extends SpineSprite func _ready(): get_animation_state().set_animation("idle", true, 0) func _process(_delta): if Input.is_action_just_pressed("ui_left"): get_animation_state().set_animation("run", true, 0) get_skeleton().set_scale_x(-1) if Input.is_action_just_released("ui_left"): get_animation_state().set_animation("idle", true, 0) if (Input.is_action_just_pressed("ui_right")): get_animation_state().set_animation("run", true, 0) get_skeleton().set_scale_x(1) if Input.is_action_just_released("ui_right"): get_animation_state().set_animation("idle", true, 0)