; } else { let lastTotal = 0, lastDiff = 0; if (firstFrame) { lastTotal = 0; lastDiff = diff; } else { lastTotal = timelinesRotation[i]; lastDiff = timelinesRotation[i + 1]; } let current = diff > 0, dir = lastTotal >= 0; if (MathUtils.signum(lastDiff) != MathUtils.signum(diff) && Math.abs(lastDiff) <= 90) { if (Math.abs(lastTotal) > 180) lastTotal += 360 * MathUtils.signum(lastTotal); dir = current; } total = diff + lastTotal - lastTotal % 360; if (dir != current) total += 360 * MathUtils.signum(lastTotal); timelinesRotation[i] = total; } timelinesRotation[i + 1] = diff; bone.rotation = r1 + total * alpha; } queueEvents(entry, animationTime) { let animationStart = entry.animationStart, animationEnd = entry.animationEnd; let duration = animationEnd - animationStart; let trackLastWrapped = entry.trackLast % duration; let events = this.events; let i = 0, n = events.length; for (; i < n; i++) { let event = events[i]; if (event.time < trackLastWrapped) break; if (event.time > animationEnd) continue; this.queue.event(entry, event); } let complete = false; if (entry.loop) complete = duration == 0 || trackLastWrapped > entry.trackTime % duration; else complete = animationTime >= animationEnd && entry.animationLast < animationEnd; if (complete) this.queue.complete(entry); for (; i < n; i++) { let event = events[i]; if (event.time < animationStart) continue; this.queue.event(entry, event); } } clearTracks() { let oldDrainDisabled = this.queue.drainDisabled; this.queue.drainDisabled = true; for (let i = 0, n = this.tracks.length; i < n; i++) this.clearTrack(i); this.tracks.length = 0; this.queue.drainDisabled = oldDrainDisabled; this.queue.drain(); } clearTrack(trackIndex) { if (trackIndex >= this.tracks.length) return; let current = this.tracks[trackIndex]; if (!current) return; this.queue.end(current); this.clearNext(current); let entry = current; while (true) { let from = entry.mixingFrom; if (!from) break; this.queue.end(from); entry.mixingFrom = null; entry.mixingTo = null; entry = from; } this.tracks[current.trackIndex] = null; this.queue.drain(); } setCurrent(index, current, interrupt) { let from = this.expandToIndex(index); this.tracks[index] = current; current.previous = null; if (from) { if (interrupt) this.queue.interrupt(from); current.mixingFrom = from; from.mixingTo = current; current.mixTime = 0; if (from.mixingFrom && from.mixDuration > 0) current.interruptAlpha *= Math.min(1, from.mixTime / from.mixDuration); from.timelinesRotation.length = 0; } this.queue.start(current); } setAnimation(trackIndex, animationName, loop = false) { let animation = this.data.skeletonData.findAnimation(animationName); if (!animation) throw new Error("Animation not found: " + animationName); return this.setAnimationWith(trackIndex, animation, loop); } setAnimationWith(trackIndex, animation, loop = false) { if (!animation) throw new Error("animation cannot be null."); let interrupt = true; let current = this.expandToIndex(trackIndex); if (current) { if (current.nextTrackLast == -1) { this.tracks[trackIndex] = current.mixingFrom; this.queue.interrupt(current); this.queue.end(current); this.clearNext(current); current = current.mixingFrom; interrupt = false; } else this.clearNext(current); } let entry = this.trackEntry(trackIndex, animation, loop, current); this.setCurrent(trackIndex, entry, interrupt); this.queue.drain(); return entry; } addAnimation(trackIndex, animationName, loop = false, delay = 0) { let animation = this.data.skeletonData.findAnimation(animationName); if (!animation) throw new Error("Animation not found: " + animationName); return this.addAnimationWith(trackIndex, animation, loop, delay); } addAnimationWith(trackIndex, animation, loop = false, delay = 0) { if (!animation) throw new Error("animation cannot be null."); let last = this.expandToIndex(trackIndex); if (last) { while (last.next) last = last.next; } let entry = this.trackEntry(trackIndex, animation, loop, last); if (!last) { this.setCurrent(trackIndex, entry, true); this.queue.drain(); } else { last.next = entry; entry.previous = last; if (delay <= 0) delay += last.getTrackComplete() - entry.mixDuration; } entry.delay = delay; return entry; } setEmptyAnimation(trackIndex, mixDuration = 0) { let entry = this.setAnimationWith(trackIndex, AnimationState.emptyAnimation(), false); entry.mixDuration = mixDuration; entry.trackEnd = mixDuration; return entry; } addEmptyAnimation(trackIndex, mixDuration = 0, delay = 0) { let entry = this.addAnimationWith(trackIndex, AnimationState.emptyAnimation(), false, delay); if (delay <= 0) entry.delay += entry.mixDuration - mixDuration; entry.mixDuration = mixDuration; entry.trackEnd = mixDuration; return entry; } setEmptyAnimations(mixDuration = 0) { let oldDrainDisabled = this.queue.drainDisabled; this.queue.drainDisabled = true; for (let i = 0, n = this.tracks.length; i < n; i++) { let current = this.tracks[i]; if (current) this.setEmptyAnimation(current.trackIndex, mixDuration); } this.queue.drainDisabled = oldDrainDisabled; this.queue.drain(); } expandToIndex(index) { if (index < this.tracks.length) return this.tracks[index]; Utils.ensureArrayCapacity(this.tracks, index + 1, null); this.tracks.length = index + 1; return null; } trackEntry(trackIndex, animation, loop, last) { let entry = this.trackEntryPool.obtain(); entry.trackIndex = trackIndex; entry.animation = animation; entry.loop = loop; entry.holdPrevious = false; entry.eventThreshold = 0; entry.attachmentThreshold = 0; entry.drawOrderThreshold = 0; entry.animationStart = 0; entry.animationEnd = animation.duration; entry.animationLast = -1; entry.nextAnimationLast = -1; entry.delay = 0; entry.trackTime = 0; entry.trackLast = -1; entry.nextTrackLast = -1; entry.trackEnd = Number.MAX_VALUE; entry.timeScale = 1; entry.alpha = 1; entry.interruptAlpha = 1; entry.mixTime = 0; entry.mixDuration = !last ? 0 : this.data.getMix(last.animation, animation); entry.mixBlend = MixBlend.replace; return entry; } clearNext(entry) { let next = entry.next; while (next) { this.queue.dispose(next); next = next.next; } entry.next = null; } _animationsChanged() { this.animationsChanged = false; this.propertyIDs.clear(); let tracks = this.tracks; for (let i = 0, n = tracks.length; i < n; i++) { let entry = tracks[i]; if (!entry) continue; while (entry.mixingFrom) entry = entry.mixingFrom; do { if (!entry.mixingTo || entry.mixBlend != MixBlend.add) this.computeHold(entry); entry = entry.mixingTo; } while (entry); } } computeHold(entry) { let to = entry.mixingTo; let timelines = entry.animation.timelines; let timelinesCount = entry.animation.timelines.length; let timelineMode = entry.timelineMode; timelineMode.length = timelinesCount; let timelineHoldMix = entry.timelineHoldMix; timelineHoldMix.length = 0; let propertyIDs = this.propertyIDs; if (to && to.holdPrevious) { for (let i = 0; i < timelinesCount; i++) timelineMode[i] = propertyIDs.addAll(timelines[i].getPropertyIds()) ? HOLD_FIRST : HOLD_SUBSEQUENT; return; } outer: for (let i = 0; i < timelinesCount; i++) { let timeline = timelines[i]; let ids = timeline.getPropertyIds(); if (!propertyIDs.addAll(ids)) timelineMode[i] = SUBSEQUENT; else if (!to || timeline instanceof AttachmentTimeline || timeline instanceof DrawOrderTimeline || timeline instanceof EventTimeline || !to.animation.hasTimeline(ids)) { timelineMode[i] = FIRST; } else { for (let next = to.mixingTo; next; next = next.mixingTo) { if (next.animation.hasTimeline(ids)) continue; if (entry.mixDuration > 0) { timelineMode[i] = HOLD_MIX; timelineHoldMix[i] = next; continue outer; } break; } timelineMode[i] = HOLD_FIRST; } } } getCurrent(trackIndex) { if (trackIndex >= this.tracks.length) return null; return this.tracks[trackIndex]; } addListener(listener) { if (!listener) throw new Error("listener cannot be null."); this.listeners.push(listener); } removeListener(listener) { let index = this.listeners.indexOf(listener); if (index >= 0) this.listeners.splice(index, 1); } clearListeners() { this.listeners.length = 0; } clearListenerNotifications() { this.queue.clear(); } }; var TrackEntry = class { constructor() { this.mixBlend = MixBlend.replace; this.timelineMode = new Array(); this.timelineHoldMix = new Array(); this.timelinesRotation = new Array(); } reset() { this.next = null; this.previous = null; this.mixingFrom = null; this.mixingTo = null; this.animation = null; this.listener = null; this.timelineMode.length = 0; this.timelineHoldMix.length = 0; this.timelinesRotation.length = 0; } getAnimationTime() { if (this.loop) { let duration = this.animationEnd - this.animationStart; if (duration == 0) return this.animationStart; return this.trackTime % duration + this.animationStart; } return Math.min(this.trackTime + this.animationStart, this.animationEnd); } setAnimationLast(animationLast) { this.animationLast = animationLast; this.nextAnimationLast = animationLast; } isComplete() { return this.trackTime >= this.animationEnd - this.animationStart; } resetRotationDirections() { this.timelinesRotation.length = 0; } getTrackComplete() { let duration = this.animationEnd - this.animationStart; if (duration != 0) { if (this.loop) return duration * (1 + (this.trackTime / duration | 0)); if (this.trackTime < duration) return duration; } return this.trackTime; } }; var EventQueue = class { constructor(animState) { this.objects = []; this.drainDisabled = false; this.animState = animState; } start(entry) { this.objects.push(EventType.start); this.objects.push(entry); this.animState.animationsChanged = true; } interrupt(entry) { this.objects.push(EventType.interrupt); this.objects.push(entry); } end(entry) { this.objects.push(EventType.end); this.objects.push(entry); this.animState.animationsChanged = true; } dispose(entry) { this.objects.push(EventType.dispose); this.objects.push(entry); } complete(entry) { this.objects.push(EventType.complete); this.objects.push(entry); } event(entry, event) { this.objects.push(EventType.event); this.objects.push(entry); this.objects.push(event); } drain() { if (this.drainDisabled) return; this.drainDisabled = true; let objects = this.objects; let listeners = this.animState.listeners; for (let i = 0; i < objects.length; i += 2) { let type = objects[i]; let entry = objects[i + 1]; switch (type) { case EventType.start: if (entry.listener && entry.listener.start) entry.listener.start(entry); for (let ii = 0; ii < listeners.length; ii++) if (listeners[ii].start) listeners[ii].start(entry); break; case EventType.interrupt: if (entry.listener && entry.listener.interrupt) entry.listener.interrupt(entry); for (let ii = 0; ii < listeners.length; ii++) if (listeners[ii].interrupt) listeners[ii].interrupt(entry); break; case EventType.end: if (entry.listener && entry.listener.end) entry.listener.end(entry); for (let ii = 0; ii < listeners.length; ii++) if (listeners[ii].end) listeners[ii].end(entry); case EventType.dispose: if (entry.listener && entry.listener.dispose) entry.listener.dispose(entry); for (let ii = 0; ii < listeners.length; ii++) if (listeners[ii].dispose) listeners[ii].dispose(entry); this.animState.trackEntryPool.free(entry); break; case EventType.complete: if (entry.listener && entry.listener.complete) entry.listener.complete(entry); for (let ii = 0; ii < listeners.length; ii++) if (listeners[ii].complete) listeners[ii].complete(entry); break; case EventType.event: let event = objects[i++ + 2]; if (entry.listener && entry.listener.event) entry.listener.event(entry, event); for (let ii = 0; ii < listeners.length; ii++) if (listeners[ii].event) listeners[ii].event(entry, event); break; } } this.clear(); this.drainDisabled = false; } clear() { this.objects.length = 0; } }; var EventType; (function(EventType2) { EventType2[EventType2["start"] = 0] = "start"; EventType2[EventType2["interrupt"] = 1] = "interrupt"; EventType2[EventType2["end"] = 2] = "end"; EventType2[EventType2["dispose"] = 3] = "dispose"; EventType2[EventType2["complete"] = 4] = "complete"; EventType2[EventType2["event"] = 5] = "event"; })(EventType || (EventType = {})); var AnimationStateAdapter = class { start(entry) { } interrupt(entry) { } end(entry) { } dispose(entry) { } complete(entry) { } event(entry, event) { } }; var SUBSEQUENT = 0; var FIRST = 1; var HOLD_SUBSEQUENT = 2; var HOLD_FIRST = 3; var HOLD_MIX = 4; var SETUP = 1; var CURRENT = 2; var _emptyAnimation = null; // spine-core/src/AnimationStateData.ts var AnimationStateData = class { constructor(skeletonData) { this.animationToMixTime = {}; this.defaultMix = 0; if (!skeletonData) throw new Error("skeletonData cannot be null."); this.skeletonData = skeletonData; } setMix(fromName, toName, duration) { let from = this.skeletonData.findAnimation(fromName); if (!from) throw new Error("Animation not found: " + fromName); let to = this.skeletonData.findAnimation(toName); if (!to) throw new Error("Animation not found: " + toName); this.setMixWith(from, to, duration); } setMixWith(from, to, duration) { if (!from) throw new Error("from cannot be null."); if (!to) throw new Error("to cannot be null."); let key = from.name + "." + to.name; this.animationToMixTime[key] = duration; } getMix(from, to) { let key = from.name + "." + to.name; let value = this.animationToMixTime[key]; return value === void 0 ? this.defaultMix : value; } }; // spine-core/src/attachments/BoundingBoxAttachment.ts var BoundingBoxAttachment = class extends VertexAttachment { constructor(name) { super(name); this.color = new Color(1, 1, 1, 1); } copy() { let copy = new BoundingBoxAttachment(this.name); this.copyTo(copy); copy.color.setFromColor(this.color); return copy; } }; // spine-core/src/attachments/ClippingAttachment.ts var ClippingAttachment = class extends VertexAttachment { constructor(name) { super(name); this.color = new Color(0.2275, 0.2275, 0.8078, 1); } copy() { let copy = new ClippingAttachment(this.name); this.copyTo(copy); copy.endSlot = this.endSlot; copy.color.setFromColor(this.color); return copy; } }; // spine-core/src/Texture.ts var Texture = class { constructor(image) { this._image = image; } getImage() { return this._image; } }; var TextureFilter; (function(TextureFilter3) { TextureFilter3[TextureFilter3["Nearest"] = 9728] = "Nearest"; TextureFilter3[TextureFilter3["Linear"] = 9729] = "Linear"; TextureFilter3[TextureFilter3["MipMap"] = 9987] = "MipMap"; TextureFilter3[TextureFilter3["MipMapNearestNearest"] = 9984] = "MipMapNearestNearest"; TextureFilter3[TextureFilter3["MipMapLinearNearest"] = 9985] = "MipMapLinearNearest"; TextureFilter3[TextureFilter3["MipMapNearestLinear"] = 9986] = "MipMapNearestLinear"; TextureFilter3[TextureFilter3["MipMapLinearLinear"] = 9987] = "MipMapLinearLinear"; })(TextureFilter || (TextureFilter = {})); var TextureWrap; (function(TextureWrap3) { TextureWrap3[TextureWrap3["MirroredRepeat"] = 33648] = "MirroredRepeat"; TextureWrap3[TextureWrap3["ClampToEdge"] = 33071] = "ClampToEdge"; TextureWrap3[TextureWrap3["Repeat"] = 10497] = "Repeat"; })(TextureWrap || (TextureWrap = {})); var TextureRegion = class { constructor() { this.u = 0; this.v = 0; this.u2 = 0; this.v2 = 0; this.width = 0; this.height = 0; this.degrees = 0; this.offsetX = 0; this.offsetY = 0; this.originalWidth = 0; this.originalHeight = 0; } }; var FakeTexture = class extends Texture { setFilters(minFilter, magFilter) { } setWraps(uWrap, vWrap) { } dispose() { } }; // spine-core/src/TextureAtlas.ts var TextureAtlas = class { constructor(atlasText) { this.pages = new Array(); this.regions = new Array(); let reader = new TextureAtlasReader(atlasText); let entry = new Array(4); let page = null; let region = null; let pageFields = {}; pageFields["size"] = () => { page.width = parseInt(entry[1]); page.height = parseInt(entry[2]); }; pageFields["format"] = () => { }; pageFields["filter"] = () => { page.minFilter = Utils.enumValue(TextureFilter, entry[1]); page.magFilter = Utils.enumValue(TextureFilter, entry[2]); }; pageFields["repeat"] = () => { if (entry[1].indexOf("x") != -1) page.uWrap = TextureWrap.Repeat; if (entry[1].indexOf("y") != -1) page.vWrap = TextureWrap.Repeat; }; pageFields["pma"] = () => { page.pma = entry[1] == "true"; }; var regionFields = {}; regionFields["xy"] = () => { region.x = parseInt(entry[1]); region.y = parseInt(entry[2]); }; regionFields["size"] = () => { region.width = parseInt(entry[1]); region.height = parseInt(entry[2]); }; regionFields["bounds"] = () => { region.x = parseInt(entry[1]); region.y = parseInt(entry[2]); region.width = parseInt(entry[3]); region.height = parseInt(entry[4]); }; regionFields["offset"] = () => { region.offsetX = parseInt(entry[1]); region.offsetY = parseInt(entry[2]); }; regionFields["orig"] = () => { region.originalWidth = parseInt(entry[1]); region.originalHeight = parseInt(entry[2]); }; regionFields["offsets"] = () => { region.offsetX = parseInt(entry[1]); region.offsetY = parseInt(entry[2]); region.originalWidth = parseInt(entry[3]); region.originalHeight = parseInt(entry[4]); }; regionFields["rotate"] = () => { let value = entry[1]; if (value == "true") region.degrees = 90; else if (value != "false") region.degrees = parseInt(value); }; regionFields["index"] = () => { region.index = parseInt(entry[1]); }; let line = reader.readLine(); while (line && line.trim().length == 0) line = reader.readLine(); while (true) { if (!line || line.trim().length == 0) break; if (reader.readEntry(entry, line) == 0) break; line = reader.readLine(); } let names = null; let values = null; while (true) { if (line === null) break; if (line.trim().length == 0) { page = null; line = reader.readLine(); } else if (!page) { page = new TextureAtlasPage(); page.name = line.trim(); while (true) { if (reader.readEntry(entry, line = reader.readLine()) == 0) break; let field = pageFields[entry[0]]; if (field) field(); } this.pages.push(page); } else { region = new TextureAtlasRegion(); region.page = page; region.name = line; while (true) { let count = reader.readEntry(entry, line = reader.readLine()); if (count == 0) break; let field = regionFields[entry[0]]; if (field) field(); else { if (!names) { names = []; values = []; } names.push(entry[0]); let entryValues = []; for (let i = 0; i < count; i++) entryValues.push(parseInt(entry[i + 1])); values.push(entryValues); } } if (region.originalWidth == 0 && region.originalHeight == 0) { region.originalWidth = region.width; region.originalHeight = region.height; } if (names && names.length > 0) { region.names = names; region.values = values; names = null; values = null; } region.u = region.x / page.width; region.v = region.y / page.height; if (region.degrees == 90) { region.u2 = (region.x + region.height) / page.width; region.v2 = (region.y + region.width) / page.height; } else { region.u2 = (region.x + region.width) / page.width; region.v2 = (region.y + region.height) / page.height; } this.regions.push(region); } } } findRegion(name) { for (let i = 0; i < this.regions.length; i++) { if (this.regions[i].name == name) { return this.regions[i]; } } return null; } setTextures(assetManager, pathPrefix = "") { for (let page of this.pages) page.setTexture(assetManager.get(pathPrefix + page.name)); } dispose() { for (let i = 0; i < this.pages.length; i++) { this.pages[i].texture.dispose(); } } }; var TextureAtlasReader = class { constructor(text) { this.index = 0; this.lines = text.split(/\r\n|\r|\n/); } readLine() { if (this.index >= this.lines.length) return null; return this.lines[this.index++]; } readEntry(entry, line) { if (!line) return 0; line = line.trim(); if (line.length == 0) return 0; let colon = line.indexOf(":"); if (colon == -1) return 0; entry[0] = line.substr(0, colon).trim(); for (let i = 1, lastMatch = colon + 1; ; i++) { let comma = line.indexOf(",", lastMatch); if (comma == -1) { entry[i] = line.substr(lastMatch).trim(); return i; } entry[i] = line.substr(lastMatch, comma - lastMatch).trim(); lastMatch = comma + 1; if (i == 4) return 4; } } }; var TextureAtlasPage = class { constructor() { this.minFilter = TextureFilter.Nearest; this.magFilter = TextureFilter.Nearest; this.uWrap = TextureWrap.ClampToEdge; this.vWrap = TextureWrap.ClampToEdge; } setTexture(texture) { this.texture = texture; texture.setFilters(this.minFilter, this.magFilter); texture.setWraps(this.uWrap, this.vWrap); } }; var TextureAtlasRegion = class extends TextureRegion { }; // spine-core/src/attachments/MeshAttachment.ts var MeshAttachment = class extends VertexAttachment { constructor(name) { super(name); this.color = new Color(1, 1, 1, 1); this.tempColor = new Color(0, 0, 0, 0); } updateUVs() { let regionUVs = this.regionUVs; if (!this.uvs || this.uvs.length != regionUVs.length) this.uvs = Utils.newFloatArray(regionUVs.length); let uvs = this.uvs; let n = this.uvs.length; let u = this.region.u, v = this.region.v, width = 0, height = 0; if (this.region instanceof TextureAtlasRegion) { let region = this.region, image = region.page.texture.getImage(); let textureWidth = image.width, textureHeight = image.height; switch (region.degrees) { case 90: u -= (region.originalHeight - region.offsetY - region.height) / textureWidth; v -= (region.originalWidth - region.offsetX - region.width) / textureHeight; width = region.originalHeight / textureWidth; height = region.originalWidth / textureHeight; for (let i = 0; i < n; i += 2) { uvs[i] = u + regionUVs[i + 1] * width; uvs[i + 1] = v + (1 - regionUVs[i]) * height; } return; case 180: u -= (region.originalWidth - region.offsetX - region.width) / textureWidth; v -= region.offsetY / textureHeight; width = region.originalWidth / textureWidth; height = region.originalHeight / textureHeight; for (let i = 0; i < n; i += 2) { uvs[i] = u + (1 - regionUVs[i]) * width; uvs[i + 1] = v + (1 - regionUVs[i + 1]) * height; } return; case 270: u -= region.offsetY / textureWidth; v -= region.offsetX / textureHeight; width = region.originalHeight / textureWidth; height = region.originalWidth / textureHeight; for (let i = 0; i < n; i += 2) { uvs[i] = u + (1 - regionUVs[i + 1]) * width; uvs[i + 1] = v + regionUVs[i] * height; } return; } u -= region.offsetX / textureWidth; v -= (region.originalHeight - region.offsetY - region.height) / textureHeight; width = region.originalWidth / textureWidth; height = region.originalHeight / textureHeight; } else if (!this.region) { u = v = 0; width = height = 1; } else { width = this.region.u2 - u; height = this.region.v2 - v; } for (let i = 0; i < n; i += 2) { uvs[i] = u + regionUVs[i] * width; uvs[i + 1] = v + regionUVs[i + 1] * height; } } getParentMesh() { return this.parentMesh; } setParentMesh(parentMesh) { this.parentMesh = parentMesh; if (parentMesh) { this.bones = parentMesh.bones; this.vertices = parentMesh.vertices; this.worldVerticesLength = parentMesh.worldVerticesLength; this.regionUVs = parentMesh.regionUVs; this.triangles = parentMesh.triangles; this.hullLength = parentMesh.hullLength; this.worldVerticesLength = parentMesh.worldVerticesLength; } } copy() { if (this.parentMesh) return this.newLinkedMesh(); let copy = new MeshAttachment(this.name); copy.region = this.region; copy.path = this.path; copy.color.setFromColor(this.color); this.copyTo(copy); copy.regionUVs = new Array(this.regionUVs.length); Utils.arrayCopy(this.regionUVs, 0, copy.regionUVs, 0, this.regionUVs.length); copy.uvs = new Array(this.uvs.length); Utils.arrayCopy(this.uvs, 0, copy.uvs, 0, this.uvs.length); copy.triangles = new Array(this.triangles.length); Utils.arrayCopy(this.triangles, 0, copy.triangles, 0, this.triangles.length); copy.hullLength = this.hullLength; if (this.edges) { copy.edges = new