/****************************************************************************** * Spine Runtimes License Agreement * Last updated September 24, 2021. Replaces all prior versions. * * Copyright (c) 2013-2021, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.IO; #if WINDOWS_STOREAPP using System.Threading.Tasks; using Windows.Storage; #endif namespace Spine { static public class Util { #if WINDOWS_STOREAPP private static async Task LoadFile(GraphicsDevice device, String path) { var folder = Windows.ApplicationModel.Package.Current.InstalledLocation; var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false); try { return Util.LoadTexture(device, await file.OpenStreamForReadAsync().ConfigureAwait(false)); } catch (Exception ex) { throw new Exception("Error reading texture file: " + path, ex); } } static public Texture2D LoadTexture (GraphicsDevice device, String path) { return LoadFile(device, path).Result; } #else static public Texture2D LoadTexture (GraphicsDevice device, String path) { #if WINDOWS_PHONE Stream stream = Microsoft.Xna.Framework.TitleContainer.OpenStream(path); using (Stream input = stream) { #else using (Stream input = new FileStream(path, FileMode.Open, FileAccess.Read)) { #endif try { return Util.LoadTexture(device, input); } catch (Exception ex) { throw new Exception("Error reading texture file: " + path, ex); } } } #endif static public Texture2D LoadTexture (GraphicsDevice device, Stream input) { return Texture2D.FromStream(device, input); } } }