/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Spine { public class XnaTextureLoader : TextureLoader { GraphicsDevice device; string[] textureLayerSuffixes = null; /// /// Constructor. /// /// The graphics device to be used. /// If true multiple textures layers /// (e.g. a diffuse/albedo texture and a normal map) are loaded instead of a single texture. /// Names are constructed based on suffixes added according to the textureSuffixes parameter. /// If loadMultipleTextureLayers is true, the strings of this array /// define the path name suffix of each layer to be loaded. Array size must be equal to the number of layers to be loaded. /// The first array entry is the suffix to be replaced (e.g. "_albedo", or "" for a first layer without a suffix), /// subsequent array entries contain the suffix to replace the first entry with (e.g. "_normals"). /// /// An example would be: /// new string[] { "", "_normals" } for loading a base diffuse texture named "skeletonname.png" and /// a normalmap named "skeletonname_normals.png". public XnaTextureLoader (GraphicsDevice device, bool loadMultipleTextureLayers = false, string[] textureSuffixes = null) { this.device = device; if (loadMultipleTextureLayers) this.textureLayerSuffixes = textureSuffixes; } public void Load (AtlasPage page, String path) { Texture2D texture = Util.LoadTexture(device, path); page.width = texture.Width; page.height = texture.Height; if (textureLayerSuffixes == null) { page.rendererObject = texture; } else { Texture2D[] textureLayersArray = new Texture2D[textureLayerSuffixes.Length]; textureLayersArray[0] = texture; for (int layer = 1; layer < textureLayersArray.Length; ++layer) { string layerPath = GetLayerName(path, textureLayerSuffixes[0], textureLayerSuffixes[layer]); textureLayersArray[layer] = Util.LoadTexture(device, layerPath); } page.rendererObject = textureLayersArray; } } public void Unload (Object texture) { ((Texture2D)texture).Dispose(); } private string GetLayerName (string firstLayerPath, string firstLayerSuffix, string replacementSuffix) { int suffixLocation = firstLayerPath.LastIndexOf(firstLayerSuffix + "."); if (suffixLocation == -1) { throw new Exception(string.Concat("Error composing texture layer name: first texture layer name '", firstLayerPath, "' does not contain suffix to be replaced: '", firstLayerSuffix, "'")); } return firstLayerPath.Remove(suffixLocation, firstLayerSuffix.Length).Insert(suffixLocation, replacementSuffix); } } }