Array(this.edges.length); Utils.arrayCopy(this.edges, 0, copy.edges, 0, this.edges.length); } copy.width = this.width; copy.height = this.height; return copy; } newLinkedMesh() { let copy = new MeshAttachment(this.name); copy.region = this.region; copy.path = this.path; copy.color.setFromColor(this.color); copy.deformAttachment = this.deformAttachment; copy.setParentMesh(this.parentMesh ? this.parentMesh : this); copy.updateUVs(); return copy; } }; // spine-core/src/attachments/PathAttachment.ts var PathAttachment = class extends VertexAttachment { constructor(name) { super(name); this.closed = false; this.constantSpeed = false; this.color = new Color(1, 1, 1, 1); } copy() { let copy = new PathAttachment(this.name); this.copyTo(copy); copy.lengths = new Array(this.lengths.length); Utils.arrayCopy(this.lengths, 0, copy.lengths, 0, this.lengths.length); copy.closed = closed; copy.constantSpeed = this.constantSpeed; copy.color.setFromColor(this.color); return copy; } }; // spine-core/src/attachments/PointAttachment.ts var PointAttachment = class extends VertexAttachment { constructor(name) { super(name); this.color = new Color(0.38, 0.94, 0, 1); } computeWorldPosition(bone, point) { point.x = this.x * bone.a + this.y * bone.b + bone.worldX; point.y = this.x * bone.c + this.y * bone.d + bone.worldY; return point; } computeWorldRotation(bone) { let cos = MathUtils.cosDeg(this.rotation), sin = MathUtils.sinDeg(this.rotation); let x = cos * bone.a + sin * bone.b; let y = cos * bone.c + sin * bone.d; return Math.atan2(y, x) * MathUtils.radDeg; } copy() { let copy = new PointAttachment(this.name); copy.x = this.x; copy.y = this.y; copy.rotation = this.rotation; copy.color.setFromColor(this.color); return copy; } }; // spine-core/src/attachments/RegionAttachment.ts var _RegionAttachment = class extends Attachment { constructor(name) { super(name); this.x = 0; this.y = 0; this.scaleX = 1; this.scaleY = 1; this.rotation = 0; this.width = 0; this.height = 0; this.color = new Color(1, 1, 1, 1); this.offset = Utils.newFloatArray(8); this.uvs = Utils.newFloatArray(8); this.tempColor = new Color(1, 1, 1, 1); } updateOffset() { let region = this.region; let regionScaleX = this.width / this.region.originalWidth * this.scaleX; let regionScaleY = this.height / this.region.originalHeight * this.scaleY; let localX = -this.width / 2 * this.scaleX + this.region.offsetX * regionScaleX; let localY = -this.height / 2 * this.scaleY + this.region.offsetY * regionScaleY; let localX2 = localX + this.region.width * regionScaleX; let localY2 = localY + this.region.height * regionScaleY; let radians = this.rotation * Math.PI / 180; let cos = Math.cos(radians); let sin = Math.sin(radians); let x = this.x, y = this.y; let localXCos = localX * cos + x; let localXSin = localX * sin; let localYCos = localY * cos + y; let localYSin = localY * sin; let localX2Cos = localX2 * cos + x; let localX2Sin = localX2 * sin; let localY2Cos = localY2 * cos + y; let localY2Sin = localY2 * sin; let offset = this.offset; offset[0] = localXCos - localYSin; offset[1] = localYCos + localXSin; offset[2] = localXCos - localY2Sin; offset[3] = localY2Cos + localXSin; offset[4] = localX2Cos - localY2Sin; offset[5] = localY2Cos + localX2Sin; offset[6] = localX2Cos - localYSin; offset[7] = localYCos + localX2Sin; } setRegion(region) { this.region = region; let uvs = this.uvs; if (region.degrees == 90) { uvs[2] = region.u; uvs[3] = region.v2; uvs[4] = region.u; uvs[5] = region.v; uvs[6] = region.u2; uvs[7] = region.v; uvs[0] = region.u2; uvs[1] = region.v2; } else { uvs[0] = region.u; uvs[1] = region.v2; uvs[2] = region.u; uvs[3] = region.v; uvs[4] = region.u2; uvs[5] = region.v; uvs[6] = region.u2; uvs[7] = region.v2; } } computeWorldVertices(bone, worldVertices, offset, stride) { let vertexOffset = this.offset; let x = bone.worldX, y = bone.worldY; let a = bone.a, b = bone.b, c = bone.c, d = bone.d; let offsetX = 0, offsetY = 0; offsetX = vertexOffset[0]; offsetY = vertexOffset[1]; worldVertices[offset] = offsetX * a + offsetY * b + x; worldVertices[offset + 1] = offsetX * c + offsetY * d + y; offset += stride; offsetX = vertexOffset[2]; offsetY = vertexOffset[3]; worldVertices[offset] = offsetX * a + offsetY * b + x; worldVertices[offset + 1] = offsetX * c + offsetY * d + y; offset += stride; offsetX = vertexOffset[4]; offsetY = vertexOffset[5]; worldVertices[offset] = offsetX * a + offsetY * b + x; worldVertices[offset + 1] = offsetX * c + offsetY * d + y; offset += stride; offsetX = vertexOffset[6]; offsetY = vertexOffset[7]; worldVertices[offset] = offsetX * a + offsetY * b + x; worldVertices[offset + 1] = offsetX * c + offsetY * d + y; } copy() { let copy = new _RegionAttachment(this.name); copy.region = this.region; copy.rendererObject = this.rendererObject; copy.path = this.path; copy.x = this.x; copy.y = this.y; copy.scaleX = this.scaleX; copy.scaleY = this.scaleY; copy.rotation = this.rotation; copy.width = this.width; copy.height = this.height; Utils.arrayCopy(this.uvs, 0, copy.uvs, 0, 8); Utils.arrayCopy(this.offset, 0, copy.offset, 0, 8); copy.color.setFromColor(this.color); return copy; } }; var RegionAttachment = _RegionAttachment; RegionAttachment.X1 = 0; RegionAttachment.Y1 = 1; RegionAttachment.C1R = 2; RegionAttachment.C1G = 3; RegionAttachment.C1B = 4; RegionAttachment.C1A = 5; RegionAttachment.U1 = 6; RegionAttachment.V1 = 7; RegionAttachment.X2 = 8; RegionAttachment.Y2 = 9; RegionAttachment.C2R = 10; RegionAttachment.C2G = 11; RegionAttachment.C2B = 12; RegionAttachment.C2A = 13; RegionAttachment.U2 = 14; RegionAttachment.V2 = 15; RegionAttachment.X3 = 16; RegionAttachment.Y3 = 17; RegionAttachment.C3R = 18; RegionAttachment.C3G = 19; RegionAttachment.C3B = 20; RegionAttachment.C3A = 21; RegionAttachment.U3 = 22; RegionAttachment.V3 = 23; RegionAttachment.X4 = 24; RegionAttachment.Y4 = 25; RegionAttachment.C4R = 26; RegionAttachment.C4G = 27; RegionAttachment.C4B = 28; RegionAttachment.C4A = 29; RegionAttachment.U4 = 30; RegionAttachment.V4 = 31; // spine-core/src/AtlasAttachmentLoader.ts var AtlasAttachmentLoader = class { constructor(atlas) { this.atlas = atlas; } newRegionAttachment(skin, name, path) { let region = this.atlas.findRegion(path); if (!region) throw new Error("Region not found in atlas: " + path + " (region attachment: " + name + ")"); region.renderObject = region; let attachment = new RegionAttachment(name); attachment.setRegion(region); return attachment; } newMeshAttachment(skin, name, path) { let region = this.atlas.findRegion(path); if (!region) throw new Error("Region not found in atlas: " + path + " (mesh attachment: " + name + ")"); region.renderObject = region; let attachment = new MeshAttachment(name); attachment.region = region; return attachment; } newBoundingBoxAttachment(skin, name) { return new BoundingBoxAttachment(name); } newPathAttachment(skin, name) { return new PathAttachment(name); } newPointAttachment(skin, name) { return new PointAttachment(name); } newClippingAttachment(skin, name) { return new ClippingAttachment(name); } }; // spine-core/src/BoneData.ts var BoneData = class { constructor(index, name, parent) { this.x = 0; this.y = 0; this.rotation = 0; this.scaleX = 1; this.scaleY = 1; this.shearX = 0; this.shearY = 0; this.transformMode = TransformMode.Normal; this.skinRequired = false; this.color = new Color(); if (index < 0) throw new Error("index must be >= 0."); if (!name) throw new Error("name cannot be null."); this.index = index; this.name = name; this.parent = parent; } }; var TransformMode; (function(TransformMode2) { TransformMode2[TransformMode2["Normal"] = 0] = "Normal"; TransformMode2[TransformMode2["OnlyTranslation"] = 1] = "OnlyTranslation"; TransformMode2[TransformMode2["NoRotationOrReflection"] = 2] = "NoRotationOrReflection"; TransformMode2[TransformMode2["NoScale"] = 3] = "NoScale"; TransformMode2[TransformMode2["NoScaleOrReflection"] = 4] = "NoScaleOrReflection"; })(TransformMode || (TransformMode = {})); // spine-core/src/Bone.ts var Bone = class { constructor(data, skeleton, parent) { this.children = new Array(); this.x = 0; this.y = 0; this.rotation = 0; this.scaleX = 0; this.scaleY = 0; this.shearX = 0; this.shearY = 0; this.ax = 0; this.ay = 0; this.arotation = 0; this.ascaleX = 0; this.ascaleY = 0; this.ashearX = 0; this.ashearY = 0; this.a = 0; this.b = 0; this.c = 0; this.d = 0; this.worldY = 0; this.worldX = 0; this.sorted = false; this.active = false; if (!data) throw new Error("data cannot be null."); if (!skeleton) throw new Error("skeleton cannot be null."); this.data = data; this.skeleton = skeleton; this.parent = parent; this.setToSetupPose(); } isActive() { return this.active; } update() { this.updateWorldTransformWith(this.ax, this.ay, this.arotation, this.ascaleX, this.ascaleY, this.ashearX, this.ashearY); } updateWorldTransform() { this.updateWorldTransformWith(this.x, this.y, this.rotation, this.scaleX, this.scaleY, this.shearX, this.shearY); } updateWorldTransformWith(x, y, rotation, scaleX, scaleY, shearX, shearY) { this.ax = x; this.ay = y; this.arotation = rotation; this.ascaleX = scaleX; this.ascaleY = scaleY; this.ashearX = shearX; this.ashearY = shearY; let parent = this.parent; if (!parent) { let skeleton = this.skeleton; let rotationY = rotation + 90 + shearY; let sx = skeleton.scaleX; let sy = skeleton.scaleY; this.a = MathUtils.cosDeg(rotation + shearX) * scaleX * sx; this.b = MathUtils.cosDeg(rotationY) * scaleY * sx; this.c = MathUtils.sinDeg(rotation + shearX) * scaleX * sy; this.d = MathUtils.sinDeg(rotationY) * scaleY * sy; this.worldX = x * sx + skeleton.x; this.worldY = y * sy + skeleton.y; return; } let pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d; this.worldX = pa * x + pb * y + parent.worldX; this.worldY = pc * x + pd * y + parent.worldY; switch (this.data.transformMode) { case TransformMode.Normal: { let rotationY = rotation + 90 + shearY; let la = MathUtils.cosDeg(rotation + shearX) * scaleX; let lb = MathUtils.cosDeg(rotationY) * scaleY; let lc = MathUtils.sinDeg(rotation + shearX) * scaleX; let ld = MathUtils.sinDeg(rotationY) * scaleY; this.a = pa * la + pb * lc; this.b = pa * lb + pb * ld; this.c = pc * la + pd * lc; this.d = pc * lb + pd * ld; return; } case TransformMode.OnlyTranslation: { let rotationY = rotation + 90 + shearY; this.a = MathUtils.cosDeg(rotation + shearX) * scaleX; this.b = MathUtils.cosDeg(rotationY) * scaleY; this.c = MathUtils.sinDeg(rotation + shearX) * scaleX; this.d = MathUtils.sinDeg(rotationY) * scaleY; break; } case TransformMode.NoRotationOrReflection: { let s = pa * pa + pc * pc; let prx = 0; if (s > 1e-4) { s = Math.abs(pa * pd - pb * pc) / s; pa /= this.skeleton.scaleX; pc /= this.skeleton.scaleY; pb = pc * s; pd = pa * s; prx = Math.atan2(pc, pa) * MathUtils.radDeg; } else { pa = 0; pc = 0; prx = 90 - Math.atan2(pd, pb) * MathUtils.radDeg; } let rx = rotation + shearX - prx; let ry = rotation + shearY - prx + 90; let la = MathUtils.cosDeg(rx) * scaleX; let lb = MathUtils.cosDeg(ry) * scaleY; let lc = MathUtils.sinDeg(rx) * scaleX; let ld = MathUtils.sinDeg(ry) * scaleY; this.a = pa * la - pb * lc; this.b = pa * lb - pb * ld; this.c = pc * la + pd * lc; this.d = pc * lb + pd * ld; break; } case TransformMode.NoScale: case TransformMode.NoScaleOrReflection: { let cos = MathUtils.cosDeg(rotation); let sin = MathUtils.sinDeg(rotation); let za = (pa * cos + pb * sin) / this.skeleton.scaleX; let zc = (pc * cos + pd * sin) / this.skeleton.scaleY; let s = Math.sqrt(za * za + zc * zc); if (s > 1e-5) s = 1 / s; za *= s; zc *= s; s = Math.sqrt(za * za + zc * zc); if (this.data.transformMode == TransformMode.NoScale && pa * pd - pb * pc < 0 != (this.skeleton.scaleX < 0 != this.skeleton.scaleY < 0)) s = -s; let r = Math.PI / 2 + Math.atan2(zc, za); let zb = Math.cos(r) * s; let zd = Math.sin(r) * s; let la = MathUtils.cosDeg(shearX) * scaleX; let lb = MathUtils.cosDeg(90 + shearY) * scaleY; let lc = MathUtils.sinDeg(shearX) * scaleX; let ld = MathUtils.sinDeg(90 + shearY) * scaleY; this.a = za * la + zb * lc; this.b = za * lb + zb * ld; this.c = zc * la + zd * lc; this.d = zc * lb + zd * ld; break; } } this.a *= this.skeleton.scaleX; this.b *= this.skeleton.scaleX; this.c *= this.skeleton.scaleY; this.d *= this.skeleton.scaleY; } setToSetupPose() { let data = this.data; this.x = data.x; this.y = data.y; this.rotation = data.rotation; this.scaleX = data.scaleX; this.scaleY = data.scaleY; this.shearX = data.shearX; this.shearY = data.shearY; } getWorldRotationX() { return Math.atan2(this.c, this.a) * MathUtils.radDeg; } getWorldRotationY() { return Math.atan2(this.d, this.b) * MathUtils.radDeg; } getWorldScaleX() { return Math.sqrt(this.a * this.a + this.c * this.c); } getWorldScaleY() { return Math.sqrt(this.b * this.b + this.d * this.d); } updateAppliedTransform() { let parent = this.parent; if (!parent) { this.ax = this.worldX; this.ay = this.worldY; this.arotation = Math.atan2(this.c, this.a) * MathUtils.radDeg; this.ascaleX = Math.sqrt(this.a * this.a + this.c * this.c); this.ascaleY = Math.sqrt(this.b * this.b + this.d * this.d); this.ashearX = 0; this.ashearY = Math.atan2(this.a * this.b + this.c * this.d, this.a * this.d - this.b * this.c) * MathUtils.radDeg; return; } let pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d; let pid = 1 / (pa * pd - pb * pc); let dx = this.worldX - parent.worldX, dy = this.worldY - parent.worldY; this.ax = dx * pd * pid - dy * pb * pid; this.ay = dy * pa * pid - dx * pc * pid; let ia = pid * pd; let id = pid * pa; let ib = pid * pb; let ic = pid * pc; let ra = ia * this.a - ib * this.c; let rb = ia * this.b - ib * this.d; let rc = id * this.c - ic * this.a; let rd = id * this.d - ic * this.b; this.ashearX = 0; this.ascaleX = Math.sqrt(ra * ra + rc * rc); if (this.ascaleX > 1e-4) { let det = ra * rd - rb * rc; this.ascaleY = det / this.ascaleX; this.ashearY = Math.atan2(ra * rb + rc * rd, det) * MathUtils.radDeg; this.arotation = Math.atan2(rc, ra) * MathUtils.radDeg; } else { this.ascaleX = 0; this.ascaleY = Math.sqrt(rb * rb + rd * rd); this.ashearY = 0; this.arotation = 90 - Math.atan2(rd, rb) * MathUtils.radDeg; } } worldToLocal(world) { let invDet = 1 / (this.a * this.d - this.b * this.c); let x = world.x - this.worldX, y = world.y - this.worldY; world.x = x * this.d * invDet - y * this.b * invDet; world.y = y * this.a * invDet - x * this.c * invDet; return world; } localToWorld(local) { let x = local.x, y = local.y; local.x = x * this.a + y * this.b + this.worldX; local.y = x * this.c + y * this.d + this.worldY; return local; } worldToLocalRotation(worldRotation) { let sin = MathUtils.sinDeg(worldRotation), cos = MathUtils.cosDeg(worldRotation); return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * MathUtils.radDeg + this.rotation - this.shearX; } localToWorldRotation(localRotation) { localRotation -= this.rotation - this.shearX; let sin = MathUtils.sinDeg(localRotation), cos = MathUtils.cosDeg(localRotation); return Math.atan2(cos * this.c + sin * this.d, cos * this.a + sin * this.b) * MathUtils.radDeg; } rotateWorld(degrees) { let a = this.a, b = this.b, c = this.c, d = this.d; let cos = MathUtils.cosDeg(degrees), sin = MathUtils.sinDeg(degrees); this.a = cos * a - sin * c; this.b = cos * b - sin * d; this.c = sin * a + cos * c; this.d = sin * b + cos * d; } }; // spine-core/src/ConstraintData.ts var ConstraintData = class { constructor(name, order, skinRequired) { this.name = name; this.order = order; this.skinRequired = skinRequired; } }; // spine-core/src/AssetManagerBase.ts var AssetManagerBase = class { constructor(textureLoader, pathPrefix = "", downloader = null) { this.assets = {}; this.errors = {}; this.toLoad = 0; this.loaded = 0; this.textureLoader = textureLoader; this.pathPrefix = pathPrefix; this.downloader = downloader || new Downloader(); } start(path) { this.toLoad++; return this.pathPrefix + path; } success(callback, path, asset) { this.toLoad--; this.loaded++; this.assets[path] = asset; if (callback) callback(path, asset); } error(callback, path, message) { this.toLoad--; this.loaded++; this.errors[path] = message; if (callback) callback(path, message); } setRawDataURI(path, data) { this.downloader.rawDataUris[this.pathPrefix + path] = data; } loadBinary(path, success = null, error = null) { path = this.start(path); this.downloader.downloadBinary(path, (data) => { this.success(success, path, data); }, (status, responseText) => { this.error(error, path, `Couldn't load binary ${path}: status ${status}, ${responseText}`); }); } loadText(path, success = null, error = null) { path = this.start(path); this.downloader.downloadText(path, (data) => { this.success(success, path, data); }, (status, responseText) => { this.error(error, path, `Couldn't load text ${path}: status ${status}, ${responseText}`); }); } loadJson(path, success = null, error = null) { path = this.start(path); this.downloader.downloadJson(path, (data) => { this.success(success, path, data); }, (status, responseText) => { this.error(error, path, `Couldn't load JSON ${path}: status ${status}, ${responseText}`); }); } loadTexture(path, success = null, error = null) { path = this.start(path); let isBrowser = !!(typeof window !== "undefined" && typeof navigator !== "undefined" && window.document); let isWebWorker = !isBrowser; if (isWebWorker) { fetch(path, { mode: "cors" }).then((response) => { if (response.ok) return response.blob(); this.error(error, path, `Couldn't load image: ${path}`); return null; }).then((blob) => { return blob ? createImageBitmap(blob, { premultiplyAlpha: "none", colorSpaceConversion: "none" }) : null; }).then((bitmap) => { if (bitmap) this.success(success, path, this.textureLoader(bitmap)); }); } else { let image = new Image(); image.crossOrigin = "anonymous"; image.onload = () => { this.success(success, path, this.textureLoader(image)); }; image.onerror = () => { this.error(error, path, `Couldn't load image: ${path}`); }; if (this.downloader.rawDataUris[path]) path = this.downloader.rawDataUris[path]; image.src = path; } } loadTextureAtlas(path, success = null, error = null) { let index = path.lastIndexOf("/"); let parent = index >= 0 ? path.substring(0, index + 1) : ""; path = this.start(path); this.downloader.downloadText(path, (atlasText) => { try { let atlas = new TextureAtlas(atlasText); let toLoad = atlas.pages.length, abort = false; for (let page of atlas.pages) { this.loadTexture(parent + page.name, (imagePath, texture) => { if (!abort) { page.setTexture(texture); if (--toLoad == 0) this.success(success, path, atlas); } }, (imagePath, message) => { if (!abort) this.error(error, path, `Couldn't load texture atlas ${path} page image: ${imagePath}`); abort = true; }); } } catch (e) { this.error(error, path, `Couldn't parse texture atlas ${path}: ${e.message}`); } }, (status, responseText) => { this.error(error, path, `Couldn't load texture atlas ${path}: status ${status}, ${responseText}`); }); } get(path) { return this.assets[this.pathPrefix + path]; } require(path) { path = this.pathPrefix + path; let asset = this.assets[path]; if (asset) return asset; let error = this.errors[path]; throw Error("Asset not found: " + path + (error ? "\n" + error : "")); } remove(path) { path = this.pathPrefix + path; let asset = this.assets[path]; if (asset.dispose) asset.dispose(); delete this.assets[path]; return asset; } removeAll() { for (let key in this.assets) { let asset = this.assets[key]; if (asset.dispose) asset.dispose(); } this.assets = {}; } isLoadingComplete() { return this.toLoad == 0; } getToLoad() { return this.toLoad; } getLoaded() { return this.loaded; } dispose() { this.removeAll(); } hasErrors() { return Object.keys(this.errors).length > 0; } getErrors() { return this.errors; } }; var Downloader = class { constructor() { this.callbacks = {}; this.rawDataUris = {}; } downloadText(url, success, error) { if (this.rawDataUris[url]) url = this.rawDataUris[url]; if (this.start(url, success, error)) return; let request = new XMLHttpRequest(); request.overrideMimeType("text/html"); request.open("GET", url, true); let done = () => { this.finish(url, request.status, request.responseText); }; request.onload = done; request.onerror = done; request.send(); } downloadJson(url, success, error) { this.downloadText(url, (data) => { success(JSON.parse(data)); }, error); } downloadBinary(url, success, error) { if (this.rawDataUris[url]) url = this.rawDataUris[url]; if (this.start(url, success, error)) return; let request = new XMLHttpRequest(); request.open("GET", url, true); request.responseType = "arraybuffer"; let onerror = () => { this.finish(url, request.status, request.responseText); }; request.onload = () => { if (request.status == 200) this.finish(url, 200, new Uint8Array(request.response)); else onerror(); }; request.onerror = onerror; request.send(); } start(url, success, error) { let callbacks = this.callbacks[url]; try { if (callbacks) return true; this.callbacks[url] = callbacks = []; } finally { callbacks.push(success, error); } } finish(url, status, data) { let callbacks = this.callbacks[url]; delete this.callbacks[url]; let args = status == 200 ? [data] : [status, data]; for (let i = args.length - 1, n = callbacks.length; i < n; i += 2) callbacks[i].apply(null, args); } }; // spine-core/src/Event.ts var Event = class { constructor(time, data) { if (!data) throw new Error("data cannot be null."); this.time = time; this.data = data; } }; // spine-core/src/EventData.ts var EventData = class { constructor(name) { this.name = name; } }; // spine-core/src/IkConstraint.ts var IkConstraint = class { constructor(data, skeleton) { this.bendDirection = 0; this.compress = false; this.stretch = false; this.mix = 1; this.softness = 0; this.active = false; if (!data) throw new Error("data cannot be null."); if (!skeleton) throw new Error("skeleton cannot be null."); this.data = data; this.mix = data.mix; this.softness = data.softness; this.bendDirection = data.bendDirection; this.compress = data.compress; this.stretch = data.stretch; this.bones = new Array(); for (let i = 0; i < data.bones.length; i++) this.bones.push(skeleton.findBone(data.bones[i].name)); this.target = skeleton.findBone(data.target.name); } isActive() { return this.active; } update() { if (this.mix == 0) return; let target = this.target; let bones = this.bones; switch (bones.length) { case 1: this.apply1(bones[0], target.worldX, target.worldY, this.compress, this.stretch, this.data.uniform, this.mix); break; case 2: this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.stretch, this.data.uniform, this.softness, this.mix); break; } } apply1(bone, targetX, targetY, compress, stretch, uniform, alpha) { let p = bone.parent; let pa = p.a, pb = p.b, pc = p.c, pd = p.d; let rotationIK = -bone.ashearX - bone.arotation, tx = 0, ty = 0; switch (bone.data.transformMode) { case TransformMode.OnlyTranslation: tx = targetX - bone.worldX; ty = targetY - bone.worldY; break; case TransformMode.NoRotationOrReflection: let s = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc); let sa = pa / bone.skeleton.scaleX; let sc = pc / bone.skeleton.scaleY; pb = -sc * s * bone.skeleton.scaleX; pd = sa * s * bone.skeleton.scaleY; rotationIK += Math.atan2(sc, sa) * MathUtils.radDeg; default: let x = targetX - p.worldX, y = targetY - p.worldY; let d = pa * pd - pb * pc; tx = (x * pd - y * pb) / d - bone.ax; ty = (y * pa - x * pc) / d - bone.ay; } rotationIK += Math.atan2(ty, tx) * MathUtils.radDeg; if (bone.ascaleX < 0) rotationIK += 180; if (rotationIK > 180) rotationIK -= 360; else if (rotationIK < -180) rotationIK += 360; let sx = bone.ascaleX, sy = bone.ascaleY; if (compress || stretch) { switch (bone.data.transformMode) { case TransformMode.NoScale: case TransformMode.NoScaleOrReflection: tx = targetX - bone.worldX; ty = targetY - bone.worldY; } let b = bone.data.length * sx, dd = Math.sqrt(tx * tx + ty * ty); if (compress && dd < b || stretch && dd > b && b > 1e-4) { let s = (dd / b - 1) * alpha + 1; sx *= s; if (uniform) sy *= s; } } bone.updateWorldTransformWith(bone.ax, bone.ay, bone.arotation + rotationIK * alpha, sx, sy, bone.ashearX, bone.ashearY); } apply2(parent, child, targetX, targetY, bendDir, stretch, uniform, softness, alpha) { let px = parent.ax, py = parent.ay, psx = parent.ascaleX, psy = parent.ascaleY, sx = psx, sy = psy, csx = child.ascaleX; let os1 = 0, os2 = 0, s2 = 0; if (psx < 0) { psx = -psx; os1 = 180; s2 = -1; } else { os1 = 0; s2 = 1; } if (psy < 0) { psy = -psy; s2 = -s2; } if (csx < 0) { csx = -csx; os2 = 180; } else os2 = 0; let cx = child.ax, cy = 0, cwx = 0, cwy = 0, a = parent.a, b = parent.b, c = parent.c, d = parent.d; let u = Math.abs(psx - psy) <= 1e-4; if (!u || stretch) { cy = 0; cwx = a * cx + parent.worldX; cwy = c * cx + parent.worldY; } else { cy = child.ay; cwx = a * cx + b * cy + parent.worldX; cwy = c * cx + d * cy + parent.worldY; } let pp = parent.parent; a = pp.a; b = pp.b; c = pp.c; d = pp.d; let id = 1 / (a * d - b * c), x = cwx - pp.worldX, y = cwy - pp.worldY; let dx = (x * d - y * b) * id - px, dy = (y * a - x * c) * id - py; let l1 = Math.sqrt(dx * dx + dy * dy), l2 = child.data.length * csx, a1, a2; if (l1 < 1e-4) { this.apply1(parent, targetX, targetY, false, stretch, false, alpha); child.updateWorldTransformWith(cx, cy, 0, child.ascaleX, child.ascaleY, child.ashearX, child.ashearY); return; } x = targetX - pp.worldX; y = targetY - pp.worldY; let tx = (x * d - y * b) * id - px, ty = (y * a - x * c) * id - py; let dd = tx * tx + ty * ty; if (softness != 0) { softness *= psx * (csx + 1) * 0.5; let td = Math.sqrt(dd), sd = td - l1 - l2 * psx + softness; if (sd > 0) { let p = Math.min(1, sd / (softness * 2)) - 1; p = (sd - softness * (1 - p * p)) / td; tx -= p * tx; ty -= p * ty; dd = tx * tx + ty * ty; } } outer: if (u) { l2 *= psx; let cos = (dd - l1 * l1 - l2 * l2) / (2 * l1 * l2); if (cos < -1) { cos = -1; a2 = Math.PI * bendDir; } else if (cos > 1) { cos = 1; a2 = 0; if (stretch) { a = (Math.sqrt(dd) / (l1 + l2) - 1) * alpha + 1; sx *= a; if (uniform) sy *= a; } } else a2 = Math.acos(cos) * bendDir; a = l1 + l2 * cos; b = l2 * Math.sin(a2); a1 = Math.atan2(ty * a - tx * b, tx * a + ty * b); } else { a = psx * l2; b = psy * l2; let aa = a * a, bb = b * b, ta = Math.atan2(ty, tx); c = bb * l1 * l1 + aa * dd - aa * bb; let c1 = -2 * bb * l1, c2 = bb - aa; d = c1 * c1 - 4 * c2 * c; if (d >= 0) { let q = Math.sqrt(d); if (c1 < 0) q = -q; q = -(c1 + q) * 0.5; let r0 = q / c2, r1 = c / q; let r = Math.abs(r0) < Math.abs(r1) ? r0 : r1; if (r * r <= dd) { y = Math.sqrt(dd - r * r) * bendDir; a1 = ta - Math.atan2(y, r); a2 = Math.atan2(y / psy, (r - l1) / psx); break outer; } } let minAngle = MathUtils.PI, minX = l1 - a, minDist = minX * minX, minY = 0; let maxAngle = 0, maxX = l1 + a, maxDist = maxX * maxX, maxY = 0; c = -a * l1 / (aa - bb); if (c >= -1 && c <= 1) { c = Math.acos(c); x = a * Math.cos(c) + l1; y = b * Math.sin(c); d = x * x + y * y; if (d < minDist) { minAngle = c; minDist = d; minX = x; minY = y; } if (d > maxDist) { maxAngle = c; maxDist = d; maxX = x; maxY = y; } } if (dd <= (minDist + maxDist) * 0.5) { a1 = ta - Math.atan2(minY * bendDir, minX); a2 = minAngle * bendDir; } else { a1 = ta - Math.atan2(maxY * bendDir, maxX); a2 = maxAngle * bendDir; } } let os = Math.atan2(cy, cx) * s2; let rotation = parent.arotation; a1 = (a1 - os) * MathUtils.radDeg + os1 - rotation; if (a1 > 180) a1 -= 360; else if (a1 < -180) a1 += 360; parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, sx, sy, 0, 0); rotation = child.arotation; a2 = ((a2 + os) * MathUtils.radDeg - child.ashearX) * s2 + os2 - rotation; if (a2 > 180) a2 -= 360; else if (a2 < -180) a2 += 360; child.updateWorldTransformWith(cx, cy, rotation + a2 * alpha, child.ascaleX, child.ascaleY, child.ashearX, child.ashearY); } }; // spine-core/src/IkConstraintData.ts var IkConstraintData = class extends ConstraintData { constructor(name) { super(name, 0, false); this.bones = new Array(); this.bendDirection = 1; this.compress = false; this.stretch = false; this.uniform = false; this.mix = 1; this.softness = 0; } }; // spine-core/src/PathConstraintData.ts var PathConstraintData = class extends ConstraintData { constructor(name) { super(name, 0, false); this.bones = new Array(); this.mixRotate = 0; this.mixX = 0; this.mixY = 0; } }; var PositionMode; (function(PositionMode2) { PositionMode2[PositionMode2["Fixed"] = 0] = "Fixed"; PositionMode2[PositionMode2["Percent"] = 1] = "Percent"; })(PositionMode || (PositionMode = {})); var SpacingMode; (function(SpacingMode2) { SpacingMode2[SpacingMode2["Length"] = 0] = "Length"; SpacingMode2[SpacingMode2["Fixed"] = 1] = "Fixed"; SpacingMode2[SpacingMode2["Percent"] = 2] = "Percent"; SpacingMode2[SpacingMode2["Proportional"] = 3] = "Proportional"; })(SpacingMode || (SpacingMode = {})); var RotateMode; (function(RotateMode2) { RotateMode2[RotateMode2["Tangent"] = 0] = "Tangent"; RotateMode2[RotateMode2["Chain"] = 1] = "Chain"; RotateMode2[RotateMode2["ChainScale"] = 2] = "ChainScale"; })(RotateMode || (RotateMode = {})); // spine-core/src/PathConstraint.ts var _PathConstraint = class { constructor(data, skeleton) { this.position = 0; this.spacing = 0; this.mixRotate = 0; this.mixX = 0; this.mixY = 0; this.spaces = new Array(); this.positions = new Array(); this.world = new Array(); this.curves = new Array(); this.lengths = new Array(); this.segments = new Array(); this.active = false; if (!data) throw new Error("data cannot be null."); if (!skeleton) throw new Error("skeleton cannot be null."); this.data = data; this.bones = new Array(); for (let i = 0, n = data.bones.length; i < n; i++) this.bones.push(skeleton.findBone(data.bones[i].name)); this.target = skeleton.findSlot(data.target.name); this.position = data.position; this.spacing = data.spacing; this.mixRotate = data.mixRotate; this.mixX = data.mixX; this.mixY = data.mixY; } isActive() { return this.active; } update() { let attachment = this.target.getAttachment(); if (!(attachment instanceof PathAttachment)) return; let mixRotate = this.mixRotate, mixX = this.mixX, mixY = this.mixY; if (mixRotate == 0 && mixX == 0 && mixY == 0) return; let data = this.data; let tangents = data.rotateMode == RotateMode.Tangent, scale = data.rotateMode == RotateMode.ChainScale; let bones = this.bones; let boneCount = bones.length, spacesCount = tangents ? boneCount : boneCount + 1; let spaces = Utils.setArraySize(this.spaces, spacesCount), lengths = scale ? this.lengths = Utils.setArraySize(this.lengths, boneCount) : null; let spacing = this.spacing; switch (data.spacingMode) { case SpacingMode.Percent: if (scale) { for (let i = 0, n = spacesCount - 1; i < n; i++) { let bone = bones[i]; let setupLength = bone.data.length; if (setupLength < _PathConstraint.epsilon) lengths[i] = 0; else { let x = setupLength * bone.a, y = setupLength * bone.c; lengths[i] = Math.sqrt(x * x + y * y); } } } Utils.arrayFill(spaces, 1, spacesCount, spacing); break; case SpacingMode.Proportional: let sum = 0; for (let i = 0, n = spacesCount - 1; i < n; ) { let bone = bones[i]; let setupLength = bone.data.length; if (setupLength < _PathConstraint.epsilon) { if (scale) lengths[i] = 0; spaces[++i] = spacing; } else { let x = setupLength * bone.a, y = setupLength * bone.c; let length = Math.sqrt(x * x + y * y); if (scale) lengths[i] = length; spaces[++i] = length; sum += length; } } if (sum > 0) { sum = spacesCount / sum * spacing; for (let i = 1; i < spacesCount; i++) spaces[i] *= sum; } break; default: let lengthSpacing = data.spacingMode == SpacingMode.Length; for (let i = 0, n = spacesCount - 1; i < n; ) { let bone = bones[i]; let setupLength = bone.data.length; if (setupLength < _PathConstraint.epsilon) { if (scale) lengths[i] = 0; spaces[++i] = spacing; } else { let x = setupLength * bone.a, y = setupLength * bone.c; let length = Math.sqrt(x * x + y * y); if (scale) lengths[i] = length; spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length / setupLength; } } } let positions = this.computeWorldPositions(attachment, spacesCount, tangents); let boneX = positions[0], boneY = positions[1], offsetRotation = data.offsetRotation; let tip = false; if (offsetRotation == 0) tip = data.rotateMode == RotateMode.Chain; else { tip = false; let p = this.target.bone; offsetRotation *= p.a * p.d - p.b * p.c > 0 ? MathUtils.degRad : -MathUtils.degRad; } for (let i = 0, p = 3; i < boneCount; i++, p += 3) { let bone = bones[i]; bone.worldX += (boneX - bone.worldX) * mixX; bone.worldY += (boneY - bone.worldY) * mixY; let x = positions[p], y = positions[p + 1], dx = x - boneX, dy = y - boneY; if (scale) { let length = lengths[i]; if (length != 0) { let s = (Math.sqrt(dx * dx + dy * dy) / length - 1) * mixRotate + 1; bone.a *= s; bone.c *= s; } } boneX = x; boneY = y; if (mixRotate > 0) { let a = bone.a, b = bone.b, c = bone.c, d = bone.d, r = 0, cos = 0, sin = 0; if (tangents) r = positions[p - 1]; else if (spaces[i + 1] == 0) r = positions[p + 2]; else r = Math.atan2(dy, dx); r -= Math.atan2(c, a); if (tip) { cos = Math.cos(r); sin = Math.sin(r); let length = bone.data.length; boneX += (length * (cos * a - sin * c) - dx) * mixRotate; boneY += (length * (sin * a + cos * c) - dy) * mixRotate; } else { r += offsetRotation; } if (r > MathUtils.PI) r -= MathUtils.PI2; else if (r < -MathUtils.PI) r += MathUtils.PI2; r *= mixRotate; cos = Math.cos(r); sin = Math.sin(r); bone.a = cos * a - sin * c; bone.b = cos * b - sin * d; bone.c = sin * a + cos * c; bone.d = sin * b + cos * d; } bone.updateAppliedTransform(); } } computeWorldPositions(path, spacesCount, tangents) { let target = this.target; let position = this.position; let spaces = this.spaces, out = Utils.setArraySize(this.positions, spacesCount * 3 + 2), world = null; let closed2 = path.closed; let verticesLength = path.worldVerticesLength, curveCount = verticesLength / 6, prevCurve = _PathConstraint.NONE; if (!path.constantSpeed) { let lengths = path.lengths; curveCount -= closed2 ? 1 : 2; let pathLength2 = lengths[curveCount]; if (this.data.positionMode == PositionMode.Percent) position *= pathLength2; let multiplier2; switch (this.data.spacingMode) { case SpacingMode.Percent: multiplier2 = pathLength2; break; case SpacingMode.Proportional: multiplier2 = pathLength2 / spacesCount; break; default: multiplier2 = 1; } world = Utils.setArraySize(this.world, 8); for (let i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) { let space = spaces[i] * multiplier2; position += space; let p = position; if (closed2) { p %= pathLength2; if (p < 0) p += pathLength2; curve = 0; } else if (p < 0) { if (prevCurve != _PathConstraint.BEFORE) { prevCurve = _PathConstraint.BEFORE; path.computeWorldVertices(target, 2, 4, world, 0, 2); } this.addBeforePosition(p, world, 0, out, o); continue; } else if (p > pathLength2) { if (prevCurve != _PathConstraint.AFTER) { prevCurve = _PathConstraint.AFTER; path.computeWorldVertices(target, verticesLength - 6, 4, world, 0, 2); } this.addAfterPosition(p - pathLength2, world, 0, out, o); continue; } for (; ; curve++) { let length = lengths[curve]; if (p > length) continue; if (curve == 0) p /= length; else { let prev = lengths[curve - 1]; p = (p - prev) / (length - prev); } break; } if (curve != prevCurve) { prevCurve = curve; if (closed2 && curve == curveCount) { path.computeWorldVertices(target, verticesLength - 4, 4, world, 0, 2); path.computeWorldVertices(target, 0, 4, world, 4, 2); } else path.computeWorldVertices(target, curve * 6 + 2, 8, world, 0, 2); } this.addCurvePosition(p, world[0], world[1], world[2], world[3], world[4], world[5], world[6], world[7], out, o, tangents || i > 0 && space == 0); } return out; } if (closed2) { verticesLength += 2; world = Utils.setArraySize(this.world, verticesLength); path.computeWorldVertices(target, 2, verticesLength - 4, world, 0, 2); path.computeWorldVertices(target, 0, 2, world, verticesLength - 4, 2); world[verticesLength - 2] = world[0]; world[verticesLength - 1] = world[1]; } else { curveCount--; verticesLength -= 4; world = Utils.setArraySize(this.world, verticesLength); path.computeWorldVertices(target, 2, verticesLength, world, 0, 2); } let curves = Utils.setArraySize(this.curves, curveCount); let pathLength = 0; let x1 = world[0], y1 = world[1], cx1 = 0, cy1 = 0, cx2 = 0, cy2 = 0, x2 = 0, y2 = 0; let tmpx = 0, tmpy = 0, dddfx = 0, dddfy = 0, ddfx = 0, ddfy = 0, dfx = 0, dfy = 0; for (let i = 0, w = 2; i < curveCount; i++, w += 6) { cx1 = world[w]; cy1 = world[w + 1]; cx2 = world[w + 2]; cy2 = world[w + 3]; x2 = world[w + 4]; y2 = world[w + 5]; tmpx = (x1 - cx1 * 2 + cx2) * 0.1875; tmpy = (y1 - cy1 * 2 + cy2) * 0.1875; dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375; dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375; ddfx = tmpx * 2 + dddfx; ddfy = tmpy * 2 + dddfy; dfx = (cx1 - x1) * 0.75 + tmpx + dddfx * 0.16666667; dfy = (cy1 - y1) * 0.75 + tmpy + dddfy * 0.16666667; pathLength += Math.sqrt(dfx * dfx + dfy * dfy); dfx += ddfx; dfy += ddfy; ddfx += dddfx; ddfy += dddfy; pathLength += Math.sqrt(dfx * dfx + dfy * dfy); dfx += ddfx; dfy += ddfy; pathLength += Math.sqrt(dfx * dfx + dfy * dfy); dfx += ddfx + dddfx; dfy += ddfy + dddfy; pathLength += Math.sqrt(dfx * dfx + dfy * dfy); curves[i] = pathLength; x1 = x2; y1 = y2; } if (this.data.positionMode == PositionMode.Percent) position *= pathLength; let multiplier; switch (this.data.spacingMode) { case SpacingMode.Percent: multiplier = pathLength; break; case SpacingMode.Proportional: multiplier = pathLength / spacesCount; break; default: multiplier = 1; } let segments = this.segments; let curveLength = 0; for (let i = 0, o = 0, curve = 0, segment = 0; i < spacesCount; i++, o += 3) { let space = spaces[i] * multiplier; position += space; let p = position; if (closed2) { p %= pathLength; if (p < 0) p += pathLength; curve = 0; } else if (p < 0) { this.addBeforePosition(p, world, 0, out, o); continue; } else if (p > pathLength) { this.addAfterPosition(p - pathLength, world, verticesLength - 4, out, o); continue; } for (; ; curve++) { let length = curves[curve]; if (p > length) continue; if (curve == 0) p /= length; else { let prev = curves[curve - 1]; p = (p - prev) / (length - prev); } break; } if (curve != prevCurve) { prevCurve = curve; let ii = curve * 6; x1 = world[ii]; y1 = world[ii + 1]; cx1 = world[ii + 2]; cy1 = world[ii + 3]; cx2 = world[ii + 4]; cy2 = world[ii + 5]; x2 = world[ii + 6]; y2 = world[ii + 7]; tmpx = (x1 - cx1 * 2 + cx2) * 0.03; tmpy = (y1 - cy1 * 2 + cy2) * 0.03; dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 6e-3; dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 6e-3; ddfx = tmpx * 2 + dddfx; ddfy = tmpy * 2 + dddfy; dfx = (cx1 - x1) * 0.3 + tmpx + dddfx * 0.16666667; dfy = (cy1 - y1) * 0.3 + tmpy + dddfy * 0.16666667; curveLength = Math.sqrt(dfx * dfx + dfy * dfy); segments[0] = curveLength; for (ii = 1; ii < 8; ii++) { dfx += ddfx; dfy += ddfy; ddfx += dddfx; ddfy += dddfy; curveLength += Math.sqrt(dfx * dfx + dfy * dfy); segments[ii] = curveLength; } dfx += ddfx; dfy += ddfy; curveLength += Math.sqrt(dfx * dfx + dfy * dfy); segments[8] = curveLength; dfx += ddfx + dddfx; dfy += ddfy + dddfy; curveLength += Math.sqrt(dfx * dfx + dfy * dfy); segments[9] = curveLength; segment = 0; } p *= curveLength; for (; ; segment++) { let length = segments[segment]; if (p > length) continue; if (segment == 0) p /= length; else { let prev = segments[segment - 1]; p = segment + (p - prev) / (length - prev); } break; } this.addCurvePosition(p * 0.1, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents || i > 0 && space == 0); } return out; } addBeforePosition(p, temp, i, out, o) { let x1 = temp[i], y1 = temp[i + 1], dx = temp[i + 2] - x1, dy = temp[i + 3] - y1, r = Math.atan2(dy, dx); out[o] = x1 + p * Math.cos(r); out[o + 1] = y1 + p * Math.sin(r); out[o + 2] = r; } addAfterPosition(p, temp, i, out, o) { let x1 = temp[i + 2], y1 = temp[i + 3], dx = x1 - temp[i], dy = y1 - temp[i + 1], r = Math.atan2(dy, dx); out[o] = x1 + p * Math.cos(r); out[o + 1] = y1 + p * Math.sin(r); out[o + 2] = r; } addCurvePosition(p, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents) { if (p == 0 || isNaN(p)) { out[o] = x1; out[o + 1] = y1; out[o + 2] = Math.atan2(cy1 - y1, cx1 - x1); return; } let tt = p * p, ttt = tt * p, u = 1 - p, uu = u * u, uuu = uu * u; let ut = u * p, ut3 = ut * 3, uut3 = u * ut3, utt3 = ut3 * p; let x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt; out[o] = x; out[o + 1] = y; if (tangents) { if (p < 1e-3) out[o + 2] = Math.atan2(cy1 - y1, cx1 - x1); else out[o + 2] = Math.atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt)); } } }; var PathConstraint = _PathConstraint; PathConstraint.NONE = -1; PathConstraint.BEFORE = -2; PathConstraint.AFTER = -3; PathConstraint.epsilon = 1e-5; // spine-core/src/Slot.ts var Slot = class { constructor(data, bone) { this.deform = new Array(); if (!data) throw new Error("data cannot be null."); if (!bone) throw new Error("bone cannot be null."); this.data = data; this.bone = bone; this.color = new Color(); this.darkColor = !data.darkColor ? null : new Color(); this.setToSetupPose(); } getSkeleton() { return this.bone.skeleton; } getAttachment() { return this.attachment; } setAttachment(attachment) { if (this.attachment == attachment) return; if (!(attachment instanceof VertexAttachment) || !(this.attachment instanceof VertexAttachment) || attachment.deformAttachment != this.attachment.deformAttachment) { this.deform.length = 0; } this.attachment = attachment; this.attachmentTime = this.bone.skeleton.time; } setAttachmentTime(time) { this.attachmentTime = this.bone.skeleton.time - time; } getAttachmentTime() { return this.bone.skeleton.time - this.attachmentTime; } setToSetupPose() { this.color.setFromColor(this.data.color); if (this.darkColor) this.darkColor.setFromColor(this.data.darkColor); if (!this.data.attachmentName) this.attachment = null; else { this.attachment = null; this.setAttachment(this.bone.skeleton.getAttachment(this.data.index, this.data.attachmentName)); } } }; // spine-core/src/TransformConstraint.ts var TransformConstraint = class { constructor(data, skeleton) { this.mixRotate = 0; this.mixX = 0; this.mixY = 0; this.mixScaleX = 0; this.mixScaleY = 0; this.mixShearY = 0; this.temp = new Vector2(); this.active = false; if (!data) throw new Error("data cannot be null."); if (!skeleton) throw new Error("skeleton cannot be null."); this.data = data; this.mixRotate = data.mixRotate; this.mixX = data.mixX; this.mixY = data.mixY; this.mixScaleX = data.mixScaleX; this.mixScaleY = data.mixScaleY; this.mixShearY = data.mixShearY; this.bones = new Array(); for (let i = 0; i < data.bones.length; i++) this.bones.push(skeleton.findBone(data.bones[i].name)); this.target = skeleton.findBone(data.target.name); } isActive() { return this.active; } update() { if (this.mixRotate == 0 && this.mixX == 0 && this.mixY == 0 && this.mixScaleX == 0 && this.mixScaleX == 0 && this.mixShearY == 0) return; if (this.data.local) { if (this.data.relative) this.applyRelativeLocal(); else this.applyAbsoluteLocal(); } else { if (this.data.relative) this.applyRelativeWorld(); else this.applyAbsoluteWorld(); } } applyAbsoluteWorld() { let mixRotate = this.mixRotate, mixX = this.mixX, mixY = this.mixY, mixScaleX = this.mixScaleX, mixScaleY = this.mixScaleY, mixShearY = this.mixShearY; let translate = mixX != 0 || mixY != 0; let target = this.target; let ta = target.a, tb = target.b, tc = target.c, td = target.d; let degRadReflect = ta * td - tb * tc > 0 ? MathUtils.degRad : -MathUtils.degRad; let offsetRotation = this.data.offsetRotation * degRadReflect; let offsetShearY = this.data.offsetShearY * degRadReflect; let bones = this.bones; for (let i = 0, n = bones.length; i < n; i++) { let bone = bones[i]; if (mixRotate != 0) { let a = bone.a, b = bone.b, c = bone.c, d = bone.d; let r = Math.atan2(tc, ta) - Math.atan2(c, a) + offsetRotation; if (r > MathUtils.PI) r -= MathUtils.PI2; else if (r < -MathUtils.PI) r += MathUtils.PI2; r *= mixRotate; let cos = Math.cos(r), sin = Math.sin(r); bone.a = cos * a - sin * c; bone.b = cos * b - sin * d; bone.c = sin * a + cos * c; bone.d = sin * b + cos * d; } if (translate) { let temp = this.temp; target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY)); bone.worldX += (temp.x - bone.worldX) * mixX; bone.worldY += (temp.y - bone.worldY) * mixY; } if (mixScaleX != 0) { let s = Math.sqrt(bone.a * bone.a + bone.c * bone.c); if (s != 0) s = (s + (Math.sqrt(ta * ta + tc * tc) - s + this.data.offsetScaleX) * mixScaleX) / s; bone.a *= s; bone.c *= s; } if (mixScaleY != 0) { let s = Math.sqrt(bone.b * bone.b + bone.d * bone.d); if (s != 0) s = (s + (Math.sqrt(tb * tb + td * td) - s + this.data.offsetScaleY) * mixScaleY) / s; bone.b *= s; bone.d *= s; } if (mixShearY > 0) { let b = bone.b, d = bone.d; let by = Math.atan2(d, b); let r = Math.atan2(td, tb) - Math.atan2(tc, ta) - (by - Math.atan2(bone.c, bone.a)); if (r > MathUtils.PI) r -= MathUtils.PI2; else if (r < -MathUtils.PI) r += MathUtils.PI2; r = by + (r + offsetShearY) * mixShearY; let s = Math.sqrt(b * b + d * d); bone.b = Math.cos(r) * s; bone.d = Math.sin(r) * s; } bone.updateAppliedTransform(); } } applyRelativeWorld() { let mixRotate = this.mixRotate, mixX = this.mixX, mixY = this.mixY, mixScaleX = this.mixScaleX, mixScaleY = this.mixScaleY, mixShearY = this.mixShearY; let translate = mixX != 0 || mixY != 0; let target = this.target; let ta = target.a, tb = target.b, tc = target.c, td = target.d; let degRadReflect = ta * td - tb * tc > 0 ? MathUtils.degRad : -MathUtils.degRad; let offsetRotation = this.data.offsetRotation * degRadReflect, offsetShearY = this.data.offsetShearY * degRadReflect; let bones = this.bones; for (let i = 0, n = bones.length; i < n; i++) { let bone = bones[i]; if (mixRotate != 0) { let a = bone.a, b = bone.b, c = bone.c, d = bone.d; let r = Math.atan2(tc, ta) + offsetRotation; if (r > MathUtils.PI) r -= MathUtils.PI2; else if (r < -MathUtils.PI) r += MathUtils.PI2; r *= mixRotate; let cos = Math.cos(r), sin = Math.sin(r); bone.a = cos * a - sin * c; bone.b = cos * b - sin * d; bone.c = sin * a + cos * c; bone.d = sin * b + cos * d; } if (translate) { let temp = this.temp; target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY)); bone.worldX += temp.x * mixX; bone.worldY += temp.y * mixY; } if (mixScaleX != 0) { let s = (Math.sqrt(ta * ta + tc * tc) - 1 + this.data.offsetScaleX) * mixScaleX + 1; bone.a *= s; bone.c *= s; } if (mixScaleY != 0) { let s = (Math.sqrt(tb * tb + td * td) - 1 + this.data.offsetScaleY) * mixScaleY + 1; bone.b *= s; bone.d *= s; } if (mixShearY > 0) { let r = Math.atan2(td, tb) - Math.atan2(tc, ta); if (r > MathUtils.PI) r -= MathUtils.PI2; else if (r < -MathUtils.PI) r += MathUtils.PI2; let b = bone.b, d = bone.d; r = Math.atan2(d, b) + (r - MathUtils.PI / 2 + offsetShearY) * mixShearY; let s = Math.sqrt(b * b + d * d); bone.b = Math.cos(r) * s; bone.d = Math.sin(r) * s; } bone.updateAppliedTransform(); } } applyAbsoluteLocal() { let mixRotate = this.mixRotate, mixX = this.mixX, mixY = this.mixY, mixScaleX = this.mixScaleX, mixScaleY = this.mixScaleY, mixShearY = this.mixShearY; let target = this.target; let bones = this.bones; for (let i = 0, n = bones.length; i < n; i++) { let bone = bones[i]; let rotation = bone.arotation; if (mixRotate != 0) { let r = target.arotation - rotation + this.data.offsetRotation; r -= (16384 - (16384.499999999996 - r / 360 | 0)) * 360; rotation += r * mixRotate; } let x = bone.ax, y = bone.ay; x += (target.ax - x + this.data.offsetX) * mixX; y += (target.ay - y + this.data.offsetY) * mixY; let scaleX = bone.ascaleX, scaleY = bone.ascaleY; if (mixScaleX != 0 && scaleX != 0) scaleX = (scaleX + (target.ascaleX - scaleX + this.data.offsetScaleX) * mixScaleX) / scaleX; if (mixScaleY != 0 && scaleY != 0) scaleY = (scaleY + (target.ascaleY - scaleY + this.data.offsetScaleY) * mixScaleY) / scaleY; let shearY = bone.ashearY; if (mixShearY != 0) { let r = target.ashearY - shearY + this.data.offsetShearY; r -= (16384 - (16384.499999999996 - r / 360 | 0)) * 360; shearY += r * mixShearY; } bone.updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY); } } applyRelativeLocal() { let mixRotate = this.mixRotate, mixX = this.mixX, mixY = this.mixY, mixScaleX = this.mixScaleX, mixScaleY = this.mixScaleY, mixShearY = this.mixShearY; let target = this.target; let bones = this.bones; for (let i = 0, n = bones.length; i < n; i++) { let bone = bones[i]; let rotation = bone.arotation + (target.arotation + this.data.offsetRotation) * mixRotate; let x = bone.ax + (target.ax + this.data.offsetX) * mixX; let y = bone.ay + (target.ay + this.data.offsetY) * mixY; let scaleX = bone.ascaleX * ((target.ascaleX - 1 + this.data.offsetScaleX) * mixScaleX) + 1; let scaleY = bone.ascaleY * ((target.ascaleY - 1 + this.data.offsetScaleY) * mixScaleY) + 1; let shearY = bone.ashearY + (target.ashearY + this.data.offsetShearY) * mixShearY; bone.updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY); } } }; // spine-core/src/Skeleton.ts var Skeleton = class { constructor(data) { this._updateCache = new Array(); this.time = 0; this.scaleX = 1; this.scaleY = 1; this.x = 0; this.y = 0; if (!data) throw new Error("data cannot be null."); this.data = data; this.bones = new Array(); for (let i = 0; i < data.bones.length; i++) { let boneData = data.bones[i]; let bone; if (!boneData.parent) bone = new Bone(boneData, this, null); else { let parent = this.bones[boneData.parent.index]; bone = new Bone(boneData, this, parent); parent.children.push(bone); } this.bones.push(bone); } this.slots = new Array(); this.drawOrder = new Array(); for (let i = 0; i < data.slots.length; i++) { let slotData = data.slots[i]; let bone = this.bones[slotData.boneData.index]; let slot = new Slot(slotData, bone); this.slots.push(slot); this.drawOrder.push(slot); } this.ikConstraints = new Array(); for (let i = 0; i < data.ikConstraints.length; i++) { let ikConstraintData = data.ikConstraints[i]; this.ikConstraints.push(new IkConstraint(ikConstraintData, this)); } this.transformConstraints = new Array(); for (let i = 0; i < data.transformConstraints.length; i++) { let transformConstraintData = data.transformConstraints[i]; this.transformConstraints.push(new TransformConstraint(transformConstraintData, this)); } this.pathConstraints = new Array(); for (let i = 0; i < data.pathConstraints.length; i++) { let pathConstraintData = data.pathConstraints[i]; this.pathConstraints.push(new PathConstraint(pathConstraintData, this)); } this.color = new Color(1, 1, 1, 1); this.updateCache(); } updateCache() { let updateCache = this._updateCache; updateCache.length = 0; let bones = this.bones; for (let i = 0, n = bones.length; i < n; i++) { let bone = bones[i]; bone.sorted = bone.data.skinRequired; bone.active = !bone.sorted; } if (this.skin) { let skinBones = this.skin.bones; for (let i = 0, n = this.skin.bones.length; i < n; i++) { let bone = this.bones[skinBones[i].index]; do { bone.sorted = false; bone.active = true; bone = bone.parent; } while (bone); } } let ikConstraints = this.ikConstraints; let transformConstraints = this.transformConstraints; let pathConstraints = this.pathConstraints; let ikCount = ikConstraints.length, transformCount = transformConstraints.length, pathCount = pathConstraints.length; let constraintCount = ikCount + transformCount + pathCount; outer: for (let i = 0; i < constraintCount; i++) { for (let ii = 0; ii < ikCount; ii++) { let constraint = ikConstraints[ii]; if (constraint.data.order == i) { this.sortIkConstraint(constraint); continue outer; } } for (let ii = 0; ii < transformCount; ii++) { let constraint = transformConstraints[ii]; if (constraint.data.order == i) { this.sortTransformConstraint(constraint); continue outer; } } for (let ii = 0; ii < pathCount; ii++) { let constraint = pathConstraints[ii]; if (constraint.data.order == i) { this.sortPathConstraint(constraint); continue outer; } } } for (let i = 0, n = bones.length; i < n; i++) this.sortBone(bones[i]); } sortIkConstraint(constraint) { constraint.active = constraint.target.isActive() && (!constraint.data.skinRequired || this.skin && Utils.contains(this.skin.constraints, constraint.data, true)); if (!constraint.active) return; let target = constraint.target; this.sortBone(target); let constrained = constraint.bones; let parent = constrained[0]; this.sortBone(parent); if (constrained.length == 1) { this._updateCache.push(constraint); this.sortReset(parent.children); } else { let child = constrained[constrained.length - 1]; this.sortBone(child); this._updateCache.push(constraint); this.sortReset(parent.children); child.sorted = true; } } sortPathConstraint(constraint) { constraint.active = constraint.target.bone.isActive() && (!constraint.data.skinRequired || this.skin && Utils.contains(this.skin.constraints, constraint.data, true)); if (!constraint.active) return; let slot = constraint.target; let slotIndex = slot.data.index; let slotBone = slot.bone; if (this.skin) this.sortPathConstraintAttachment(this.skin, slotIndex, slotBone); if (this.data.defaultSkin && this.data.defaultSkin != this.skin) this.sortPathConstraintAttachment(this.data.defaultSkin, slotIndex, slotBone); for (let i = 0, n = this.data.skins.length; i < n; i++) this.sortPathConstraintAttachment(this.data.skins[i], slotIndex, slotBone); let attachment = slot.getAttachment(); if (attachment instanceof PathAttachment) this.sortPathConstraintAttachmentWith(attachment, slotBone); let constrained = constraint.bones; let boneCount = constrained.length; for (let i = 0; i < boneCount; i++) this.sortBone(constrained[i]); this._updateCache.push(constraint); for (let i = 0; i < boneCount; i++) this.sortReset(constrained[i].children); for (let i = 0; i < boneCount; i++) constrained[i].sorted = true; } sortTransformConstraint(constraint) { constraint.active = constraint.target.isActive() && (!constraint.data.skinRequired || this.skin && Utils.contains(this.skin.constraints, constraint.data, true)); if (!constraint.active) return; this.sortBone(constraint.target); let constrained = constraint.bones; let boneCount = constrained.length; if (constraint.data.local) { for (let i = 0; i < boneCount; i++) { let child = constrained[i]; this.sortBone(child.parent); this.sortBone(child); } } else { for (let i = 0; i < boneCount; i++) { this.sortBone(constrained[i]); } } this._updateCache.push(constraint); for (let i = 0; i < boneCount; i++) this.sortReset(constrained[i].children); for (let i = 0; i < boneCount; i++) constrained[i].sorted = true; } sortPathConstraintAttachment(skin, slotIndex, slotBone) { let attachments = skin.attachments[slotIndex]; if (!attachments) return; for (let key in attachments) { this.sortPathConstraintAttachmentWith(attachments[key], slotBone); } } sortPathConstraintAttachmentWith(attachment, slotBone) { if (!(attachment instanceof PathAttachment)) return; let pathBones = attachment.bones; if (!pathBones) this.sortBone(slotBone); else { let bones = this.bones; for (let i = 0, n = pathBones.length; i < n; ) { let nn = pathBones[i++]; nn += i; while (i < nn) this.sortBone(bones[pathBones[i++]]); } } } sortBone(bone) { if (bone.sorted) return; let parent = bone.parent; if (parent) this.sortBone(parent); bone.sorted = true; this._updateCache.push(bone); } sortReset(bones) { for (let i = 0, n = bones.length; i < n; i++) { let bone = bones[i]; if (!bone.active) continue; if (bone.sorted) this.sortReset(bone.children); bone.sorted = false; } } updateWorldTransform() { let bones = this.bones; for (let i = 0, n = bones.length; i < n; i++) { let bone = bones[i]; bone.ax = bone.x; bone.ay = bone.y; bone.arotation = bone.rotation; bone.ascaleX = bone.scaleX; bone.ascaleY = bone.scaleY; bone.ashearX = bone.shearX; bone.ashearY = bone.shearY; } let updateCache = this._updateCache; for (let i = 0, n = updateCache.length; i < n; i++) updateCache[i].update(); } updateWorldTransformWith(parent) { let rootBone = this.getRootBone(); let pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d; rootBone.worldX = pa * this.x + pb * this.y + parent.worldX; rootBone.worldY = pc * this.x + pd * this.y + parent.worldY; let rotationY = rootBone.rotation + 90 + rootBone.shearY; let la = MathUtils.cosDeg(rootBone.rotation + rootBone.shearX) * rootBone.scaleX; let lb = MathUtils.cosDeg(rotationY) * rootBone.scaleY; let lc = MathUtils.sinDeg(rootBone.rotation + rootBone.shearX) * rootBone.scaleX; let ld = MathUtils.sinDeg(rotationY) * rootBone.scaleY; rootBone.a = (pa * la + pb * lc) * this.scaleX; rootBone.b = (pa * lb + pb * ld) * this.scaleX; rootBone.c = (pc * la + pd * lc) * this.scaleY; rootBone.d = (pc * lb + pd * ld) * this.scaleY; let updateCache = this._updateCache; for (let i = 0, n = updateCache.length; i < n; i++) { let updatable = updateCache[i]; if (updatable != rootBone) updatable.update(); } } setToSetupPose() { this.setBonesToSetupPose(); this.setSlotsToSetupPose(); } setBonesToSetupPose() { let bones = this.bones; for (let i = 0, n = bones.length; i < n; i++) bones[i].setToSetupPose(); let ikConstraints = this.ikConstraints; for (let i = 0, n = ikConstraints.length; i < n; i++) { let constraint = ikConstraints[i]; constraint.mix = constraint.data.mix; constraint.softness = constraint.data.softness; constraint.bendDirection = constraint.data.bendDirection; constraint.compress = constraint.data.compress; constraint.stretch = constraint.data.stretch; } let transformConstraints = this.transformConstraints; for (let i = 0, n = transformConstraints.length; i < n; i++) { let constraint = transformConstraints[i]; let data = constraint.data; constraint.mixRotate = data.mixRotate; constraint.mixX = data.mixX; constraint.mixY = data.mixY; constraint.mixScaleX = data.mixScaleX; constraint.mixScaleY = data.mixScaleY; constraint.mixShearY = data.mixShearY; } let pathConstraints = this.pathConstraints; for (let i = 0, n = pathConstraints.length; i < n; i++) { let constraint = pathConstraints[i]; let data = constraint.data; constraint.position = data.position; constraint.spacing = data.spacing; constraint.mixRotate = data.mixRotate; constraint.mixX = data.mixX; constraint.mixY = data.mixY; } } setSlotsToSetupPose() { let slots = this.slots; Utils.arrayCopy(slots, 0, this.drawOrder, 0, slots.length); for (let i = 0, n = slots.length; i < n; i++) slots[i].setToSetupPose(); } getRootBone() { if (this.bones.length == 0) return null; return this.bones[0]; } findBone(boneName) { if (!boneName) throw new Error("boneName cannot be null."); let bones = this.bones; for (let i = 0, n = bones.length; i < n; i++) { let bone = bones[i]; if (bone.data.name == boneName) return bone; } return null; } findBoneIndex(boneName) { if (!boneName) throw new Error("boneName cannot be null."); let bones = this.bones; for (let i = 0, n = bones.length; i < n; i++) if (bones[i].data.name == boneName) return i; return -1; } findSlot(slotName) { if (!slotName) throw new Error("slotName cannot be null."); let slots = this.slots; for (let i = 0, n = slots.length; i < n; i++) { let slot = slots[i]; if (slot.data.name == slotName) return slot; } return null; } findSlotIndex(slotName) { if (!slotName) throw new Error("slotName cannot be null."); let slots = this.slots; for (let i = 0, n = slots.length; i < n; i++) if (slots[i].data.name == slotName) return i; return -1; } setSkinByName(skinName) { let skin = this.data.findSkin(skinName); if (!skin) throw new Error("Skin not found: " + skinName); this.setSkin(skin); } setSkin(newSkin) { if (newSkin == this.skin) return; if (newSkin) { if (this.skin) newSkin.attachAll(this, this.skin); else { let slots = this.slots; for (let i = 0, n = slots.length; i < n; i++) { let slot = slots[i]; let name = slot.data.attachmentName; if (name) { let attachment = newSkin.getAttachment(i, name); if (attachment) slot.setAttachment(attachment); } } } } this.skin = newSkin; this.updateCache(); } getAttachmentByName(slotName, attachmentName) { return this.getAttachment(this.data.findSlotIndex(slotName), attachmentName); } getAttachment(slotIndex, attachmentName) { if (!attachmentName) throw new Error("attachmentName cannot be null."); if (this.skin) { let attachment = this.skin.getAttachment(slotIndex, attachmentName); if (attachment) return attachment; } if (this.data.defaultSkin) return this.data.defaultSkin.getAttachment(slotIndex, attachmentName); return null; } setAttachment(slotName, attachmentName) { if (!slotName) throw new Error("slotName cannot be null."); let slots = this.slots; for (let i = 0, n = slots.length; i < n; i++) { let slot = slots[i]; if (slot.data.name == slotName) { let attachment = null; if (attachmentName) { attachment = this.getAttachment(i, attachmentName); if (!attachment) throw new Error("Attachment not found: " + attachmentName + ", for slot: " + slotName); } slot.setAttachment(attachment); return; } } throw new Error("Slot not found: " + slotName); } findIkConstraint(constraintName) { if (!constraintName) throw new Error("constraintName cannot be null."); let ikConstraints = this.ikConstraints; for (let i = 0, n = ikConstraints.length; i < n; i++) { let ikConstraint = ikConstraints[i]; if (ikConstraint.data.name == constraintName) return ikConstraint; } return null; } findTransformConstraint(constraintName) { if (!constraintName) throw new Error("constraintName cannot be null."); let transformConstraints = this.transformConstraints; for (let i = 0, n = transformConstraints.length; i < n; i++) { let constraint = transformConstraints[i]; if (constraint.data.name == constraintName) return constraint; } return null; } findPathConstraint(constraintName) { if (!constraintName) throw new Error("constraintName cannot be null."); let pathConstraints = this.pathConstraints; for (let i = 0, n = pathConstraints.length; i < n; i++) { let constraint = pathConstraints[i]; if (constraint.data.name == constraintName) return constraint; } return null; } getBounds(offset, size, temp = new Array(2)) { if (!offset) throw new Error("offset cannot be null."); if (!size) throw new Error("size cannot be null."); let drawOrder = this.drawOrder; let minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY; for (let i = 0, n = drawOrder.length; i < n; i++) { let slot = drawOrder[i]; if (!slot.bone.active) continue; let verticesLength = 0; let vertices = null; let attachment = slot.getAttachment(); if (attachment instanceof RegionAttachment) { verticesLength = 8; vertices = Utils.setArraySize(temp, verticesLength, 0); attachment.computeWorldVertices(slot.bone, vertices, 0, 2); } else if (attachment instanceof MeshAttachment) { let mesh = attachment; verticesLength = mesh.worldVerticesLength; vertices = Utils.setArraySize(temp, verticesLength, 0); mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2); } if (vertices) { for (let ii = 0, nn = vertices.length; ii < nn; ii += 2) { let x = vertices[ii], y = vertices[ii + 1]; minX = Math.min(minX, x); minY = Math.min(minY, y); maxX = Math.max(maxX, x); maxY = Math.max(maxY, y); } } } offset.set(minX, minY); size.set(maxX - minX, maxY - minY); } update(delta) { this.time += delta; } }; // spine-core/src/SkeletonData.ts var SkeletonData = class { constructor() { this.bones = new Array(); this.slots = new Array(); this.skins = new Array(); this.events = new Array(); this.animations = new Array(); this.ikConstraints = new Array(); this.transformConstraints = new Array(); this.pathConstraints = new Array(); this.fps = 0; } findBone(boneName) { if (!boneName) throw new Error("boneName cannot be null."); let bones = this.bones; for (let i = 0, n = bones.length; i < n; i++) { let bone = bones[i]; if (bone.name == boneName) return bone; } return null; } findBoneIndex(boneName) { if (!boneName) throw new Error("boneName cannot be null."); let bones = this.bones; for (let i = 0, n = bones.length; i < n; i++) if (bones[i].name == boneName) return i; return -1; } findSlot(slotName) { if (!slotName) throw new Error("slotName cannot be null."); let slots = this.slots; for (let i = 0, n = slots.length; i < n; i++) { let slot = slots[i]; if (slot.name == slotName) return slot; } return null; } findSlotIndex(slotName) { if (!slotName) throw new Error("slotName cannot be null."); let slots = this.slots; for (let i = 0, n = slots.length; i < n; i++) if (slots[i].name == slotName) return i; return -1; } findSkin(skinName) { if (!skinName) throw new Error("skinName cannot be null."); let skins = this.skins; for (let i = 0, n = skins.length; i < n; i++) { let skin = skins[i]; if (skin.name == skinName) return skin; } return null; } findEvent(eventDataName) { if (!eventDataName) throw new Error("eventDataName cannot be null."); let events = this.events; for (let i = 0, n = events.length; i < n; i++) { let event = events[i]; if (event.name == eventDataName) return event; } return null; } findAnimation(animationName) { if (!animationName) throw new Error("animationName cannot be null."); let animations = this.animations; for (let i = 0, n = animations.length; i < n; i++) { let animation = animations[i]; if (animation.name == animationName) return animation; } return null; } findIkConstraint(constraintName) { if (!constraintName) throw new Error("constraintName cannot be null."); let ikConstraints = this.ikConstraints; for (let i = 0, n = ikConstraints.length; i < n; i++) { let constraint = ikConstraints[i]; if (constraint.name == constraintName) return constraint; } return null; } findTransformConstraint(constraintName) { if (!constraintName) throw new Error("constraintName cannot be null."); let transformConstraints = this.transformConstraints; for (let i = 0, n = transformConstraints.length; i < n; i++) { let constraint = transformConstraints[i]; if (constraint.name == constraintName) return constraint; } return null; } findPathConstraint(constraintName) { if (!constraintName) throw new Error("constraintName cannot be null."); let pathConstraints = this.pathConstraints; for (let i = 0, n = pathConstraints.length; i < n; i++) { let constraint = pathConstraints[i]; if (constraint.name == constraintName) return constraint; } return null; } }; // spine-core/src/Skin.ts var SkinEntry = class { constructor(slotIndex, name, attachment) { this.slotIndex = slotIndex; this.name = name; this.attachment = attachment; } }; var Skin = class { constructor(name) { this.attachments = new Array(); this.bones = Array(); this.constraints = new Array(); if (!name) throw new Error("name cannot be null."); this.name = name; } setAttachment(slotIndex, name, attachment) { if (!attachment) throw new Error("attachment cannot be null."); let attachments = this.attachments; if (slotIndex >= attachments.length) attachments.length = slotIndex + 1; if (!attachments[slotIndex]) attachments[slotIndex] = {}; attachments[slotIndex][name] = attachment; } addSkin(skin) { for (let i = 0; i < skin.bones.length; i++) { let bone = skin.bones[i]; let contained = false; for (let ii = 0; ii < this.bones.length; ii++) { if (this.bones[ii] == bone) { contained = true; break; } } if (!contained) this.bones.push(bone); } for (let i = 0; i < skin.constraints.length; i++) { let constraint = skin.constraints[i]; let contained = false; for (let ii = 0; ii < this.constraints.length; ii++) { if (this.constraints[ii] == constraint) { contained = true; break; } } if (!contained) this.constraints.push(constraint); } let attachments = skin.getAttachments(); for (let i = 0; i < attachments.length; i++) { var attachment = attachments[i]; this.setAttachment(attachment.slotIndex, attachment.name, attachment.attachment); } } copySkin(skin) { for (let i = 0; i < skin.bones.length; i++) { let bone = skin.bones[i]; let contained = false; for (let ii = 0; ii < this.bones.length; ii++) { if (this.bones[ii] == bone) { contained = true; break; } } if (!contained) this.bones.push(bone); } for (let i = 0; i < skin.constraints.length; i++) { let constraint = skin.constraints[i]; let contained = false; for (let ii = 0; ii < this.constraints.length; ii++) { if (this.constraints[ii] == constraint) { contained = true; break; } } if (!contained) this.constraints.push(constraint); } let attachments = skin.getAttachments(); for (let i = 0; i < attachments.length; i++) { var attachment = attachments[i]; if (!attachment.attachment) continue; if (attachment.attachment instanceof MeshAttachment) { attachment.attachment = attachment.attachment.newLinkedMesh(); this.setAttachment(attachment.slotIndex, attachment.name, attachment.attachment); } else { attachment.attachment = attachment.attachment.copy(); this.setAttachment(attachment.slotIndex, attachment.name, attachment.attachment); } } } getAttachment(slotIndex, name) { let dictionary = this.attachments[slotIndex]; return dictionary ? dictionary[name] : null; } removeAttachment(slotIndex, name) { let dictionary = this.attachments[slotIndex]; if (dictionary) dictionary[name] = null; } getAttachments() { let entries = new Array(); for (var i = 0; i < this.attachments.length; i++) { let slotAttachments = this.attachments[i]; if (slotAttachments) { for (let name in slotAttachments) { let attachment = slotAttachments[name]; if (attachment) entries.push(new SkinEntry(i, name, attachment)); } } } return entries; } getAttachmentsForSlot(slotIndex, attachments) { let slotAttachments = this.attachments[slotIndex]; if (slotAttachments) { for (let name in slotAttachments) { let attachment = slotAttachments[name]; if (attachment) attachments.push(new SkinEntry(slotIndex, name, attachment)); } } } clear() { this.attachments.length = 0; this.bones.length = 0; this.constraints.length = 0; } attachAll(skeleton, oldSkin) { let slotIndex = 0; for (let i = 0; i < skeleton.slots.length; i++) { let slot = skeleton.slots[i]; let slotAttachment = slot.getAttachment(); if (slotAttachment && slotIndex < oldSkin.attachments.length) { let dictionary = oldSkin.attachments[slotIndex]; for (let key in dictionary) { let skinAttachment = dictionary[key]; if (slotAttachment == skinAttachment) { let attachment = this.getAttachment(slotIndex, key); if (attachment) slot.setAttachment(attachment); break; } } } slotIndex++; } } }; // spine-core/src/SlotData.ts var SlotData = class { constructor(index, name, boneData) { this.color = new Color(1, 1, 1, 1); if (index < 0) throw new Error("index must be >= 0."); if (!name) throw new Error("name cannot be null."); if (!boneData) throw new Error("boneData cannot be null."); this.index = index; this.name = name; this.boneData = boneData; } }; var BlendMode; (function(BlendMode3) { BlendMode3[BlendMode3["Normal"] = 0] = "Normal"; BlendMode3[BlendMode3["Additive"] = 1] = "Additive"; BlendMode3[BlendMode3["Multiply"] = 