[gd_scene load_steps=3 format=2] [ext_resource path="res://assets/spineboy/spineboy-data-res.tres" type="SpineSkeletonDataResource" id=1] [ext_resource path="res://icon.png" type="Texture" id=2] [node name="Node2D" type="Node2D"] [node name="SpineSprite" type="SpineSprite" parent="."] position = Vector2( 459.397, 501.236 ) scale = Vector2( 0.742335, 0.742335 ) skeleton_data_res = ExtResource( 1 ) preview_animation = "aim" preview_frame = true preview_time = 0.0 [node name="SpineBoneNode" type="SpineBoneNode" parent="SpineSprite"] position = Vector2( 40.8752, -276.036 ) rotation = 0.837234 bone_name = "gun" bone_mode = 1 enabled = false color = Color( 0, 1, 0.0627451, 0.466667 ) [node name="Sprite" type="Sprite" parent="SpineSprite/SpineBoneNode"] visible = false texture = ExtResource( 2 )