[gd_scene format=2] [node name="Node2D" type="Node2D"] [node name="A" type="RigidBody2D" parent="."] position = Vector2( 483, 158 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="A"] position = Vector2( 6, 17 ) polygon = PoolVector2Array( -38, 6, 28, 6, 28, -45, -40, -45 ) __meta__ = { "_edit_lock_": true } [node name="B" type="RigidBody2D" parent="."] position = Vector2( 484, 228 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="B"] position = Vector2( 6, 17 ) polygon = PoolVector2Array( -38, 6, 28, 6, 28, -45, -40, -45 ) __meta__ = { "_edit_lock_": true } [node name="C" type="RigidBody2D" parent="."] position = Vector2( 485, 296 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="C"] position = Vector2( 6, 17 ) polygon = PoolVector2Array( -38, 6, 28, 6, 28, -45, -40, -45 ) __meta__ = { "_edit_lock_": true } [node name="PinJoint2D" type="PinJoint2D" parent="."] position = Vector2( 484, 189 ) node_a = NodePath("../A") node_b = NodePath("../B") bias = 0.9 disable_collision = false [node name="PinJoint2D2" type="PinJoint2D" parent="."] position = Vector2( 486, 257 ) node_a = NodePath("../B") node_b = NodePath("../C") bias = 0.9 disable_collision = false [node name="Ground" type="StaticBody2D" parent="."] position = Vector2( 489, 478 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Ground"] polygon = PoolVector2Array( -116, -4, 128, -100, 204, 34, -156, 48 )