# C++ Clipping Appears Broken **Status:** Done **Agent PID:** 7713 ## Original Todo c++ clipping appears broken, try with portal animation in spine-glfw ## Description Fix critical bugs in the C++ clipping implementation that cause triangles to be skipped during clipping operations. The analysis reveals that the C++ port of the Java reference implementation has several bugs, most notably an erroneous loop increment that causes incomplete triangle processing during clipping. ## Implementation Plan - [x] Fix triangle skipping bug: Remove line 249 `i += 3;` from spine-cpp/src/spine/SkeletonClipping.cpp in clipTriangles method (keep `index += 3; break;` only) - [x] Analyze Java labeled continue statements: Compare spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/utils/SkeletonClipping.java lines 414-430 with C++ lines 322-336 to determine correct control flow - [x] Fix polygon clipping control flow: Modify spine-cpp/src/spine/SkeletonClipping.cpp lines 322-336 to properly handle intersection cases (replace missing continue logic with appropriate break/goto) - [x] Build spine-cpp: Run `cd spine-cpp && cmake -B build && cmake --build build` to verify compilation - [x] Enable portal test: Uncomment line 90 in spine-glfw/example/main.cpp: `animationState.setAnimation(0, "portal", true);` (already enabled) - [x] Build spine-glfw: Run `cd spine-glfw && cmake -B build && cmake --build build` to compile test - [x] User test: Run spine-glfw example and verify portal animation shows correct triangular clipping (no missing/skipped triangles) ## Notes [Implementation notes]