/****************************************************************************** * Spine Runtimes Software License * Version 2.3 * * Copyright (c) 2013-2015, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to use, install, execute and perform the Spine * Runtimes Software (the "Software") and derivative works solely for personal * or internal use. Without the written permission of Esoteric Software (see * Section 2 of the Spine Software License Agreement), you may not (a) modify, * translate, adapt or otherwise create derivative works, improvements of the * Software or develop new applications using the Software or (b) remove, * delete, alter or obscure any trademarks or any copyright, trademark, patent * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; #if WINDOWS_STOREAPP using System.Threading.Tasks; using Windows.Storage; #endif namespace Spine { static public class Util { #if WINDOWS_STOREAPP private static async Task LoadFile(GraphicsDevice device, String path) { var folder = Windows.ApplicationModel.Package.Current.InstalledLocation; var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false); try { return Util.LoadTexture(device, await file.OpenStreamForReadAsync().ConfigureAwait(false)); } catch (Exception ex) { throw new Exception("Error reading texture file: " + path, ex); } } static public Texture2D LoadTexture (GraphicsDevice device, String path) { return LoadFile(device, path).Result; } #else static public Texture2D LoadTexture (GraphicsDevice device, String path) { #if WINDOWS_PHONE Stream stream = Microsoft.Xna.Framework.TitleContainer.OpenStream(path); using (Stream input = stream) { #else using (Stream input = new FileStream(path, FileMode.Open, FileAccess.Read)) { #endif try { return Util.LoadTexture(device, input); } catch (Exception ex) { throw new Exception("Error reading texture file: " + path, ex); } } } #endif static public Texture2D LoadTexture (GraphicsDevice device, Stream input) { return Texture2D.FromStream(device, input); } } }