2] = "Multiply"; BlendMode3[BlendMode3["Screen"] = 3] = "Screen"; })(BlendMode || (BlendMode = {})); // spine-core/src/TransformConstraintData.ts var TransformConstraintData = class extends ConstraintData { constructor(name) { super(name, 0, false); this.bones = new Array(); this.mixRotate = 0; this.mixX = 0; this.mixY = 0; this.mixScaleX = 0; this.mixScaleY = 0; this.mixShearY = 0; this.offsetRotation = 0; this.offsetX = 0; this.offsetY = 0; this.offsetScaleX = 0; this.offsetScaleY = 0; this.offsetShearY = 0; this.relative = false; this.local = false; } }; // spine-core/src/SkeletonBinary.ts var SkeletonBinary = class { constructor(attachmentLoader) { this.scale = 1; this.linkedMeshes = new Array(); this.attachmentLoader = attachmentLoader; } readSkeletonData(binary) { let scale = this.scale; let skeletonData = new SkeletonData(); skeletonData.name = ""; let input = new BinaryInput(binary); let lowHash = input.readInt32(); let highHash = input.readInt32(); skeletonData.hash = highHash == 0 && lowHash == 0 ? null : highHash.toString(16) + lowHash.toString(16); skeletonData.version = input.readString(); skeletonData.x = input.readFloat(); skeletonData.y = input.readFloat(); skeletonData.width = input.readFloat(); skeletonData.height = input.readFloat(); let nonessential = input.readBoolean(); if (nonessential) { skeletonData.fps = input.readFloat(); skeletonData.imagesPath = input.readString(); skeletonData.audioPath = input.readString(); } let n = 0; n = input.readInt(true); for (let i = 0; i < n; i++) input.strings.push(input.readString()); n = input.readInt(true); for (let i = 0; i < n; i++) { let name = input.readString(); let parent = i == 0 ? null : skeletonData.bones[input.readInt(true)]; let data = new BoneData(i, name, parent); data.rotation = input.readFloat(); data.x = input.readFloat() * scale; data.y = input.readFloat() * scale; data.scaleX = input.readFloat(); data.scaleY = input.readFloat(); data.shearX = input.readFloat(); data.shearY = input.readFloat(); data.length = input.readFloat() * scale; data.transformMode = input.readInt(true); data.skinRequired = input.readBoolean(); if (nonessential) Color.rgba8888ToColor(data.color, input.readInt32()); skeletonData.bones.push(data); } n = input.readInt(true); for (let i = 0; i < n; i++) { let slotName = input.readString(); let boneData = skeletonData.bones[input.readInt(true)]; let data = new SlotData(i, slotName, boneData); Color.rgba8888ToColor(data.color, input.readInt32()); let darkColor = input.readInt32(); if (darkColor != -1) Color.rgb888ToColor(data.darkColor = new Color(), darkColor); data.attachmentName = input.readStringRef(); data.blendMode = input.readInt(true); skeletonData.slots.push(data); } n = input.readInt(true); for (let i = 0, nn; i < n; i++) { let data = new IkConstraintData(input.readString()); data.order = input.readInt(true); data.skinRequired = input.readBoolean(); nn = input.readInt(true); for (let ii = 0; ii < nn; ii++) data.bones.push(skeletonData.bones[input.readInt(true)]); data.target = skeletonData.bones[input.readInt(true)]; data.mix = input.readFloat(); data.softness = input.readFloat() * scale; data.bendDirection = input.readByte(); data.compress = input.readBoolean(); data.stretch = input.readBoolean(); data.uniform = input.readBoolean(); skeletonData.ikConstraints.push(data); } n = input.readInt(true); for (let i = 0, nn; i < n; i++) { let data = new TransformConstraintData(input.readString()); data.order = input.readInt(true); data.skinRequired = input.readBoolean(); nn = input.readInt(true); for (let ii = 0; ii < nn; ii++) data.bones.push(skeletonData.bones[input.readInt(true)]); data.target = skeletonData.bones[input.readInt(true)]; data.local = input.readBoolean(); data.relative = input.readBoolean(); data.offsetRotation = input.readFloat(); data.offsetX = input.readFloat() * scale; data.offsetY = input.readFloat() * scale; data.offsetScaleX = input.readFloat(); data.offsetScaleY = input.readFloat(); data.offsetShearY = input.readFloat(); data.mixRotate = input.readFloat(); data.mixX = input.readFloat(); data.mixY = input.readFloat(); data.mixScaleX = input.readFloat(); data.mixScaleY = input.readFloat(); data.mixShearY = input.readFloat(); skeletonData.transformConstraints.push(data); } n = input.readInt(true); for (let i = 0, nn; i < n; i++) { let data = new PathConstraintData(input.readString()); data.order = input.readInt(true); data.skinRequired = input.readBoolean(); nn = input.readInt(true); for (let ii = 0; ii < nn; ii++) data.bones.push(skeletonData.bones[input.readInt(true)]); data.target = skeletonData.slots[input.readInt(true)]; data.positionMode = input.readInt(true); data.spacingMode = input.readInt(true); data.rotateMode = input.readInt(true); data.offsetRotation = input.readFloat(); data.position = input.readFloat(); if (data.positionMode == PositionMode.Fixed) data.position *= scale; data.spacing = input.readFloat(); if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) data.spacing *= scale; data.mixRotate = input.readFloat(); data.mixX = input.readFloat(); data.mixY = input.readFloat(); skeletonData.pathConstraints.push(data); } let defaultSkin = this.readSkin(input, skeletonData, true, nonessential); if (defaultSkin) { skeletonData.defaultSkin = defaultSkin; skeletonData.skins.push(defaultSkin); } { let i = skeletonData.skins.length; Utils.setArraySize(skeletonData.skins, n = i + input.readInt(true)); for (; i < n; i++) skeletonData.skins[i] = this.readSkin(input, skeletonData, false, nonessential); } n = this.linkedMeshes.length; for (let i = 0; i < n; i++) { let linkedMesh = this.linkedMeshes[i]; let skin = !linkedMesh.skin ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin); let parent = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent); linkedMesh.mesh.deformAttachment = linkedMesh.inheritDeform ? parent : linkedMesh.mesh; linkedMesh.mesh.setParentMesh(parent); linkedMesh.mesh.updateUVs(); } this.linkedMeshes.length = 0; n = input.readInt(true); for (let i = 0; i < n; i++) { let data = new EventData(input.readStringRef()); data.intValue = input.readInt(false); data.floatValue = input.readFloat(); data.stringValue = input.readString(); data.audioPath = input.readString(); if (data.audioPath) { data.volume = input.readFloat(); data.balance = input.readFloat(); } skeletonData.events.push(data); } n = input.readInt(true); for (let i = 0; i < n; i++) skeletonData.animations.push(this.readAnimation(input, input.readString(), skeletonData)); return skeletonData; } readSkin(input, skeletonData, defaultSkin, nonessential) { let skin = null; let slotCount = 0; if (defaultSkin) { slotCount = input.readInt(true); if (slotCount == 0) return null; skin = new Skin("default"); } else { skin = new Skin(input.readStringRef()); skin.bones.length = input.readInt(true); for (let i = 0, n = skin.bones.length; i < n; i++) skin.bones[i] = skeletonData.bones[input.readInt(true)]; for (let i = 0, n = input.readInt(true); i < n; i++) skin.constraints.push(skeletonData.ikConstraints[input.readInt(true)]); for (let i = 0, n = input.readInt(true); i < n; i++) skin.constraints.push(skeletonData.transformConstraints[input.readInt(true)]); for (let i = 0, n = input.readInt(true); i < n; i++) skin.constraints.push(skeletonData.pathConstraints[input.readInt(true)]); slotCount = input.readInt(true); } for (let i = 0; i < slotCount; i++) { let slotIndex = input.readInt(true); for (let ii = 0, nn = input.readInt(true); ii < nn; ii++) { let name = input.readStringRef(); let attachment = this.readAttachment(input, skeletonData, skin, slotIndex, name, nonessential); if (attachment) skin.setAttachment(slotIndex, name, attachment); } } return skin; } readAttachment(input, skeletonData, skin, slotIndex, attachmentName, nonessential) { let scale = this.scale; let name = input.readStringRef(); if (!name) name = attachmentName; switch (input.readByte()) { case AttachmentType.Region: { let path = input.readStringRef(); let rotation = input.readFloat(); let x = input.readFloat(); let y = input.readFloat(); let scaleX = input.readFloat(); let scaleY = input.readFloat(); let width = input.readFloat(); let height = input.readFloat(); let color = input.readInt32(); if (!path) path = name; let region = this.attachmentLoader.newRegionAttachment(skin, name, path); if (!region) return null; region.path = path; region.x = x * scale; region.y = y * scale; region.scaleX = scaleX; region.scaleY = scaleY; region.rotation = rotation; region.width = width * scale; region.height = height * scale; Color.rgba8888ToColor(region.color, color); region.updateOffset(); return region; } case AttachmentType.BoundingBox: { let vertexCount = input.readInt(true); let vertices = this.readVertices(input, vertexCount); let color = nonessential ? input.readInt32() : 0; let box = this.attachmentLoader.newBoundingBoxAttachment(skin, name); if (!box) return null; box.worldVerticesLength = vertexCount << 1; box.vertices = vertices.vertices; box.bones = vertices.bones; if (nonessential) Color.rgba8888ToColor(box.color, color); return box; } case AttachmentType.Mesh: { let path = input.readStringRef(); let color = input.readInt32(); let vertexCount = input.readInt(true); let uvs = this.readFloatArray(input, vertexCount << 1, 1); let triangles = this.readShortArray(input); let vertices = this.readVertices(input, vertexCount); let hullLength = input.readInt(true); let edges = null; let width = 0, height = 0; if (nonessential) { edges = this.readShortArray(input); width = input.readFloat(); height = input.readFloat(); } if (!path) path = name; let mesh = this.attachmentLoader.newMeshAttachment(skin, name, path); if (!mesh) return null; mesh.path = path; Color.rgba8888ToColor(mesh.color, color); mesh.bones = vertices.bones; mesh.vertices = vertices.vertices; mesh.worldVerticesLength = vertexCount << 1; mesh.triangles = triangles; mesh.regionUVs = uvs; mesh.updateUVs(); mesh.hullLength = hullLength << 1; if (nonessential) { mesh.edges = edges; mesh.width = width * scale; mesh.height = height * scale; } return mesh; } case AttachmentType.LinkedMesh: { let path = input.readStringRef(); let color = input.readInt32(); let skinName = input.readStringRef(); let parent = input.readStringRef(); let inheritDeform = input.readBoolean(); let width = 0, height = 0; if (nonessential) { width = input.readFloat(); height = input.readFloat(); } if (!path) path = name; let mesh = this.attachmentLoader.newMeshAttachment(skin, name, path); if (!mesh) return null; mesh.path = path; Color.rgba8888ToColor(mesh.color, color); if (nonessential) { mesh.width = width * scale; mesh.height = height * scale; } this.linkedMeshes.push(new LinkedMesh(mesh, skinName, slotIndex, parent, inheritDeform)); return mesh; } case AttachmentType.Path: { let closed2 = input.readBoolean(); let constantSpeed = input.readBoolean(); let vertexCount = input.readInt(true); let vertices = this.readVertices(input, vertexCount); let lengths = Utils.newArray(vertexCount / 3, 0); for (let i = 0, n = lengths.length; i < n; i++) lengths[i] = input.readFloat() * scale; let color = nonessential ? input.readInt32() : 0; let path = this.attachmentLoader.newPathAttachment(skin, name); if (!path) return null; path.closed = closed2; path.constantSpeed = constantSpeed; path.worldVerticesLength = vertexCount << 1; path.vertices = vertices.vertices; path.bones = vertices.bones; path.lengths = lengths; if (nonessential) Color.rgba8888ToColor(path.color, color); return path; } case AttachmentType.Point: { let rotation = input.readFloat(); let x = input.readFloat(); let y = input.readFloat(); let color = nonessential ? input.readInt32() : 0; let point = this.attachmentLoader.newPointAttachment(skin, name); if (!point) return null; point.x = x * scale; point.y = y * scale; point.rotation = rotation; if (nonessential) Color.rgba8888ToColor(point.color, color); return point; } case AttachmentType.Clipping: { let endSlotIndex = input.readInt(true); let vertexCount = input.readInt(true); let vertices = this.readVertices(input, vertexCount); let color = nonessential ? input.readInt32() : 0; let clip = this.attachmentLoader.newClippingAttachment(skin, name); if (!clip) return null; clip.endSlot = skeletonData.slots[endSlotIndex]; clip.worldVerticesLength = vertexCount << 1; clip.vertices = vertices.vertices; clip.bones = vertices.bones; if (nonessential) Color.rgba8888ToColor(clip.color, color); return clip; } } return null; } readVertices(input, vertexCount) { let scale = this.scale; let verticesLength = vertexCount << 1; let vertices = new Vertices(); if (!input.readBoolean()) { vertices.vertices = this.readFloatArray(input, verticesLength, scale); return vertices; } let weights = new Array(); let bonesArray = new Array(); for (let i = 0; i < vertexCount; i++) { let boneCount = input.readInt(true); bonesArray.push(boneCount); for (let ii = 0; ii < boneCount; ii++) { bonesArray.push(input.readInt(true)); weights.push(input.readFloat() * scale); weights.push(input.readFloat() * scale); weights.push(input.readFloat()); } } vertices.vertices = Utils.toFloatArray(weights); vertices.bones = bonesArray; return vertices; } readFloatArray(input, n, scale) { let array = new Array(n); if (scale == 1) { for (let i = 0; i < n; i++) array[i] = input.readFloat(); } else { for (let i = 0; i < n; i++) array[i] = input.readFloat() * scale; } return array; } readShortArray(input) { let n = input.readInt(true); let array = new Array(n); for (let i = 0; i < n; i++) array[i] = input.readShort(); return array; } readAnimation(input, name, skeletonData) { input.readInt(true); let timelines = new Array(); let scale = this.scale; let tempColor1 = new Color(); let tempColor2 = new Color(); for (let i = 0, n = input.readInt(true); i < n; i++) { let slotIndex = input.readInt(true); for (let ii = 0, nn = input.readInt(true); ii < nn; ii++) { let timelineType = input.readByte(); let frameCount = input.readInt(true); let frameLast = frameCount - 1; switch (timelineType) { case SLOT_ATTACHMENT: { let timeline = new AttachmentTimeline(frameCount, slotIndex); for (let frame = 0; frame < frameCount; frame++) timeline.setFrame(frame, input.readFloat(), input.readStringRef()); timelines.push(timeline); break; } case SLOT_RGBA: { let bezierCount = input.readInt(true); let timeline = new RGBATimeline(frameCount, bezierCount, slotIndex); let time = input.readFloat(); let r = input.readUnsignedByte() / 255; let g = input.readUnsignedByte() / 255; let b = input.readUnsignedByte() / 255; let a = input.readUnsignedByte() / 255; for (let frame = 0, bezier = 0; ; frame++) { timeline.setFrame(frame, time, r, g, b, a); if (frame == frameLast) break; let time2 = input.readFloat(); let r2 = input.readUnsignedByte() / 255; let g2 = input.readUnsignedByte() / 255; let b2 = input.readUnsignedByte() / 255; let a2 = input.readUnsignedByte() / 255; switch (input.readByte()) { case CURVE_STEPPED: timeline.setStepped(frame); break; case CURVE_BEZIER: setBezier(input, timeline, bezier++, frame, 0, time, time2, r, r2, 1); setBezier(input, timeline, bezier++, frame, 1, time, time2, g, g2, 1); setBezier(input, timeline, bezier++, frame, 2, time, time2, b, b2, 1); setBezier(input, timeline, bezier++, frame, 3, time, time2, a, a2, 1); } time = time2; r = r2; g = g2; b = b2; a = a2; } timelines.push(timeline); break; } case SLOT_RGB: { let bezierCount = input.readInt(true); let timeline = new RGBTimeline(frameCount, bezierCount, slotIndex); let time = input.readFloat(); let r = input.readUnsignedByte() / 255; let g = input.readUnsignedByte() / 255; let b = input.readUnsignedByte() / 255; for (let frame = 0, bezier = 0; ; frame++) { timeline.setFrame(frame, time, r, g, b); if (frame == frameLast) break; let time2 = input.readFloat(); let r2 = input.readUnsignedByte() / 255; let g2 = input.readUnsignedByte() / 255; let b2 = input.readUnsignedByte() / 255; switch (input.readByte()) { case CURVE_STEPPED: timeline.setStepped(frame); break; case CURVE_BEZIER: setBezier(input, timeline, bezier++, frame, 0, time, time2, r, r2, 1); setBezier(input, timeline, bezier++, frame, 1, time, time2, g, g2, 1); setBezier(input, timeline, bezier++, frame, 2, time, time2, b, b2, 1); } time = time2; r = r2; g = g2; b = b2; } timelines.push(timeline); break; } case SLOT_RGBA2: { let bezierCount = input.readInt(true); let timeline = new RGBA2Timeline(frameCount, bezierCount, slotIndex); let time = input.readFloat(); let r = input.readUnsignedByte() / 255; let g = input.readUnsignedByte() / 255; let b = input.readUnsignedByte() / 255; let a = input.readUnsignedByte() / 255; let r2 = input.readUnsignedByte() / 255; let g2 = input.readUnsignedByte() / 255; let b2 = input.readUnsignedByte() / 255; for (let frame = 0, bezier = 0; ; frame++) { timeline.setFrame(frame, time, r, g, b, a, r2, g2, b2); if (frame == frameLast) break; let time2 = input.readFloat(); let nr = input.readUnsignedByte() / 255; let ng = input.readUnsignedByte() / 255; let nb = input.readUnsignedByte() / 255; let na = input.readUnsignedByte() / 255; let nr2 = input.readUnsignedByte() / 255; let ng2 = input.readUnsignedByte() / 255; let nb2 = input.readUnsignedByte() / 255; switch (input.readByte()) { case CURVE_STEPPED: timeline.setStepped(frame); break; case CURVE_BEZIER: setBezier(input, timeline, bezier++, frame, 0, time, time2, r, nr, 1); setBezier(input, timeline, bezier++, frame, 1, time, time2, g, ng, 1); setBezier(input, timeline, bezier++, frame, 2, time, time2, b, nb, 1); setBezier(input, timeline, bezier++, frame, 3, time, time2, a, na, 1); setBezier(input, timeline, bezier++, frame, 4, time, time2, r2, nr2, 1); setBezier(input, timeline, bezier++, frame, 5, time, time2, g2, ng2, 1); setBezier(input, timeline, bezier++, frame, 6, time, time2, b2, nb2, 1); } time = time2; r = nr; g = ng; b = nb; a = na; r2 = nr2; g2 = ng2; b2 = nb2; } timelines.push(timeline); break; } case SLOT_RGB2: { let bezierCount = input.readInt(true); let timeline = new RGB2Timeline(frameCount, bezierCount, slotIndex); let time = input.readFloat(); let r = input.readUnsignedByte() / 255; let g = input.readUnsignedByte() / 255; let b = input.readUnsignedByte() / 255; let r2 = input.readUnsignedByte() / 255; let g2 = input.readUnsignedByte() / 255; let b2 = input.readUnsignedByte() / 255; for (let frame = 0, bezier = 0; ; frame++) { timeline.setFrame(frame, time, r, g, b, r2, g2, b2); if (frame == frameLast) break; let time2 = input.readFloat(); let nr = input.readUnsignedByte() / 255; let ng = input.readUnsignedByte() / 255; let nb = input.readUnsignedByte() / 255; let nr2 = input.readUnsignedByte() / 255; let ng2 = input.readUnsignedByte() / 255; let nb2 = input.readUnsignedByte() / 255; switch (input.readByte()) { case CURVE_STEPPED: timeline.setStepped(frame); break; case CURVE_BEZIER: setBezier(input, timeline, bezier++, frame, 0, time, time2, r, nr, 1); setBezier(input, timeline, bezier++, frame, 1, time, time2, g, ng, 1); setBezier(input, timeline, bezier++, frame, 2, time, time2, b, nb, 1); setBezier(input, timeline, bezier++, frame, 3, time, time2, r2, nr2, 1); setBezier(input, timeline, bezier++, frame, 4, time, time2, g2, ng2, 1); setBezier(input, timeline, bezier++, frame, 5, time, time2, b2, nb2, 1); } time = time2; r = nr; g = ng; b = nb; r2 = nr2; g2 = ng2; b2 = nb2; } timelines.push(timeline); break; } case SLOT_ALPHA: { let timeline = new AlphaTimeline(frameCount, input.readInt(true), slotIndex); let time = input.readFloat(), a = input.readUnsignedByte() / 255; for (let frame = 0, bezier = 0; ; frame++) { timeline.setFrame(frame, time, a); if (frame == frameLast) break; let time2 = input.readFloat(); let a2 = input.readUnsignedByte() / 255; switch (input.readByte()) { case CURVE_STEPPED: timeline.setStepped(frame); break; case CURVE_BEZIER: setBezier(input, timeline, bezier++, frame, 0, time, time2, a, a2, 1); } time = time2; a = a2; } timelines.push(timeline); break; } } } } for (let i = 0, n = input.readInt(true); i < n; i++) { let boneIndex = input.readInt(true); for (let ii = 0, nn = input.readInt(true); ii < nn; ii++) { let type = input.readByte(), frameCount = input.readInt(true), bezierCount = input.readInt(true); switch (type) { case BONE_ROTATE: timelines.push(readTimeline1(input, new RotateTimeline(frameCount, bezierCount, boneIndex), 1)); break; case BONE_TRANSLATE: timelines.push(readTimeline2(input, new TranslateTimeline(frameCount, bezierCount, boneIndex), scale)); break; case BONE_TRANSLATEX: timelines.push(readTimeline1(input, new TranslateXTimeline(frameCount, bezierCount, boneIndex), scale)); break; case BONE_TRANSLATEY: timelines.push(readTimeline1(input, new TranslateYTimeline(frameCount, bezierCount, boneIndex), scale)); break; case BONE_SCALE: timelines.push(readTimeline2(input, new ScaleTimeline(frameCount, bezierCount, boneIndex), 1)); break; case BONE_SCALEX: timelines.push(readTimeline1(input, new ScaleXTimeline(frameCount, bezierCount, boneIndex), 1)); break; case BONE_SCALEY: timelines.push(readTimeline1(input, new ScaleYTimeline(frameCount, bezierCount, boneIndex), 1)); break; case BONE_SHEAR: timelines.push(readTimeline2(input, new ShearTimeline(frameCount, bezierCount, boneIndex), 1)); break; case BONE_SHEARX: timelines.push(readTimeline1(input, new ShearXTimeline(frameCount, bezierCount, boneIndex), 1)); break; case BONE_SHEARY: timelines.push(readTimeline1(input, new ShearYTimeline(frameCount, bezierCount, boneIndex), 1)); } } } for (let i = 0, n = input.readInt(true); i < n; i++) { let index = input.readInt(true), frameCount = input.readInt(true), frameLast = frameCount - 1; let timeline = new IkConstraintTimeline(frameCount, input.readInt(true), index); let time = input.readFloat(), mix = input.readFloat(), softness = input.readFloat() * scale; for (let frame = 0, bezier = 0; ; frame++) { timeline.setFrame(frame, time, mix, softness, input.readByte(), input.readBoolean(), input.readBoolean()); if (frame == frameLast) break; let time2 = input.readFloat(), mix2 = input.readFloat(), softness2 = input.readFloat() * scale; switch (input.readByte()) { case CURVE_STEPPED: timeline.setStepped(frame); break; case CURVE_BEZIER: setBezier(input, timeline, bezier++, frame, 0, time, time2, mix, mix2, 1); setBezier(input, timeline, bezier++, frame, 1, time, time2, softness, softness2, scale); } time = time2; mix = mix2; softness = softness2; } timelines.push(timeline); } for (let i = 0, n = input.readInt(true); i < n; i++) { let index = input.readInt(true), frameCount = input.readInt(true), frameLast = frameCount - 1; let timeline = new TransformConstraintTimeline(frameCount, input.readInt(true), index); let time = input.readFloat(), mixRotate = input.readFloat(), mixX = input.readFloat(), mixY = input.readFloat(), mixScaleX = input.readFloat(), mixScaleY = input.readFloat(), mixShearY = input.readFloat(); for (let frame = 0, bezier = 0; ; frame++) { timeline.setFrame(frame, time, mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY); if (frame == frameLast) break; let time2 = input.readFloat(), mixRotate2 = input.readFloat(), mixX2 = input.readFloat(), mixY2 = input.readFloat(), mixScaleX2 = input.readFloat(), mixScaleY2 = input.readFloat(), mixShearY2 = input.readFloat(); switch (input.readByte()) { case CURVE_STEPPED: timeline.setStepped(frame); break; case CURVE_BEZIER: setBezier(input, timeline, bezier++, frame, 0, time, time2, mixRotate, mixRotate2, 1); setBezier(input, timeline, bezier++, frame, 1, time, time2, mixX, mixX2, 1); setBezier(input, timeline, bezier++, frame, 2, time, time2, mixY, mixY2, 