/****************************************************************************** * Spine Runtimes License Agreement * Last updated July 28, 2023. Replaces all prior versions. * * Copyright (c) 2013-2023, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software or * otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import spine.BlendMode; import Scene.SceneManager; import openfl.utils.Assets; import spine.SkeletonData; import spine.Physics; import spine.animation.AnimationStateData; import spine.atlas.TextureAtlas; import spine.starling.SkeletonSprite; import spine.starling.StarlingTextureLoader; import starling.core.Starling; import starling.events.TouchEvent; import starling.events.TouchPhase; class CloudPotExample extends Scene { var loadBinary = false; public function load():Void { background.color = 0x333333; var atlas = new TextureAtlas(Assets.getText("assets/cloud-pot.atlas"), new StarlingTextureLoader("assets/cloud-pot.atlas")); var skeletondata = SkeletonData.from(Assets.getText("assets/cloud-pot.json"), atlas); var animationStateData = new AnimationStateData(skeletondata); animationStateData.defaultMix = 0.25; var skeletonSprite = new SkeletonSprite(skeletondata, animationStateData); skeletonSprite.skeleton.updateWorldTransform(Physics.update); var bounds = skeletonSprite.skeleton.getBounds(); skeletonSprite.scale = 0.2; skeletonSprite.x = Starling.current.stage.stageWidth / 2; skeletonSprite.y = Starling.current.stage.stageHeight / 2; skeletonSprite.state.setAnimationByName(0, "playing-in-the-rain", true); addChild(skeletonSprite); juggler.add(skeletonSprite); addEventListener(TouchEvent.TOUCH, onTouch); } public function onTouch(e:TouchEvent) { var touch = e.getTouch(this); if (touch != null && touch.phase == TouchPhase.ENDED) { SceneManager.getInstance().switchScene(new AnimationBoundExample()); } } }