extends SpineSprite func _ready(): var data = get_skeleton().get_data() var custom_skin = new_skin("custom-skin") var skin_base = data.find_skin("skin-base") custom_skin.add_skin(skin_base) custom_skin.add_skin(data.find_skin("nose/short")) custom_skin.add_skin(data.find_skin("eyelids/girly")) custom_skin.add_skin(data.find_skin("eyes/violet")) custom_skin.add_skin(data.find_skin("hair/brown")) custom_skin.add_skin(data.find_skin("clothes/hoodie-orange")) custom_skin.add_skin(data.find_skin("legs/pants-jeans")) custom_skin.add_skin(data.find_skin("accessories/bag")) custom_skin.add_skin(data.find_skin("accessories/hat-red-yellow")) get_skeleton().set_skin(custom_skin); for el in custom_skin.get_attachments(): var entry: SpineSkinEntry = el print(str(entry.get_slot_index()) + " " + entry.get_name()) get_animation_state().set_animation("dance", true, 0)