1); setBezier(input, timeline, bezier++, frame, 3, time, time2, mixScaleX, mixScaleX2, 1); setBezier(input, timeline, bezier++, frame, 4, time, time2, mixScaleY, mixScaleY2, 1); setBezier(input, timeline, bezier++, frame, 5, time, time2, mixShearY, mixShearY2, 1); } time = time2; mixRotate = mixRotate2; mixX = mixX2; mixY = mixY2; mixScaleX = mixScaleX2; mixScaleY = mixScaleY2; mixShearY = mixShearY2; } timelines.push(timeline); } for (let i = 0, n = input.readInt(true); i < n; i++) { let index = input.readInt(true); let data = skeletonData.pathConstraints[index]; for (let ii = 0, nn = input.readInt(true); ii < nn; ii++) { switch (input.readByte()) { case PATH_POSITION: timelines.push(readTimeline1(input, new PathConstraintPositionTimeline(input.readInt(true), input.readInt(true), index), data.positionMode == PositionMode.Fixed ? scale : 1)); break; case PATH_SPACING: timelines.push(readTimeline1(input, new PathConstraintSpacingTimeline(input.readInt(true), input.readInt(true), index), data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed ? scale : 1)); break; case PATH_MIX: let timeline = new PathConstraintMixTimeline(input.readInt(true), input.readInt(true), index); let time = input.readFloat(), mixRotate = input.readFloat(), mixX = input.readFloat(), mixY = input.readFloat(); for (let frame = 0, bezier = 0, frameLast = timeline.getFrameCount() - 1; ; frame++) { timeline.setFrame(frame, time, mixRotate, mixX, mixY); if (frame == frameLast) break; let time2 = input.readFloat(), mixRotate2 = input.readFloat(), mixX2 = input.readFloat(), mixY2 = input.readFloat(); switch (input.readByte()) { case CURVE_STEPPED: timeline.setStepped(frame); break; case CURVE_BEZIER: setBezier(input, timeline, bezier++, frame, 0, time, time2, mixRotate, mixRotate2, 1); setBezier(input, timeline, bezier++, frame, 1, time, time2, mixX, mixX2, 1); setBezier(input, timeline, bezier++, frame, 2, time, time2, mixY, mixY2, 1); } time = time2; mixRotate = mixRotate2; mixX = mixX2; mixY = mixY2; } timelines.push(timeline); } } } for (let i = 0, n = input.readInt(true); i < n; i++) { let skin = skeletonData.skins[input.readInt(true)]; for (let ii = 0, nn = input.readInt(true); ii < nn; ii++) { let slotIndex = input.readInt(true); for (let iii = 0, nnn = input.readInt(true); iii < nnn; iii++) { let attachmentName = input.readStringRef(); let attachment = skin.getAttachment(slotIndex, attachmentName); let weighted = attachment.bones; let vertices = attachment.vertices; let deformLength = weighted ? vertices.length / 3 * 2 : vertices.length; let frameCount = input.readInt(true); let frameLast = frameCount - 1; let bezierCount = input.readInt(true); let timeline = new DeformTimeline(frameCount, bezierCount, slotIndex, attachment); let time = input.readFloat(); for (let frame = 0, bezier = 0; ; frame++) { let deform; let end = input.readInt(true); if (end == 0) deform = weighted ? Utils.newFloatArray(deformLength) : vertices; else { deform = Utils.newFloatArray(deformLength); let start = input.readInt(true); end += start; if (scale == 1) { for (let v = start; v < end; v++) deform[v] = input.readFloat(); } else { for (let v = start; v < end; v++) deform[v] = input.readFloat() * scale; } if (!weighted) { for (let v = 0, vn = deform.length; v < vn; v++) deform[v] += vertices[v]; } } timeline.setFrame(frame, time, deform); if (frame == frameLast) break; let time2 = input.readFloat(); switch (input.readByte()) { case CURVE_STEPPED: timeline.setStepped(frame); break; case CURVE_BEZIER: setBezier(input, timeline, bezier++, frame, 0, time, time2, 0, 1, 1); } time = time2; } timelines.push(timeline); } } } let drawOrderCount = input.readInt(true); if (drawOrderCount > 0) { let timeline = new DrawOrderTimeline(drawOrderCount); let slotCount = skeletonData.slots.length; for (let i = 0; i < drawOrderCount; i++) { let time = input.readFloat(); let offsetCount = input.readInt(true); let drawOrder = Utils.newArray(slotCount, 0); for (let ii = slotCount - 1; ii >= 0; ii--) drawOrder[ii] = -1; let unchanged = Utils.newArray(slotCount - offsetCount, 0); let originalIndex = 0, unchangedIndex = 0; for (let ii = 0; ii < offsetCount; ii++) { let slotIndex = input.readInt(true); while (originalIndex != slotIndex) unchanged[unchangedIndex++] = originalIndex++; drawOrder[originalIndex + input.readInt(true)] = originalIndex++; } while (originalIndex < slotCount) unchanged[unchangedIndex++] = originalIndex++; for (let ii = slotCount - 1; ii >= 0; ii--) if (drawOrder[ii] == -1) drawOrder[ii] = unchanged[--unchangedIndex]; timeline.setFrame(i, time, drawOrder); } timelines.push(timeline); } let eventCount = input.readInt(true); if (eventCount > 0) { let timeline = new EventTimeline(eventCount); for (let i = 0; i < eventCount; i++) { let time = input.readFloat(); let eventData = skeletonData.events[input.readInt(true)]; let event = new Event(time, eventData); event.intValue = input.readInt(false); event.floatValue = input.readFloat(); event.stringValue = input.readBoolean() ? input.readString() : eventData.stringValue; if (event.data.audioPath) { event.volume = input.readFloat(); event.balance = input.readFloat(); } timeline.setFrame(i, event); } timelines.push(timeline); } let duration = 0; for (let i = 0, n = timelines.length; i < n; i++) duration = Math.max(duration, timelines[i].getDuration()); return new Animation(name, timelines, duration); } }; var BinaryInput = class { constructor(data, strings = new Array(), index = 0, buffer = new DataView(data.buffer)) { this.strings = strings; this.index = index; this.buffer = buffer; } readByte() { return this.buffer.getInt8(this.index++); } readUnsignedByte() { return this.buffer.getUint8(this.index++); } readShort() { let value = this.buffer.getInt16(this.index); this.index += 2; return value; } readInt32() { let value = this.buffer.getInt32(this.index); this.index += 4; return value; } readInt(optimizePositive) { let b = this.readByte(); let result = b & 127; if ((b & 128) != 0) { b = this.readByte(); result |= (b & 127) << 7; if ((b & 128) != 0) { b = this.readByte(); result |= (b & 127) << 14; if ((b & 128) != 0) { b = this.readByte(); result |= (b & 127) << 21; if ((b & 128) != 0) { b = this.readByte(); result |= (b & 127) << 28; } } } } return optimizePositive ? result : result >>> 1 ^ -(result & 1); } readStringRef() { let index = this.readInt(true); return index == 0 ? null : this.strings[index - 1]; } readString() { let byteCount = this.readInt(true); switch (byteCount) { case 0: return null; case 1: return ""; } byteCount--; let chars = ""; let charCount = 0; for (let i = 0; i < byteCount; ) { let b = this.readByte(); switch (b >> 4) { case 12: case 13: chars += String.fromCharCode((b & 31) << 6 | this.readByte() & 63); i += 2; break; case 14: chars += String.fromCharCode((b & 15) << 12 | (this.readByte() & 63) << 6 | this.readByte() & 63); i += 3; break; default: chars += String.fromCharCode(b); i++; } } return chars; } readFloat() { let value = this.buffer.getFloat32(this.index); this.index += 4; return value; } readBoolean() { return this.readByte() != 0; } }; var LinkedMesh = class { constructor(mesh, skin, slotIndex, parent, inheritDeform) { this.mesh = mesh; this.skin = skin; this.slotIndex = slotIndex; this.parent = parent; this.inheritDeform = inheritDeform; } }; var Vertices = class { constructor(bones = null, vertices = null) { this.bones = bones; this.vertices = vertices; } }; var AttachmentType; (function(AttachmentType2) { AttachmentType2[AttachmentType2["Region"] = 0] = "Region"; AttachmentType2[AttachmentType2["BoundingBox"] = 1] = "BoundingBox"; AttachmentType2[AttachmentType2["Mesh"] = 2] = "Mesh"; AttachmentType2[AttachmentType2["LinkedMesh"] = 3] = "LinkedMesh"; AttachmentType2[AttachmentType2["Path"] = 4] = "Path"; AttachmentType2[AttachmentType2["Point"] = 5] = "Point"; AttachmentType2[AttachmentType2["Clipping"] = 6] = "Clipping"; })(AttachmentType || (AttachmentType = {})); function readTimeline1(input, timeline, scale) { let time = input.readFloat(), value = input.readFloat() * scale; for (let frame = 0, bezier = 0, frameLast = timeline.getFrameCount() - 1; ; frame++) { timeline.setFrame(frame, time, value); if (frame == frameLast) break; let time2 = input.readFloat(), value2 = input.readFloat() * scale; switch (input.readByte()) { case CURVE_STEPPED: timeline.setStepped(frame); break; case CURVE_BEZIER: setBezier(input, timeline, bezier++, frame, 0, time, time2, value, value2, scale); } time = time2; value = value2; } return timeline; } function readTimeline2(input, timeline, scale) { let time = input.readFloat(), value1 = input.readFloat() * scale, value2 = input.readFloat() * scale; for (let frame = 0, bezier = 0, frameLast = timeline.getFrameCount() - 1; ; frame++) { timeline.setFrame(frame, time, value1, value2); if (frame == frameLast) break; let time2 = input.readFloat(), nvalue1 = input.readFloat() * scale, nvalue2 = input.readFloat() * scale; switch (input.readByte()) { case CURVE_STEPPED: timeline.setStepped(frame); break; case CURVE_BEZIER: setBezier(input, timeline, bezier++, frame, 0, time, time2, value1, nvalue1, scale); setBezier(input, timeline, bezier++, frame, 1, time, time2, value2, nvalue2, scale); } time = time2; value1 = nvalue1; value2 = nvalue2; } return timeline; } function setBezier(input, timeline, bezier, frame, value, time1, time2, value1, value2, scale) { timeline.setBezier(bezier, frame, value, time1, value1, input.readFloat(), input.readFloat() * scale, input.readFloat(), input.readFloat() * scale, time2, value2); } var BONE_ROTATE = 0; var BONE_TRANSLATE = 1; var BONE_TRANSLATEX = 2; var BONE_TRANSLATEY = 3; var BONE_SCALE = 4; var BONE_SCALEX = 5; var BONE_SCALEY = 6; var BONE_SHEAR = 7; var BONE_SHEARX = 8; var BONE_SHEARY = 9; var SLOT_ATTACHMENT = 0; var SLOT_RGBA = 1; var SLOT_RGB = 2; var SLOT_RGBA2 = 3; var SLOT_RGB2 = 4; var SLOT_ALPHA = 5; var PATH_POSITION = 0; var PATH_SPACING = 1; var PATH_MIX = 2; var CURVE_STEPPED = 1; var CURVE_BEZIER = 2; // spine-core/src/SkeletonBounds.ts var SkeletonBounds = class { constructor() { this.minX = 0; this.minY = 0; this.maxX = 0; this.maxY = 0; this.boundingBoxes = new Array(); this.polygons = new Array(); this.polygonPool = new Pool(() => { return Utils.newFloatArray(16); }); } update(skeleton, updateAabb) { if (!skeleton) throw new Error("skeleton cannot be null."); let boundingBoxes = this.boundingBoxes; let polygons = this.polygons; let polygonPool = this.polygonPool; let slots = skeleton.slots; let slotCount = slots.length; boundingBoxes.length = 0; polygonPool.freeAll(polygons); polygons.length = 0; for (let i = 0; i < slotCount; i++) { let slot = slots[i]; if (!slot.bone.active) continue; let attachment = slot.getAttachment(); if (attachment instanceof BoundingBoxAttachment) { let boundingBox = attachment; boundingBoxes.push(boundingBox); let polygon = polygonPool.obtain(); if (polygon.length != boundingBox.worldVerticesLength) { polygon = Utils.newFloatArray(boundingBox.worldVerticesLength); } polygons.push(polygon); boundingBox.computeWorldVertices(slot, 0, boundingBox.worldVerticesLength, polygon, 0, 2); } } if (updateAabb) { this.aabbCompute(); } else { this.minX = Number.POSITIVE_INFINITY; this.minY = Number.POSITIVE_INFINITY; this.maxX = Number.NEGATIVE_INFINITY; this.maxY = Number.NEGATIVE_INFINITY; } } aabbCompute() { let minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY; let polygons = this.polygons; for (let i = 0, n = polygons.length; i < n; i++) { let polygon = polygons[i]; let vertices = polygon; for (let ii = 0, nn = polygon.length; ii < nn; ii += 2) { let x = vertices[ii]; let y = vertices[ii + 1]; minX = Math.min(minX, x); minY = Math.min(minY, y); maxX = Math.max(maxX, x); maxY = Math.max(maxY, y); } } this.minX = minX; this.minY = minY; this.maxX = maxX; this.maxY = maxY; } aabbContainsPoint(x, y) { return x >= this.minX && x <= this.maxX && y >= this.minY && y <= this.maxY; } aabbIntersectsSegment(x1, y1, x2, y2) { let minX = this.minX; let minY = this.minY; let maxX = this.maxX; let maxY = this.maxY; if (x1 <= minX && x2 <= minX || y1 <= minY && y2 <= minY || x1 >= maxX && x2 >= maxX || y1 >= maxY && y2 >= maxY) return false; let m = (y2 - y1) / (x2 - x1); let y = m * (minX - x1) + y1; if (y > minY && y < maxY) return true; y = m * (maxX - x1) + y1; if (y > minY && y < maxY) return true; let x = (minY - y1) / m + x1; if (x > minX && x < maxX) return true; x = (maxY - y1) / m + x1; if (x > minX && x < maxX) return true; return false; } aabbIntersectsSkeleton(bounds) { return this.minX < bounds.maxX && this.maxX > bounds.minX && this.minY < bounds.maxY && this.maxY > bounds.minY; } containsPoint(x, y) { let polygons = this.polygons; for (let i = 0, n = polygons.length; i < n; i++) if (this.containsPointPolygon(polygons[i], x, y)) return this.boundingBoxes[i]; return null; } containsPointPolygon(polygon, x, y) { let vertices = polygon; let nn = polygon.length; let prevIndex = nn - 2; let inside = false; for (let ii = 0; ii < nn; ii += 2) { let vertexY = vertices[ii + 1]; let prevY = vertices[prevIndex + 1]; if (vertexY < y && prevY >= y || prevY < y && vertexY >= y) { let vertexX = vertices[ii]; if (vertexX + (y - vertexY) / (prevY - vertexY) * (vertices[prevIndex] - vertexX) < x) inside = !inside; } prevIndex = ii; } return inside; } intersectsSegment(x1, y1, x2, y2) { let polygons = this.polygons; for (let i = 0, n = polygons.length; i < n; i++) if (this.intersectsSegmentPolygon(polygons[i], x1, y1, x2, y2)) return this.boundingBoxes[i]; return null; } intersectsSegmentPolygon(polygon, x1, y1, x2, y2) { let vertices = polygon; let nn = polygon.length; let width12 = x1 - x2, height12 = y1 - y2; let det1 = x1 * y2 - y1 * x2; let x3 = vertices[nn - 2], y3 = vertices[nn - 1]; for (let ii = 0; ii < nn; ii += 2) { let x4 = vertices[ii], y4 = vertices[ii + 1]; let det2 = x3 * y4 - y3 * x4; let width34 = x3 - x4, height34 = y3 - y4; let det3 = width12 * height34 - height12 * width34; let x = (det1 * width34 - width12 * det2) / det3; if ((x >= x3 && x <= x4 || x >= x4 && x <= x3) && (x >= x1 && x <= x2 || x >= x2 && x <= x1)) { let y = (det1 * height34 - height12 * det2) / det3; if ((y >= y3 && y <= y4 || y >= y4 && y <= y3) && (y >= y1 && y <= y2 || y >= y2 && y <= y1)) return true; } x3 = x4; y3 = y4; } return false; } getPolygon(boundingBox) { if (!boundingBox) throw new Error("boundingBox cannot be null."); let index = this.boundingBoxes.indexOf(boundingBox); return index == -1 ? null : this.polygons[index]; } getWidth() { return this.maxX - this.minX; } getHeight() { return this.maxY - this.minY; } }; // spine-core/src/Triangulator.ts var Triangulator = class { constructor() { this.convexPolygons = new Array(); this.convexPolygonsIndices = new Array(); this.indicesArray = new Array(); this.isConcaveArray = new Array(); this.triangles = new Array(); this.polygonPool = new Pool(() => { return new Array(); }); this.polygonIndicesPool = new Pool(() => { return new Array(); }); } triangulate(verticesArray) { let vertices = verticesArray; let vertexCount = verticesArray.length >> 1; let indices = this.indicesArray; indices.length = 0; for (let i = 0; i < vertexCount; i++) indices[i] = i; let isConcave = this.isConcaveArray; isConcave.length = 0; for (let i = 0, n = vertexCount; i < n; ++i) isConcave[i] = Triangulator.isConcave(i, vertexCount, vertices, indices); let triangles = this.triangles; triangles.length = 0; while (vertexCount > 3) { let previous = vertexCount - 1, i = 0, next = 1; while (true) { outer: if (!isConcave[i]) { let p1 = indices[previous] << 1, p2 = indices[i] << 1, p3 = indices[next] << 1; let p1x = vertices[p1], p1y = vertices[p1 + 1]; let p2x = vertices[p2], p2y = vertices[p2 + 1]; let p3x = vertices[p3], p3y = vertices[p3 + 1]; for (let ii = (next + 1) % vertexCount; ii != previous; ii = (ii + 1) % vertexCount) { if (!isConcave[ii]) continue; let v = indices[ii] << 1; let vx = vertices[v], vy = vertices[v + 1]; if (Triangulator.positiveArea(p3x, p3y, p1x, p1y, vx, vy)) { if (Triangulator.positiveArea(p1x, p1y, p2x, p2y, vx, vy)) { if (Triangulator.positiveArea(p2x, p2y, p3x, p3y, vx, vy)) break outer; } } } break; } if (next == 0) { do { if (!isConcave[i]) break; i--; } while (i > 0); break; } previous = i; i = next; next = (next + 1) % vertexCount; } triangles.push(indices[(vertexCount + i - 1) % vertexCount]); triangles.push(indices[i]); triangles.push(indices[(i + 1) % vertexCount]); indices.splice(i, 1); isConcave.splice(i, 1); vertexCount--; let previousIndex = (vertexCount + i - 1) % vertexCount; let nextIndex = i == vertexCount ? 0 : i; isConcave[previousIndex] = Triangulator.isConcave(previousIndex, vertexCount, vertices, indices); isConcave[nextIndex] = Triangulator.isConcave(nextIndex, vertexCount, vertices, indices); } if (vertexCount == 3) { triangles.push(indices[2]); triangles.push(indices[0]); triangles.push(indices[1]); } return triangles; } decompose(verticesArray, triangles) { let vertices = verticesArray; let convexPolygons = this.convexPolygons; this.polygonPool.freeAll(convexPolygons); convexPolygons.length = 0; let convexPolygonsIndices = this.convexPolygonsIndices; this.polygonIndicesPool.freeAll(convexPolygonsIndices); convexPolygonsIndices.length = 0; let polygonIndices = this.polygonIndicesPool.obtain(); polygonIndices.length = 0; let polygon = this.polygonPool.obtain(); polygon.length = 0; let fanBaseIndex = -1, lastWinding = 0; for (let i = 0, n = triangles.length; i < n; i += 3) { let t1 = triangles[i] << 1, t2 = triangles[i + 1] << 1, t3 = triangles[i + 2] << 1; let x1 = vertices[t1], y1 = vertices[t1 + 1]; let x2 = vertices[t2], y2 = vertices[t2 + 1]; let x3 = vertices[t3], y3 = vertices[t3 + 1]; let merged = false; if (fanBaseIndex == t1) { let o = polygon.length - 4; let winding1 = Triangulator.winding(polygon[o], polygon[o + 1], polygon[o + 2], polygon[o + 3], x3, y3); let winding2 = Triangulator.winding(x3, y3, polygon[0], polygon[1], polygon[2], polygon[3]); if (winding1 == lastWinding && winding2 == lastWinding) { polygon.push(x3); polygon.push(y3); polygonIndices.push(t3); merged = true; } } if (!merged) { if (polygon.length > 0) { convexPolygons.push(polygon); convexPolygonsIndices.push(polygonIndices); } else { this.polygonPool.free(polygon); this.polygonIndicesPool.free(polygonIndices); } polygon = this.polygonPool.obtain(); polygon.length = 0; polygon.push(x1); polygon.push(y1); polygon.push(x2); polygon.push(y2); polygon.push(x3); polygon.push(y3); polygonIndices = this.polygonIndicesPool.obtain(); polygonIndices.length = 0; polygonIndices.push(t1); polygonIndices.push(t2); polygonIndices.push(t3); lastWinding = Triangulator.winding(x1, y1, x2, y2, x3, y3); fanBaseIndex = t1; } } if (polygon.length > 0) { convexPolygons.push(polygon); convexPolygonsIndices.push(polygonIndices); } for (let i = 0, n = convexPolygons.length; i < n; i++) { polygonIndices = convexPolygonsIndices[i]; if (polygonIndices.length == 0) continue; let firstIndex = polygonIndices[0]; let lastIndex = polygonIndices[polygonIndices.length - 1]; polygon = convexPolygons[i]; let o = polygon.length - 4; let prevPrevX = polygon[o], prevPrevY = polygon[o + 1]; let prevX = polygon[o + 2], prevY = polygon[o + 3]; let firstX = polygon[0], firstY = polygon[1]; let secondX = polygon[2], secondY = polygon[3]; let winding = Triangulator.winding(prevPrevX, prevPrevY, prevX, prevY, firstX, firstY); for (let ii = 0; ii < n; ii++) { if (ii == i) continue; let otherIndices = convexPolygonsIndices[ii]; if (otherIndices.length != 3) continue; let otherFirstIndex = otherIndices[0]; let otherSecondIndex = otherIndices[1]; let otherLastIndex = otherIndices[2]; let otherPoly = convexPolygons[ii]; let x3 = otherPoly[otherPoly.length - 2], y3 = otherPoly[otherPoly.length - 1]; if (otherFirstIndex != firstIndex || otherSecondIndex != lastIndex) continue; let winding1 = Triangulator.winding(prevPrevX, prevPrevY, prevX, prevY, x3, y3); let winding2 = Triangulator.winding(x3, y3, firstX, firstY, secondX, secondY); if (winding1 == winding && winding2 == winding) { otherPoly.length = 0; otherIndices.length = 0; polygon.push(x3); polygon.push(y3); polygonIndices.push(otherLastIndex); prevPrevX = prevX; prevPrevY = prevY; prevX = x3; prevY = y3; ii = 0; } } } for (let i = convexPolygons.length - 1; i >= 0; i--) { polygon = convexPolygons[i]; if (polygon.length == 0) { convexPolygons.splice(i, 1); this.polygonPool.free(polygon); polygonIndices = convexPolygonsIndices[i]; convexPolygonsIndices.splice(i, 1); this.polygonIndicesPool.free(polygonIndices); } } return convexPolygons; } static isConcave(index, vertexCount, vertices, indices) { let previous = indices[(vertexCount + index - 1) % vertexCount] << 1; let current = indices[index] << 1; let next = indices[(index + 1) % vertexCount] << 1; return !this.positiveArea(vertices[previous], vertices[previous + 1], vertices[current], vertices[current + 1], vertices[next], vertices[next + 1]); } static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y) { return p1x * (p3y - p2y) + p2x * (p1y - p3y) + p3x * (p2y - p1y) >= 0; } static winding(p1x, p1y, p2x, p2y, p3x, p3y) { let px = p2x - p1x, py = p2y - p1y; return p3x * py - p3y * px + px * p1y - p1x * py >= 0 ? 1 : -1; } }; // spine-core/src/SkeletonClipping.ts var SkeletonClipping = class { constructor() { this.triangulator = new Triangulator(); this.clippingPolygon = new Array(); this.clipOutput = new Array(); this.clippedVertices = new Array(); this.clippedTriangles = new Array(); this.scratch = new Array(); } clipStart(slot, clip) { if (this.clipAttachment) return 0; this.clipAttachment = clip; let n = clip.worldVerticesLength; let vertices = Utils.setArraySize(this.clippingPolygon, n); clip.computeWorldVertices(slot, 0, n, vertices, 0, 2); let clippingPolygon = this.clippingPolygon; SkeletonClipping.makeClockwise(clippingPolygon); let clippingPolygons = this.clippingPolygons = this.triangulator.decompose(clippingPolygon, this.triangulator.triangulate(clippingPolygon)); for (let i = 0, n2 = clippingPolygons.length; i < n2; i++) { let polygon = clippingPolygons[i]; SkeletonClipping.makeClockwise(polygon); polygon.push(polygon[0]); polygon.push(polygon[1]); } return clippingPolygons.length; } clipEndWithSlot(slot) { if (this.clipAttachment && this.clipAttachment.endSlot == slot.data) this.clipEnd(); } clipEnd() { if (!this.clipAttachment) return; this.clipAttachment = null; this.clippingPolygons = null; this.clippedVertices.length = 0; this.clippedTriangles.length = 0; this.clippingPolygon.length = 0; } isClipping() { return this.clipAttachment != null; } clipTriangles(vertices, verticesLength, triangles, trianglesLength, uvs, light, dark, twoColor) { let clipOutput = this.clipOutput, clippedVertices = this.clippedVertices; let clippedTriangles = this.clippedTriangles; let polygons = this.clippingPolygons; let polygonsCount = this.clippingPolygons.length; let vertexSize = twoColor ? 