extends Node2D @onready var celestial_circus: SpineSprite = $"celestial-circus" var last_x = -1 var last_y = -1 var isMouseOver = false func _ready(): celestial_circus.get_animation_state().set_animation("wind-idle", true, 0) celestial_circus.get_animation_state().set_animation("eyeblink-long", true, 1) celestial_circus.get_animation_state().set_animation("stars", true, 2) func _process(_delta): if (Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT) and isMouseOver): var pos = get_viewport().get_mouse_position() if (last_x != -1): var dx = pos.x - last_x var dy = pos.y - last_y celestial_circus.global_position += Vector2(dx, dy) celestial_circus.get_skeleton().physics_translate(dx * 1 / celestial_circus.scale.x, dy * 1 / celestial_circus.scale.y) last_x = pos.x last_y = pos.y else: last_x = -1 last_y = -1 func _on_area_2d_mouse_entered(): isMouseOver = true func _on_area_2d_mouse_exited(): isMouseOver = false