/***************************************************************************** * Basic Platformer Controller created by Mitch Thompson * Full irrevocable rights and permissions granted to Esoteric Software *****************************************************************************/ using UnityEngine; using System.Collections; public class Chimera : MonoBehaviour { public SkeletonDataAsset skeletonDataSource; [SpineAttachment(currentSkinOnly: false, returnAttachmentPath: true, dataField: "skeletonDataSource")] public string attachmentPath; [SpineSlot] public string targetSlot; void Start() { GetComponent().skeleton.FindSlot(targetSlot).Attachment = SpineAttachment.GetAttachment(attachmentPath, skeletonDataSource); } }