12 : 8; let index = 0; clippedVertices.length = 0; clippedTriangles.length = 0; outer: for (let i = 0; i < trianglesLength; i += 3) { let vertexOffset = triangles[i] << 1; let x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1]; let u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1]; vertexOffset = triangles[i + 1] << 1; let x2 = vertices[vertexOffset], y2 = vertices[vertexOffset + 1]; let u2 = uvs[vertexOffset], v2 = uvs[vertexOffset + 1]; vertexOffset = triangles[i + 2] << 1; let x3 = vertices[vertexOffset], y3 = vertices[vertexOffset + 1]; let u3 = uvs[vertexOffset], v3 = uvs[vertexOffset + 1]; for (let p = 0; p < polygonsCount; p++) { let s = clippedVertices.length; if (this.clip(x1, y1, x2, y2, x3, y3, polygons[p], clipOutput)) { let clipOutputLength = clipOutput.length; if (clipOutputLength == 0) continue; let d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1; let d = 1 / (d0 * d2 + d1 * (y1 - y3)); let clipOutputCount = clipOutputLength >> 1; let clipOutputItems = this.clipOutput; let clippedVerticesItems = Utils.setArraySize(clippedVertices, s + clipOutputCount * vertexSize); for (let ii = 0; ii < clipOutputLength; ii += 2) { let x = clipOutputItems[ii], y = clipOutputItems[ii + 1]; clippedVerticesItems[s] = x; clippedVerticesItems[s + 1] = y; clippedVerticesItems[s + 2] = light.r; clippedVerticesItems[s + 3] = light.g; clippedVerticesItems[s + 4] = light.b; clippedVerticesItems[s + 5] = light.a; let c0 = x - x3, c1 = y - y3; let a = (d0 * c0 + d1 * c1) * d; let b = (d4 * c0 + d2 * c1) * d; let c = 1 - a - b; clippedVerticesItems[s + 6] = u1 * a + u2 * b + u3 * c; clippedVerticesItems[s + 7] = v1 * a + v2 * b + v3 * c; if (twoColor) { clippedVerticesItems[s + 8] = dark.r; clippedVerticesItems[s + 9] = dark.g; clippedVerticesItems[s + 10] = dark.b; clippedVerticesItems[s + 11] = dark.a; } s += vertexSize; } s = clippedTriangles.length; let clippedTrianglesItems = Utils.setArraySize(clippedTriangles, s + 3 * (clipOutputCount - 2)); clipOutputCount--; for (let ii = 1; ii < clipOutputCount; ii++) { clippedTrianglesItems[s] = index; clippedTrianglesItems[s + 1] = index + ii; clippedTrianglesItems[s + 2] = index + ii + 1; s += 3; } index += clipOutputCount + 1; } else { let clippedVerticesItems = Utils.setArraySize(clippedVertices, s + 3 * vertexSize); clippedVerticesItems[s] = x1; clippedVerticesItems[s + 1] = y1; clippedVerticesItems[s + 2] = light.r; clippedVerticesItems[s + 3] = light.g; clippedVerticesItems[s + 4] = light.b; clippedVerticesItems[s + 5] = light.a; if (!twoColor) { clippedVerticesItems[s + 6] = u1; clippedVerticesItems[s + 7] = v1; clippedVerticesItems[s + 8] = x2; clippedVerticesItems[s + 9] = y2; clippedVerticesItems[s + 10] = light.r; clippedVerticesItems[s + 11] = light.g; clippedVerticesItems[s + 12] = light.b; clippedVerticesItems[s + 13] = light.a; clippedVerticesItems[s + 14] = u2; clippedVerticesItems[s + 15] = v2; clippedVerticesItems[s + 16] = x3; clippedVerticesItems[s + 17] = y3; clippedVerticesItems[s + 18] = light.r; clippedVerticesItems[s + 19] = light.g; clippedVerticesItems[s + 20] = light.b; clippedVerticesItems[s + 21] = light.a; clippedVerticesItems[s + 22] = u3; clippedVerticesItems[s + 23] = v3; } else { clippedVerticesItems[s + 6] = u1; clippedVerticesItems[s + 7] = v1; clippedVerticesItems[s + 8] = dark.r; clippedVerticesItems[s + 9] = dark.g; clippedVerticesItems[s + 10] = dark.b; clippedVerticesItems[s + 11] = dark.a; clippedVerticesItems[s + 12] = x2; clippedVerticesItems[s + 13] = y2; clippedVerticesItems[s + 14] = light.r; clippedVerticesItems[s + 15] = light.g; clippedVerticesItems[s + 16] = light.b; clippedVerticesItems[s + 17] = light.a; clippedVerticesItems[s + 18] = u2; clippedVerticesItems[s + 19] = v2; clippedVerticesItems[s + 20] = dark.r; clippedVerticesItems[s + 21] = dark.g; clippedVerticesItems[s + 22] = dark.b; clippedVerticesItems[s + 23] = dark.a; clippedVerticesItems[s + 24] = x3; clippedVerticesItems[s + 25] = y3; clippedVerticesItems[s + 26] = light.r; clippedVerticesItems[s + 27] = light.g; clippedVerticesItems[s + 28] = light.b; clippedVerticesItems[s + 29] = light.a; clippedVerticesItems[s + 30] = u3; clippedVerticesItems[s + 31] = v3; clippedVerticesItems[s + 32] = dark.r; clippedVerticesItems[s + 33] = dark.g; clippedVerticesItems[s + 34] = dark.b; clippedVerticesItems[s + 35] = dark.a; } s = clippedTriangles.length; let clippedTrianglesItems = Utils.setArraySize(clippedTriangles, s + 3); clippedTrianglesItems[s] = index; clippedTrianglesItems[s + 1] = index + 1; clippedTrianglesItems[s + 2] = index + 2; index += 3; continue outer; } } } } clip(x1, y1, x2, y2, x3, y3, clippingArea, output) { let originalOutput = output; let clipped = false; let input = null; if (clippingArea.length % 4 >= 2) { input = output; output = this.scratch; } else input = this.scratch; input.length = 0; input.push(x1); input.push(y1); input.push(x2); input.push(y2); input.push(x3); input.push(y3); input.push(x1); input.push(y1); output.length = 0; let clippingVertices = clippingArea; let clippingVerticesLast = clippingArea.length - 4; for (let i = 0; ; i += 2) { let edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1]; let edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3]; let deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2; let inputVertices = input; let inputVerticesLength = input.length - 2, outputStart = output.length; for (let ii = 0; ii < inputVerticesLength; ii += 2) { let inputX = inputVertices[ii], inputY = inputVertices[ii + 1]; let inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3]; let side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0; if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) { if (side2) { output.push(inputX2); output.push(inputY2); continue; } let c0 = inputY2 - inputY, c2 = inputX2 - inputX; let s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY); if (Math.abs(s) > 1e-6) { let ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s; output.push(edgeX + (edgeX2 - edgeX) * ua); output.push(edgeY + (edgeY2 - edgeY) * ua); } else { output.push(edgeX); output.push(edgeY); } } else if (side2) { let c0 = inputY2 - inputY, c2 = inputX2 - inputX; let s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY); if (Math.abs(s) > 1e-6) { let ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s; output.push(edgeX + (edgeX2 - edgeX) * ua); output.push(edgeY + (edgeY2 - edgeY) * ua); } else { output.push(edgeX); output.push(edgeY); } output.push(inputX2); output.push(inputY2); } clipped = true; } if (outputStart == output.length) { originalOutput.length = 0; return true; } output.push(output[0]); output.push(output[1]); if (i == clippingVerticesLast) break; let temp = output; output = input; output.length = 0; input = temp; } if (originalOutput != output) { originalOutput.length = 0; for (let i = 0, n = output.length - 2; i < n; i++) originalOutput[i] = output[i]; } else originalOutput.length = originalOutput.length - 2; return clipped; } static makeClockwise(polygon) { let vertices = polygon; let verticeslength = polygon.length; let area = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1], p1x = 0, p1y = 0, p2x = 0, p2y = 0; for (let i = 0, n = verticeslength - 3; i < n; i += 2) { p1x = vertices[i]; p1y = vertices[i + 1]; p2x = vertices[i + 2]; p2y = vertices[i + 3]; area += p1x * p2y - p2x * p1y; } if (area < 0) return; for (let i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) { let x = vertices[i], y = vertices[i + 1]; let other = lastX - i; vertices[i] = vertices[other]; vertices[i + 1] = vertices[other + 1]; vertices[other] = x; vertices[other + 1] = y; } } }; // spine-core/src/SkeletonJson.ts var SkeletonJson = class { constructor(attachmentLoader) { this.scale = 1; this.linkedMeshes = new Array(); this.attachmentLoader = attachmentLoader; } readSkeletonData(json) { let scale = this.scale; let skeletonData = new SkeletonData(); let root = typeof json === "string" ? JSON.parse(json) : json; let skeletonMap = root.skeleton; if (skeletonMap) { skeletonData.hash = skeletonMap.hash; skeletonData.version = skeletonMap.spine; skeletonData.x = skeletonMap.x; skeletonData.y = skeletonMap.y; skeletonData.width = skeletonMap.width; skeletonData.height = skeletonMap.height; skeletonData.fps = skeletonMap.fps; skeletonData.imagesPath = skeletonMap.images; } if (root.bones) { for (let i = 0; i < root.bones.length; i++) { let boneMap = root.bones[i]; let parent = null; let parentName = getValue(boneMap, "parent", null); if (parentName) parent = skeletonData.findBone(parentName); let data = new BoneData(skeletonData.bones.length, boneMap.name, parent); data.length = getValue(boneMap, "length", 0) * scale; data.x = getValue(boneMap, "x", 0) * scale; data.y = getValue(boneMap, "y", 0) * scale; data.rotation = getValue(boneMap, "rotation", 0); data.scaleX = getValue(boneMap, "scaleX", 1); data.scaleY = getValue(boneMap, "scaleY", 1); data.shearX = getValue(boneMap, "shearX", 0); data.shearY = getValue(boneMap, "shearY", 0); data.transformMode = Utils.enumValue(TransformMode, getValue(boneMap, "transform", "Normal")); data.skinRequired = getValue(boneMap, "skin", false); let color = getValue(boneMap, "color", null); if (color) data.color.setFromString(color); skeletonData.bones.push(data); } } if (root.slots) { for (let i = 0; i < root.slots.length; i++) { let slotMap = root.slots[i]; let boneData = skeletonData.findBone(slotMap.bone); let data = new SlotData(skeletonData.slots.length, slotMap.name, boneData); let color = getValue(slotMap, "color", null); if (color) data.color.setFromString(color); let dark = getValue(slotMap, "dark", null); if (dark) data.darkColor = Color.fromString(dark); data.attachmentName = getValue(slotMap, "attachment", null); data.blendMode = Utils.enumValue(BlendMode, getValue(slotMap, "blend", "normal")); skeletonData.slots.push(data); } } if (root.ik) { for (let i = 0; i < root.ik.length; i++) { let constraintMap = root.ik[i]; let data = new IkConstraintData(constraintMap.name); data.order = getValue(constraintMap, "order", 0); data.skinRequired = getValue(constraintMap, "skin", false); for (let ii = 0; ii < constraintMap.bones.length; ii++) data.bones.push(skeletonData.findBone(constraintMap.bones[ii])); data.target = skeletonData.findBone(constraintMap.target); data.mix = getValue(constraintMap, "mix", 1); data.softness = getValue(constraintMap, "softness", 0) * scale; data.bendDirection = getValue(constraintMap, "bendPositive", true) ? 1 : -1; data.compress = getValue(constraintMap, "compress", false); data.stretch = getValue(constraintMap, "stretch", false); data.uniform = getValue(constraintMap, "uniform", false); skeletonData.ikConstraints.push(data); } } if (root.transform) { for (let i = 0; i < root.transform.length; i++) { let constraintMap = root.transform[i]; let data = new TransformConstraintData(constraintMap.name); data.order = getValue(constraintMap, "order", 0); data.skinRequired = getValue(constraintMap, "skin", false); for (let ii = 0; ii < constraintMap.bones.length; ii++) data.bones.push(skeletonData.findBone(constraintMap.bones[ii])); let targetName = constraintMap.target; data.target = skeletonData.findBone(targetName); data.local = getValue(constraintMap, "local", false); data.relative = getValue(constraintMap, "relative", false); data.offsetRotation = getValue(constraintMap, "rotation", 0); data.offsetX = getValue(constraintMap, "x", 0) * scale; data.offsetY = getValue(constraintMap, "y", 0) * scale; data.offsetScaleX = getValue(constraintMap, "scaleX", 0); data.offsetScaleY = getValue(constraintMap, "scaleY", 0); data.offsetShearY = getValue(constraintMap, "shearY", 0); data.mixRotate = getValue(constraintMap, "mixRotate", 1); data.mixX = getValue(constraintMap, "mixX", 1); data.mixY = getValue(constraintMap, "mixY", data.mixX); data.mixScaleX = getValue(constraintMap, "mixScaleX", 1); data.mixScaleY = getValue(constraintMap, "mixScaleY", data.mixScaleX); data.mixShearY = getValue(constraintMap, "mixShearY", 1); skeletonData.transformConstraints.push(data); } } if (root.path) { for (let i = 0; i < root.path.length; i++) { let constraintMap = root.path[i]; let data = new PathConstraintData(constraintMap.name); data.order = getValue(constraintMap, "order", 0); data.skinRequired = getValue(constraintMap, "skin", false); for (let ii = 0; ii < constraintMap.bones.length; ii++) data.bones.push(skeletonData.findBone(constraintMap.bones[ii])); let targetName = constraintMap.target; data.target = skeletonData.findSlot(targetName); data.positionMode = Utils.enumValue(PositionMode, getValue(constraintMap, "positionMode", "Percent")); data.spacingMode = Utils.enumValue(SpacingMode, getValue(constraintMap, "spacingMode", "Length")); data.rotateMode = Utils.enumValue(RotateMode, getValue(constraintMap, "rotateMode", "Tangent")); data.offsetRotation = getValue(constraintMap, "rotation", 0); data.position = getValue(constraintMap, "position", 0); if (data.positionMode == PositionMode.Fixed) data.position *= scale; data.spacing = getValue(constraintMap, "spacing", 0); if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) data.spacing *= scale; data.mixRotate = getValue(constraintMap, "mixRotate", 1); data.mixX = getValue(constraintMap, "mixX", 1); data.mixY = getValue(constraintMap, "mixY", data.mixX); skeletonData.pathConstraints.push(data); } } if (root.skins) { for (let i = 0; i < root.skins.length; i++) { let skinMap = root.skins[i]; let skin = new Skin(skinMap.name); if (skinMap.bones) { for (let ii = 0; ii < skinMap.bones.length; ii++) skin.bones.push(skeletonData.findBone(skinMap.bones[ii])); } if (skinMap.ik) { for (let ii = 0; ii < skinMap.ik.length; ii++) skin.constraints.push(skeletonData.findIkConstraint(skinMap.ik[ii])); } if (skinMap.transform) { for (let ii = 0; ii < skinMap.transform.length; ii++) skin.constraints.push(skeletonData.findTransformConstraint(skinMap.transform[ii])); } if (skinMap.path) { for (let ii = 0; ii < skinMap.path.length; ii++) skin.constraints.push(skeletonData.findPathConstraint(skinMap.path[ii])); } for (let slotName in skinMap.attachments) { let slot = skeletonData.findSlot(slotName); let slotMap = skinMap.attachments[slotName]; for (let entryName in slotMap) { let attachment = this.readAttachment(slotMap[entryName], skin, slot.index, entryName, skeletonData); if (attachment) skin.setAttachment(slot.index, entryName, attachment); } } skeletonData.skins.push(skin); if (skin.name == "default") skeletonData.defaultSkin = skin; } } for (let i = 0, n = this.linkedMeshes.length; i < n; i++) { let linkedMesh = this.linkedMeshes[i]; let skin = !linkedMesh.skin ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin); let parent = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent); linkedMesh.mesh.deformAttachment = linkedMesh.inheritDeform ? parent : linkedMesh.mesh; linkedMesh.mesh.setParentMesh(parent); linkedMesh.mesh.updateUVs(); } this.linkedMeshes.length = 0; if (root.events) { for (let eventName in root.events) { let eventMap = root.events[eventName]; let data = new EventData(eventName); data.intValue = getValue(eventMap, "int", 0); data.floatValue = getValue(eventMap, "float", 0); data.stringValue = getValue(eventMap, "string", ""); data.audioPath = getValue(eventMap, "audio", null); if (data.audioPath) { data.volume = getValue(eventMap, "volume", 1); data.balance = getValue(eventMap, "balance", 0); } skeletonData.events.push(data); } } if (root.animations) { for (let animationName in root.animations) { let animationMap = root.animations[animationName]; this.readAnimation(animationMap, animationName, skeletonData); } } return skeletonData; } readAttachment(map, skin, slotIndex, name, skeletonData) { let scale = this.scale; name = getValue(map, "name", name); switch (getValue(map, "type", "region")) { case "region": { let path = getValue(map, "path", name); let region = this.attachmentLoader.newRegionAttachment(skin, name, path); if (!region) return null; region.path = path; region.x = getValue(map, "x", 0) * scale; region.y = getValue(map, "y", 0) * scale; region.scaleX = getValue(map, "scaleX", 1); region.scaleY = getValue(map, "scaleY", 1); region.rotation = getValue(map, "rotation", 0); region.width = map.width * scale; region.height = map.height * scale; let color = getValue(map, "color", null); if (color) region.color.setFromString(color); region.updateOffset(); return region; } case "boundingbox": { let box = this.attachmentLoader.newBoundingBoxAttachment(skin, name); if (!box) return null; this.readVertices(map, box, map.vertexCount << 1); let color = getValue(map, "color", null); if (color) box.color.setFromString(color); return box; } case "mesh": case "linkedmesh": { let path = getValue(map, "path", name); let mesh = this.attachmentLoader.newMeshAttachment(skin, name, path); if (!mesh) return null; mesh.path = path; let color = getValue(map, "color", null); if (color) mesh.color.setFromString(color); mesh.width = getValue(map, "width", 0) * scale; mesh.height = getValue(map, "height", 0) * scale; let parent = getValue(map, "parent", null); if (parent) { this.linkedMeshes.push(new LinkedMesh2(mesh, getValue(map, "skin", null), slotIndex, parent, getValue(map, "deform", true))); return mesh; } let uvs = map.uvs; this.readVertices(map, mesh, uvs.length); mesh.triangles = map.triangles; mesh.regionUVs = uvs; mesh.updateUVs(); mesh.edges = getValue(map, "edges", null); mesh.hullLength = getValue(map, "hull", 0) * 2; return mesh; } case "path": { let path = this.attachmentLoader.newPathAttachment(skin, name); if (!path) return null; path.closed = getValue(map, "closed", false); path.constantSpeed = getValue(map, "constantSpeed", true); let vertexCount = map.vertexCount; this.readVertices(map, path, vertexCount << 1); let lengths = Utils.newArray(vertexCount / 3, 0); for (let i = 0; i < map.lengths.length; i++) lengths[i] = map.lengths[i] * scale; path.lengths = lengths; let color = getValue(map, "color", null); if (color) path.color.setFromString(color); return path; } case "point": { let point = this.attachmentLoader.newPointAttachment(skin, name); if (!point) return null; point.x = getValue(map, "x", 0) * scale; point.y = getValue(map, "y", 0) * scale; point.rotation = getValue(map, "rotation", 0); let color = getValue(map, "color", null); if (color) point.color.setFromString(color); return point; } case "clipping": { let clip = this.attachmentLoader.newClippingAttachment(skin, name); if (!clip) return null; let end = getValue(map, "end", null); if (end) clip.endSlot = skeletonData.findSlot(end); let vertexCount = map.vertexCount; this.readVertices(map, clip, vertexCount << 1); let color = getValue(map, "color", null); if (color) clip.color.setFromString(color); return clip; } } return null; } readVertices(map, attachment, verticesLength) { let scale = this.scale; attachment.worldVerticesLength = verticesLength; let vertices = map.vertices; if (verticesLength == vertices.length) { let scaledVertices = Utils.toFloatArray(vertices); if (scale != 1) { for (let i = 0, n = vertices.length; i < n; i++) scaledVertices[i] *= scale; } attachment.vertices = scaledVertices; return; } let weights = new Array(); let bones = new Array(); for (let i = 0, n = vertices.length; i < n; ) { let boneCount = vertices[i++]; bones.push(boneCount); for (let nn = i + boneCount * 4; i < nn; i += 4) { bones.push(vertices[i]); weights.push(vertices[i + 1] * scale); weights.push(vertices[i + 2] * scale); weights.push(vertices[i + 3]); } } attachment.bones = bones; attachment.vertices = Utils.toFloatArray(weights); } readAnimation(map, name, skeletonData) { let scale = this.scale; let timelines = new Array(); if (map.slots) { for (let slotName in map.slots) { let slotMap = map.slots[slotName]; let slotIndex = skeletonData.findSlotIndex(slotName); for (let timelineName in slotMap) { let timelineMap = slotMap[timelineName]; if (!timelineMap) continue; if (timelineName == "attachment") { let timeline = new AttachmentTimeline(timelineMap.length, slotIndex); for (let frame = 0; frame < timelineMap.length; frame++) { let keyMap = timelineMap[frame]; timeline.setFrame(frame, getValue(keyMap, "time", 0), keyMap.name); } timelines.push(timeline); } else if (timelineName == "rgba") { let timeline = new RGBATimeline(timelineMap.length, timelineMap.length << 2, slotIndex); let keyMap = timelineMap[0]; let time = getValue(keyMap, "time", 0); let color = Color.fromString(keyMap.color); for (let frame = 0, bezier = 0; ; frame++) { timeline.setFrame(frame, time, color.r, color.g, color.b, color.a); let nextMap = timelineMap[frame + 1]; if (!nextMap) { timeline.shrink(bezier); break; } let time2 = getValue(nextMap, "time", 0); let newColor = Color.fromString(nextMap.color); let curve = keyMap.curve; if (curve) { bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, color.r, newColor.r, 1); bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, color.g, newColor.g, 1); bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, color.b, newColor.b, 1); bezier = readCurve(curve, timeline, bezier, frame, 3, time, time2, color.a, newColor.a, 1); } time = time2; color = newColor; keyMap = nextMap; } timelines.push(timeline); } else if (timelineName == "rgb") { let timeline = new RGBTimeline(timelineMap.length, timelineMap.length * 3, slotIndex); let keyMap = timelineMap[0]; let time = getValue(keyMap, "time", 0); let color = Color.fromString(keyMap.color); for (let frame = 0, bezier = 0; ; frame++) { timeline.setFrame(frame, time, color.r, color.g, color.b); let nextMap = timelineMap[frame + 1]; if (!nextMap) { timeline.shrink(bezier); break; } let time2 = getValue(nextMap, "time", 0); let newColor = Color.fromString(nextMap.color); let curve = keyMap.curve; if (curve) { bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, color.r, newColor.r, 1); bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, color.g, newColor.g, 1); bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, color.b, newColor.b, 1); } time = time2; color = newColor; keyMap = nextMap; } timelines.push(timeline); } else if (timelineName == "alpha") { timelines.push(readTimeline12(timelineMap, new AlphaTimeline(timelineMap.length, timelineMap.length, slotIndex), 0, 1)); } else if (timelineName == "rgba2") { let timeline = new RGBA2Timeline(timelineMap.length, timelineMap.length * 7, slotIndex); let keyMap = timelineMap[0]; let time = getValue(keyMap, "time", 0); let color = Color.fromString(keyMap.light); let color2 = Color.fromString(keyMap.dark); for (let frame = 0, bezier = 0; ; frame++) { timeline.setFrame(frame, time, color.r, color.g, color.b, color.a, color2.r, color2.g, color2.b); let nextMap = timelineMap[frame + 1]; if (!nextMap) { timeline.shrink(bezier); break; } let time2 = getValue(nextMap, "time", 0); let newColor = Color.fromString(nextMap.light); let newColor2 = Color.fromString(nextMap.dark); let curve = keyMap.curve; if (curve) { bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, color.r, newColor.r, 1); bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, color.g, newColor.g, 1); bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, color.b, newColor.b, 1); bezier = readCurve(curve, timeline, bezier, frame, 3, time, time2, color.a, newColor.a, 1); bezier = readCurve(curve, timeline, bezier, frame, 4, time, time2, color2.r, newColor2.r, 1); bezier = readCurve(curve, timeline, bezier, frame, 5, time, time2, color2.g, newColor2.g, 1); bezier = readCurve(curve, timeline, bezier, frame, 6, time, time2, color2.b, newColor2.b, 1); } time = time2; color = newColor; color2 = newColor2; keyMap = nextMap; } timelines.push(timeline); } else if (timelineName == "rgb2") { let timeline = new RGB2Timeline(timelineMap.length, timelineMap.length * 6, slotIndex); let keyMap = timelineMap[0]; let time = getValue(keyMap, "time", 0); let color = Color.fromString(keyMap.light); let color2 = Color.fromString(keyMap.dark); for (let frame = 0, bezier = 0; ; frame++) { timeline.setFrame(frame, time, color.r, color.g, color.b, color2.r, color2.g, color2.b); let nextMap = timelineMap[frame + 1]; if (!nextMap) { timeline.shrink(bezier); break; } let