extends Node2D @onready var spineboy: SpineSprite = $Spineboy @onready var crosshair_bone: SpineBoneNode = $Spineboy/CrosshairBone func _ready(): spineboy.get_animation_state().set_animation("walk", true, 0) spineboy.get_animation_state().set_animation("aim", true, 1) func _process(_delta): crosshair_bone.global_position = get_viewport().get_mouse_position()