using System.Collections; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; namespace Spine.Unity.Tests { public class RunAnimationStateTests { [Test] public void RunAnimationStateTestsSimplePasses () { AnimationStateTests.logImplementation += Log; AnimationStateTests.failImplementation += Fail; AnimationStateTests.Main("Assets/SpineTests/spine-csharp-tests/tests/assets/test.json"); } public void Log (string message) { UnityEngine.Debug.Log(message); } public void Fail (string message) { Assert.Fail(message); } } }