#ifndef SPINE_SKELETON_H_ #define SPINE_SKELETON_H_ #include #include namespace spine { class Skeleton: public BaseSkeleton, private sf::Drawable { public: sf::VertexArray vertexArray; Skeleton (SkeletonData *skeletonData); virtual void draw (sf::RenderTarget& target, sf::RenderStates states) const; }; } /* namespace spine */ #endif /* SPINE_SKELETON_H_ */