/****************************************************************************** * Spine Runtimes License Agreement * Last updated September 24, 2021. Replaces all prior versions. * * Copyright (c) 2013-2021, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; namespace Spine { /// /// Stores the setup pose for a . /// /// See Spring constraints in the Spine User Guide. /// public class SpringConstraintData : ConstraintData { internal ExposedList bones = new ExposedList(); internal float mix, friction, gravity, wind, stiffness, damping; internal bool rope, stretch; public SpringConstraintData (string name) : base(name) { } /// The bones that are constrained by this spring constraint. public ExposedList Bones { get { return bones; } } /// A percentage (0-1) that controls the mix between the constrained and unconstrained poses. public float Mix { get { return mix; } set { mix = value; } } public float Friction { get { return friction; } set { friction = value; } } public float Gravity { get { return gravity; } set { gravity = value; } } public float Wind { get { return wind; } set { wind = value; } } public float Stiffness { get { return stiffness; } set { stiffness = value; } } public float Damping { get { return damping; } set { damping = value; } } public bool Rope { get { return rope; } set { rope = value; } } public bool Stretch { get { return stretch; } set { stretch = value; } } } }