/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include "SpineAnimation.h" #include "SpineSkeleton.h" #include "SpineEvent.h" #include "SpineTimeline.h" #if VERSION_MAJOR == 3 #include "core/method_bind_ext.gen.inc" #endif void SpineAnimation::_bind_methods() { ClassDB::bind_method(D_METHOD("get_name"), &SpineAnimation::get_name); ClassDB::bind_method(D_METHOD("get_duration"), &SpineAnimation::get_duration); ClassDB::bind_method(D_METHOD("set_duration", "duration"), &SpineAnimation::set_duration); ClassDB::bind_method(D_METHOD("apply", "skeleton", "last_time", "time", "loop", "events", "alpha", "blend", "direction"), &SpineAnimation::apply); ClassDB::bind_method(D_METHOD("get_timelines"), &SpineAnimation::get_timelines); ClassDB::bind_method(D_METHOD("has_timeline", "ids"), &SpineAnimation::has_timeline); } String SpineAnimation::get_name() { SPINE_CHECK(get_spine_object(), "") String name; #if (VERSION_MAJOR >= 4 && VERSION_MINOR >= 5) name = String::utf8(get_spine_object()->getName().buffer()); #else name.parse_utf8(get_spine_object()->getName().buffer()); #endif return name; } float SpineAnimation::get_duration() { SPINE_CHECK(get_spine_object(), 0) return get_spine_object()->getDuration(); } void SpineAnimation::set_duration(float duration) { SPINE_CHECK(get_spine_object(), ) get_spine_object()->setDuration(duration); } void SpineAnimation::apply(Ref skeleton, float last_time, float time, bool loop, Array events, float alpha, SpineConstant::MixBlend blend, SpineConstant::MixDirection direction) { SPINE_CHECK(get_spine_object(), ) spine::Vector spineEvents; get_spine_object()->apply(*(skeleton->get_spine_object()), last_time, time, loop, &spineEvents, alpha, (spine::MixBlend) blend, (spine::MixDirection) direction); for (int i = 0; i < (int) spineEvents.size(); ++i) { auto event_ref = memnew(SpineEvent); event_ref->set_spine_object(skeleton->get_spine_owner(), spineEvents[i]); events.append(event_ref); } } Array SpineAnimation::get_timelines() { Array result; SPINE_CHECK(get_spine_object(), result) auto &timelines = get_spine_object()->getTimelines(); result.resize((int) timelines.size()); for (int i = 0; i < (int) result.size(); ++i) { auto timeline_ref = Ref(memnew(SpineTimeline)); timeline_ref->set_spine_object(get_spine_owner(), timelines[i]); #ifdef SPINE_GODOT_EXTENSION result[i] = timeline_ref; #else result.set(i, timeline_ref); #endif } return result; } bool SpineAnimation::has_timeline(Array ids) { SPINE_CHECK(get_spine_object(), false) spine::Vector property_ids; property_ids.setSize(ids.size(), 0); for (int i = 0; i < (int) property_ids.size(); ++i) { property_ids[i] = (int64_t) ids[i]; } return get_spine_object()->hasTimeline(property_ids); }