time2 = getValue(nextMap, "time", 0); let newColor = Color.fromString(nextMap.light); let newColor2 = Color.fromString(nextMap.dark); let curve = keyMap.curve; if (curve) { bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, color.r, newColor.r, 1); bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, color.g, newColor.g, 1); bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, color.b, newColor.b, 1); bezier = readCurve(curve, timeline, bezier, frame, 3, time, time2, color2.r, newColor2.r, 1); bezier = readCurve(curve, timeline, bezier, frame, 4, time, time2, color2.g, newColor2.g, 1); bezier = readCurve(curve, timeline, bezier, frame, 5, time, time2, color2.b, newColor2.b, 1); } time = time2; color = newColor; color2 = newColor2; keyMap = nextMap; } timelines.push(timeline); } } } } if (map.bones) { for (let boneName in map.bones) { let boneMap = map.bones[boneName]; let boneIndex = skeletonData.findBoneIndex(boneName); for (let timelineName in boneMap) { let timelineMap = boneMap[timelineName]; if (timelineMap.length == 0) continue; if (timelineName === "rotate") { timelines.push(readTimeline12(timelineMap, new RotateTimeline(timelineMap.length, timelineMap.length, boneIndex), 0, 1)); } else if (timelineName === "translate") { let timeline = new TranslateTimeline(timelineMap.length, timelineMap.length << 1, boneIndex); timelines.push(readTimeline22(timelineMap, timeline, "x", "y", 0, scale)); } else if (timelineName === "translatex") { let timeline = new TranslateXTimeline(timelineMap.length, timelineMap.length, boneIndex); timelines.push(readTimeline12(timelineMap, timeline, 0, scale)); } else if (timelineName === "translatey") { let timeline = new TranslateYTimeline(timelineMap.length, timelineMap.length, boneIndex); timelines.push(readTimeline12(timelineMap, timeline, 0, scale)); } else if (timelineName === "scale") { let timeline = new ScaleTimeline(timelineMap.length, timelineMap.length << 1, boneIndex); timelines.push(readTimeline22(timelineMap, timeline, "x", "y", 1, 1)); } else if (timelineName === "scalex") { let timeline = new ScaleXTimeline(timelineMap.length, timelineMap.length, boneIndex); timelines.push(readTimeline12(timelineMap, timeline, 1, 1)); } else if (timelineName === "scaley") { let timeline = new ScaleYTimeline(timelineMap.length, timelineMap.length, boneIndex); timelines.push(readTimeline12(timelineMap, timeline, 1, 1)); } else if (timelineName === "shear") { let timeline = new ShearTimeline(timelineMap.length, timelineMap.length << 1, boneIndex); timelines.push(readTimeline22(timelineMap, timeline, "x", "y", 0, 1)); } else if (timelineName === "shearx") { let timeline = new ShearXTimeline(timelineMap.length, timelineMap.length, boneIndex); timelines.push(readTimeline12(timelineMap, timeline, 0, 1)); } else if (timelineName === "sheary") { let timeline = new ShearYTimeline(timelineMap.length, timelineMap.length, boneIndex); timelines.push(readTimeline12(timelineMap, timeline, 0, 1)); } } } } if (map.ik) { for (let constraintName in map.ik) { let constraintMap = map.ik[constraintName]; let keyMap = constraintMap[0]; if (!keyMap) continue; let constraint = skeletonData.findIkConstraint(constraintName); let constraintIndex = skeletonData.ikConstraints.indexOf(constraint); let timeline = new IkConstraintTimeline(constraintMap.length, constraintMap.length << 1, constraintIndex); let time = getValue(keyMap, "time", 0); let mix = getValue(keyMap, "mix", 1); let softness = getValue(keyMap, "softness", 0) * scale; for (let frame = 0, bezier = 0; ; frame++) { timeline.setFrame(frame, time, mix, softness, getValue(keyMap, "bendPositive", true) ? 1 : -1, getValue(keyMap, "compress", false), getValue(keyMap, "stretch", false)); let nextMap = constraintMap[frame + 1]; if (!nextMap) { timeline.shrink(bezier); break; } let time2 = getValue(nextMap, "time", 0); let mix2 = getValue(nextMap, "mix", 1); let softness2 = getValue(nextMap, "softness", 0) * scale; let curve = keyMap.curve; if (curve) { bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, mix, mix2, 1); bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, softness, softness2, scale); } time = time2; mix = mix2; softness = softness2; keyMap = nextMap; } timelines.push(timeline); } } if (map.transform) { for (let constraintName in map.transform) { let timelineMap = map.transform[constraintName]; let keyMap = timelineMap[0]; if (!keyMap) continue; let constraint = skeletonData.findTransformConstraint(constraintName); let constraintIndex = skeletonData.transformConstraints.indexOf(constraint); let timeline = new TransformConstraintTimeline(timelineMap.length, timelineMap.length << 2, constraintIndex); let time = getValue(keyMap, "time", 0); let mixRotate = getValue(keyMap, "mixRotate", 1); let mixX = getValue(keyMap, "mixX", 1); let mixY = getValue(keyMap, "mixY", mixX); let mixScaleX = getValue(keyMap, "mixScaleX", 1); let mixScaleY = getValue(keyMap, "mixScaleY", mixScaleX); let mixShearY = getValue(keyMap, "mixShearY", 1); for (let frame = 0, bezier = 0; ; frame++) { timeline.setFrame(frame, time, mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY); let nextMap = timelineMap[frame + 1]; if (!nextMap) { timeline.shrink(bezier); break; } let time2 = getValue(nextMap, "time", 0); let mixRotate2 = getValue(nextMap, "mixRotate", 1); let mixX2 = getValue(nextMap, "mixX", 1); let mixY2 = getValue(nextMap, "mixY", mixX2); let mixScaleX2 = getValue(nextMap, "mixScaleX", 1); let mixScaleY2 = getValue(nextMap, "mixScaleY", mixScaleX2); let mixShearY2 = getValue(nextMap, "mixShearY", 1); let curve = keyMap.curve; if (curve) { bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, mixRotate, mixRotate2, 1); bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, mixX, mixX2, 1); bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, mixY, mixY2, 1); bezier = readCurve(curve, timeline, bezier, frame, 3, time, time2, mixScaleX, mixScaleX2, 1); bezier = readCurve(curve, timeline, bezier, frame, 4, time, time2, mixScaleY, mixScaleY2, 1); bezier = readCurve(curve, timeline, bezier, frame, 5, time, time2, mixShearY, mixShearY2, 1); } time = time2; mixRotate = mixRotate2; mixX = mixX2; mixY = mixY2; mixScaleX = mixScaleX2; mixScaleY = mixScaleY2; mixScaleX = mixScaleX2; keyMap = nextMap; } timelines.push(timeline); } } if (map.path) { for (let constraintName in map.path) { let constraintMap = map.path[constraintName]; let constraint = skeletonData.findPathConstraint(constraintName); let constraintIndex = skeletonData.pathConstraints.indexOf(constraint); for (let timelineName in constraintMap) { let timelineMap = constraintMap[timelineName]; let keyMap = timelineMap[0]; if (!keyMap) continue; if (timelineName === "position") { let timeline = new PathConstraintPositionTimeline(timelineMap.length, timelineMap.length, constraintIndex); timelines.push(readTimeline12(timelineMap, timeline, 0, constraint.positionMode == PositionMode.Fixed ? scale : 1)); } else if (timelineName === "spacing") { let timeline = new PathConstraintSpacingTimeline(timelineMap.length, timelineMap.length, constraintIndex); timelines.push(readTimeline12(timelineMap, timeline, 0, constraint.spacingMode == SpacingMode.Length || constraint.spacingMode == SpacingMode.Fixed ? scale : 1)); } else if (timelineName === "mix") { let timeline = new PathConstraintMixTimeline(timelineMap.size, timelineMap.size * 3, constraintIndex); let time = getValue(keyMap, "time", 0); let mixRotate = getValue(keyMap, "mixRotate", 1); let mixX = getValue(keyMap, "mixX", 1); let mixY = getValue(keyMap, "mixY", mixX); for (let frame = 0, bezier = 0; ; frame++) { timeline.setFrame(frame, time, mixRotate, mixX, mixY); let nextMap = timelineMap[frame + 1]; if (!nextMap) { timeline.shrink(bezier); break; } let time2 = getValue(nextMap, "time", 0); let mixRotate2 = getValue(nextMap, "mixRotate", 1); let mixX2 = getValue(nextMap, "mixX", 1); let mixY2 = getValue(nextMap, "mixY", mixX2); let curve = keyMap.curve; if (curve) { bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, mixRotate, mixRotate2, 1); bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, mixX, mixX2, 1); bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, mixY, mixY2, 1); } time = time2; mixRotate = mixRotate2; mixX = mixX2; mixY = mixY2; keyMap = nextMap; } timelines.push(timeline); } } } } if (map.deform) { for (let deformName in map.deform) { let deformMap = map.deform[deformName]; let skin = skeletonData.findSkin(deformName); for (let slotName in deformMap) { let slotMap = deformMap[slotName]; let slotIndex = skeletonData.findSlotIndex(slotName); for (let timelineName in slotMap) { let timelineMap = slotMap[timelineName]; let keyMap = timelineMap[0]; if (!keyMap) continue; let attachment = skin.getAttachment(slotIndex, timelineName); let weighted = attachment.bones; let vertices = attachment.vertices; let deformLength = weighted ? vertices.length / 3 * 2 : vertices.length; let timeline = new DeformTimeline(timelineMap.length, timelineMap.length, slotIndex, attachment); let time = getValue(keyMap, "time", 0); for (let frame = 0, bezier = 0; ; frame++) { let deform; let verticesValue = getValue(keyMap, "vertices", null); if (!verticesValue) deform = weighted ? Utils.newFloatArray(deformLength) : vertices; else { deform = Utils.newFloatArray(deformLength); let start = getValue(keyMap, "offset", 0); Utils.arrayCopy(verticesValue, 0, deform, start, verticesValue.length); if (scale != 1) { for (let i = start, n = i + verticesValue.length; i < n; i++) deform[i] *= scale; } if (!weighted) { for (let i = 0; i < deformLength; i++) deform[i] += vertices[i]; } } timeline.setFrame(frame, time, deform); let nextMap = timelineMap[frame + 1]; if (!nextMap) { timeline.shrink(bezier); break; } let time2 = getValue(nextMap, "time", 0); let curve = keyMap.curve; if (curve) bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, 0, 1, 1); time = time2; keyMap = nextMap; } timelines.push(timeline); } } } } if (map.drawOrder) { let timeline = new DrawOrderTimeline(map.drawOrder.length); let slotCount = skeletonData.slots.length; let frame = 0; for (let i = 0; i < map.drawOrder.length; i++, frame++) { let drawOrderMap = map.drawOrder[i]; let drawOrder = null; let offsets = getValue(drawOrderMap, "offsets", null); if (offsets) { drawOrder = Utils.newArray(slotCount, -1); let unchanged = Utils.newArray(slotCount - offsets.length, 0); let originalIndex = 0, unchangedIndex = 0; for (let ii = 0; ii < offsets.length; ii++) { let offsetMap = offsets[ii]; let slotIndex = skeletonData.findSlotIndex(offsetMap.slot); while (originalIndex != slotIndex) unchanged[unchangedIndex++] = originalIndex++; drawOrder[originalIndex + offsetMap.offset] = originalIndex++; } while (originalIndex < slotCount) unchanged[unchangedIndex++] = originalIndex++; for (let ii = slotCount - 1; ii >= 0; ii--) if (drawOrder[ii] == -1) drawOrder[ii] = unchanged[--unchangedIndex]; } timeline.setFrame(frame, getValue(drawOrderMap, "time", 0), drawOrder); } timelines.push(timeline); } if (map.events) { let timeline = new EventTimeline(map.events.length); let frame = 0; for (let i = 0; i < map.events.length; i++, frame++) { let eventMap = map.events[i]; let eventData = skeletonData.findEvent(eventMap.name); let event = new Event(Utils.toSinglePrecision(getValue(eventMap, "time", 0)), eventData); event.intValue = getValue(eventMap, "int", eventData.intValue); event.floatValue = getValue(eventMap, "float", eventData.floatValue); event.stringValue = getValue(eventMap, "string", eventData.stringValue); if (event.data.audioPath) { event.volume = getValue(eventMap, "volume", 1); event.balance = getValue(eventMap, "balance", 0); } timeline.setFrame(frame, event); } timelines.push(timeline); } let duration = 0; for (let i = 0, n = timelines.length; i < n; i++) duration = Math.max(duration, timelines[i].getDuration()); skeletonData.animations.push(new Animation(name, timelines, duration)); } }; var LinkedMesh2 = class { constructor(mesh, skin, slotIndex, parent, inheritDeform) { this.mesh = mesh; this.skin = skin; this.slotIndex = slotIndex; this.parent = parent; this.inheritDeform = inheritDeform; } }; function readTimeline12(keys, timeline, defaultValue, scale) { let keyMap = keys[0]; let time = getValue(keyMap, "time", 0); let value = getValue(keyMap, "value", defaultValue) * scale; let bezier = 0; for (let frame = 0; ; frame++) { timeline.setFrame(frame, time, value); let nextMap = keys[frame + 1]; if (!nextMap) { timeline.shrink(bezier); return timeline; } let time2 = getValue(nextMap, "time", 0); let value2 = getValue(nextMap, "value", defaultValue) * scale; if (keyMap.curve) bezier = readCurve(keyMap.curve, timeline, bezier, frame, 0, time, time2, value, value2, scale); time = time2; value = value2; keyMap = nextMap; } } function readTimeline22(keys, timeline, name1, name2, defaultValue, scale) { let keyMap = keys[0]; let time = getValue(keyMap, "time", 0); let value1 = getValue(keyMap, name1, defaultValue) * scale; let value2 = getValue(keyMap, name2, defaultValue) * scale; let bezier = 0; for (let frame = 0; ; frame++) { timeline.setFrame(frame, time, value1, value2); let nextMap = keys[frame + 1]; if (!nextMap) { timeline.shrink(bezier); return timeline; } let time2 = getValue(nextMap, "time", 0); let nvalue1 = getValue(nextMap, name1, defaultValue) * scale; let nvalue2 = getValue(nextMap, name2, defaultValue) * scale; let curve = keyMap.curve; if (curve) { bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, value1, nvalue1, scale); bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, value2, nvalue2, scale); } time = time2; value1 = nvalue1; value2 = nvalue2; keyMap = nextMap; } } function readCurve(curve, timeline, bezier, frame, value, time1, time2, value1, value2, scale) { if (curve == "stepped") { timeline.setStepped(frame); return bezier; } let i = value << 2; let cx1 = curve[i]; let cy1 = curve[i + 1] * scale; let cx2 = curve[i + 2]; let cy2 = curve[i + 3] * scale; timeline.setBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2); return bezier + 1; } function getValue(map, property, defaultValue) { return map[property] !== void 0 ? map[property] : defaultValue; } // spine-core/src/polyfills.ts (() => { if (typeof Math.fround === "undefined") { Math.fround = function(array) { return function(x) { return array[0] = x, array[0]; }; }(new Float32Array(1)); } })(); // spine-core/src/vertexeffects/JitterEffect.ts var JitterEffect = class { constructor(jitterX, jitterY) { this.jitterX = 0; this.jitterY = 0; this.jitterX = jitterX; this.jitterY = jitterY; } begin(skeleton) { } transform(position, uv, light, dark) { position.x += MathUtils.randomTriangular(-this.jitterX, this.jitterY); position.y += MathUtils.randomTriangular(-this.jitterX, this.jitterY); } end() { } }; // spine-core/src/vertexeffects/SwirlEffect.ts var _SwirlEffect = class { constructor(radius) { this.centerX = 0; this.centerY = 0; this.radius = 0; this.angle = 0; this.worldX = 0; this.worldY = 0; this.radius = radius; } begin(skeleton) { this.worldX = skeleton.x + this.centerX; this.worldY = skeleton.y + this.centerY; } transform(position, uv, light, dark) { let radAngle = this.angle * MathUtils.degreesToRadians; let x = position.x - this.worldX; let y = position.y - this.worldY; let dist = Math.sqrt(x * x + y * y); if (dist < this.radius) { let theta = _SwirlEffect.interpolation.apply(0, radAngle, (this.radius - dist) / this.radius); let cos = Math.cos(theta); let sin = Math.sin(theta); position.x = cos * x - sin * y + this.worldX; position.y = sin * x + cos * y + this.worldY; } } end() { } }; var SwirlEffect = _SwirlEffect; SwirlEffect.interpolation = new PowOut(2); // spine-canvas/src/CanvasTexture.ts var CanvasTexture = class extends Texture { constructor(image) { super(image); } setFilters(minFilter, magFilter) { } setWraps(uWrap, vWrap) { } dispose() { } }; // spine-canvas/src/AssetManager.ts var AssetManager = class extends AssetManagerBase { constructor(pathPrefix = "", downloader = null) { super((image) => { return new CanvasTexture(image); }, pathPrefix, downloader); } }; // spine-canvas/src/SkeletonRenderer.ts var _SkeletonRenderer = class { constructor(context) { this.triangleRendering = false; this.debugRendering = false; this.vertices = Utils.newFloatArray(8 * 1024); this.tempColor = new Color(); this.ctx = context; } draw(skeleton) { if (this.triangleRendering) this.drawTriangles(skeleton); else this.drawImages(skeleton); } drawImages(skeleton) { let ctx = this.ctx; let color = this.tempColor; let skeletonColor = skeleton.color; let drawOrder = skeleton.drawOrder; if (this.debugRendering) ctx.strokeStyle = "green"; for (let i = 0, n = drawOrder.length; i < n; i++) { let slot = drawOrder[i]; let bone = slot.bone; if (!bone.active) continue; let attachment = slot.getAttachment(); if (!(attachment instanceof RegionAttachment)) continue; let region = attachment.region; let image = region.page.texture.getImage(); let slotColor = slot.color; let regionColor = attachment.color; color.set(skeletonColor.r * slotColor.r * regionColor.r, skeletonColor.g * slotColor.g * regionColor.g, skeletonColor.b * slotColor.b * regionColor.b, skeletonColor.a * slotColor.a * regionColor.a); ctx.save(); ctx.transform(bone.a, bone.c, bone.b, bone.d, bone.worldX, bone.worldY); ctx.translate(attachment.offset[0], attachment.offset[1]); ctx.rotate(attachment.rotation * Math.PI / 180); let atlasScale = attachment.width / region.originalWidth; ctx.scale(atlasScale * attachment.scaleX, atlasScale * attachment.scaleY); let w = region.width, h = region.height; ctx.translate(w / 2, h / 2); if (attachment.region.degrees == 90) { let t = w; w = h; h = t; ctx.rotate(-Math.PI / 2); } ctx.scale(1, -1); ctx.translate(-w / 2, -h / 2); if (color.r != 1 || color.g != 1 || color.b != 1 || color.a != 1) { ctx.globalAlpha = color.a; } ctx.drawImage(image, region.x, region.y, w, h, 0, 0, w, h); if (this.debugRendering) ctx.strokeRect(0, 0, w, h); ctx.restore(); } } drawTriangles(skeleton) { let ctx = this.ctx; let color = this.tempColor; let skeletonColor = skeleton.color; let drawOrder = skeleton.drawOrder; let blendMode = null; let vertices = this.vertices; let triangles = null; for (let i = 0, n = drawOrder.length; i < n; i++) { let slot = drawOrder[i]; let attachment = slot.getAttachment(); let texture; let region; if (attachment instanceof RegionAttachment) { let regionAttachment = attachment; vertices = this.computeRegionVertices(slot, regionAttachment, false); triangles = _SkeletonRenderer.QUAD_TRIANGLES; region = regionAttachment.region; texture = region.page.texture.getImage(); } else if (attachment instanceof MeshAttachment) { let mesh = attachment; vertices = this.computeMeshVertices(slot, mesh, false); triangles = mesh.triangles; texture = mesh.region.renderObject.page.texture.getImage(); } else continue; if (texture) { if (slot.data.blendMode != blendMode) blendMode = slot.data.blendMode; let slotColor = slot.color; let attachmentColor = attachment.color; color.set(skeletonColor.r * slotColor.r * attachmentColor.r, skeletonColor.g * slotColor.g * attachmentColor.g, skeletonColor.b * slotColor.b * attachmentColor.b, skeletonColor.a * slotColor.a * attachmentColor.a); if (color.r != 1 || color.g != 1 || color.b != 1 || color.a != 1) { ctx.globalAlpha = color.a; } for (var j = 0; j < triangles.length; j += 3) { let t1 = triangles[j] * 8, t2 = triangles[j + 1] * 8, t3 = triangles[j + 2] * 8; let x0 = vertices[t1], y0 = vertices[t1 + 1], u0 = vertices[t1 + 6], v0 = vertices[t1 + 7]; let x1 = vertices[t2], y1 = vertices[t2 + 1], u1 = vertices[t2 + 6], v1 = vertices[t2 + 7]; let x2 = vertices[t3], y2 = vertices[t3 + 1], u2 = vertices[t3 + 6], v2 = vertices[t3 + 7]; this.drawTriangle(texture, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2); if (this.debugRendering) { ctx.strokeStyle = "green"; ctx.beginPath(); ctx.moveTo(x0, y0); ctx.lineTo(x1, y1); ctx.lineTo(x2, y2); ctx.lineTo(x0, y0); ctx.stroke(); } } } } this.ctx.globalAlpha = 1; } drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2) { let ctx = this.ctx; u0 *= img.width; v0 *= img.height; u1 *= img.width; v1 *= img.height; u2 *= img.width; v2 *= img.height; ctx.beginPath(); ctx.moveTo(x0, y0); ctx.lineTo(x1, y1); ctx.lineTo(x2, y2); ctx.closePath(); x1 -= x0; y1 -= y0; x2 -= x0; y2 -= y0; u1 -= u0; v1 -= v0; u2 -= u0; v2 -= v0; var det = 1 / (u1 * v2 - u2 * v1), a = (v2 * x1 - v1 * x2) * det, b = (v2 * y1 - v1 * y2) * det, c = (u1 * x2 - u2 * x1) * det, d = (u1 * y2 - u2 * y1) * det, e = x0 - a * u0 - c * v0, f = y0 - b * u0 - d * v0; ctx.save(); ctx.transform(a, b, c, d, e, f); ctx.clip(); ctx.drawImage(img, 0, 0); ctx.restore(); } computeRegionVertices(slot, region, pma) { let skeletonColor = slot.bone.skeleton.color; let slotColor = slot.color; let regionColor = region.color; let alpha = skeletonColor.a * slotColor.a * regionColor.a; let multiplier = pma ? alpha : 1; let color = this.tempColor; color.set(skeletonColor.r * slotColor.r * regionColor.r * multiplier, skeletonColor.g * slotColor.g * regionColor.g * multiplier, skeletonColor.b * slotColor.b * regionColor.b * multiplier, alpha); region.computeWorldVertices(slot.bone, this.vertices, 0, _SkeletonRenderer.VERTEX_SIZE); let vertices = this.vertices; let uvs = region.uvs; vertices[RegionAttachment.C1R] = color.r; vertices[RegionAttachment.C1G] = color.g; vertices[RegionAttachment.C1B] = color.b; vertices[RegionAttachment.C1A] = color.a; vertices[RegionAttachment.U1] = uvs[0]; vertices[RegionAttachment.V1] = uvs[1]; vertices[RegionAttachment.C2R] = color.r; vertices[RegionAttachment.C2G] = color.g; vertices[RegionAttachment.C2B] = color.b; vertices[RegionAttachment.C2A] = color.a; vertices[RegionAttachment.U2] = uvs[2]; vertices[RegionAttachment.V2] = uvs[3]; vertices[RegionAttachment.C3R] = color.r; vertices[RegionAttachment.C3G] = color.g; vertices[RegionAttachment.C3B] = color.b; vertices[RegionAttachment.C3A] = color.a; vertices[RegionAttachment.U3] = uvs[4]; vertices[RegionAttachment.V3] = uvs[5]; vertices[RegionAttachment.C4R] = color.r; vertices[RegionAttachment.C4G] = color.g; vertices[RegionAttachment.C4B] = color.b; vertices[RegionAttachment.C4A] = color.a; vertices[RegionAttachment.U4] = uvs[6]; vertices[RegionAttachment.V4] = uvs[7]; return vertices; } computeMeshVertices(slot, mesh, pma) { let skeletonColor = slot.bone.skeleton.color; let slotColor = slot.color; let regionColor = mesh.color; let alpha = skeletonColor.a * slotColor.a * regionColor.a; let multiplier = pma ? alpha : 1; let color = this.tempColor; color.set(skeletonColor.r * slotColor.r * regionColor.r * multiplier, skeletonColor.g * slotColor.g * regionColor.g * multiplier, skeletonColor.b * slotColor.b * regionColor.b * multiplier, alpha); let vertexCount = mesh.worldVerticesLength / 2; let vertices = this.vertices; if (vertices.length < mesh.worldVerticesLength) this.vertices = vertices = Utils.newFloatArray(mesh.worldVerticesLength); mesh.computeWorldVertices(slot, 0, mesh.worldVerticesLength, vertices, 0, _SkeletonRenderer.VERTEX_SIZE); let uvs = mesh.uvs; for (let i = 0, u = 0, v = 2; i < vertexCount; i++) { vertices[v++] = color.r; vertices[v++] = color.g; vertices[v++] = color.b; vertices[v++] = color.a; vertices[v++] = uvs[u++]; vertices[v++] = uvs[u++]; v += 2; } return vertices; } }; var SkeletonRenderer = _SkeletonRenderer; SkeletonRenderer.QUAD_TRIANGLES = [0, 1, 2, 2, 3, 0]; SkeletonRenderer.VERTEX_SIZE = 2 + 2 + 4; return src_exports; })(); //# sourceMappingURL=spine-canvas.js.map