/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ package com.esotericsoftware.spine; import com.badlogic.gdx.ApplicationAdapter; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; /** Smoke test for sequence attachments using the Dragon example. Mirrors the old runtime Sequence example setup: dragon-ess.skel * + dragon-pma.atlas + flying animation. */ public class SequenceTest extends ApplicationAdapter { OrthographicCamera camera; PolygonSpriteBatch batch; SkeletonRenderer renderer; TextureAtlas atlas; Skeleton skeleton; AnimationState state; public void create () { camera = new OrthographicCamera(); camera.setToOrtho(false); batch = new PolygonSpriteBatch(); renderer = new SkeletonRenderer(); renderer.setPremultipliedAlpha(true); atlas = new TextureAtlas(Gdx.files.internal("dragon/dragon-pma.atlas")); SkeletonBinary binary = new SkeletonBinary(atlas); SkeletonData skeletonData = binary.readSkeletonData(Gdx.files.internal("dragon/dragon-ess.skel")); skeleton = new Skeleton(skeletonData); skeleton.setScale(0.6f, 0.6f); skeleton.setPosition(Gdx.graphics.getWidth() / 2f, 120); state = new AnimationState(new AnimationStateData(skeletonData)); state.setAnimation(0, "flying", true); } public void render () { float delta = Gdx.graphics.getDeltaTime(); state.update(delta); state.apply(skeleton); skeleton.update(delta); skeleton.updateWorldTransform(Physics.update); Gdx.gl.glClearColor(0.5f, 0.5f, 0.5f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); camera.update(); batch.getProjectionMatrix().set(camera.combined); batch.begin(); renderer.draw(batch, skeleton); batch.end(); } public void resize (int width, int height) { camera.setToOrtho(false); skeleton.setPosition(width / 2f, 120); } public void dispose () { atlas.dispose(); batch.dispose(); } static public void main (String[] args) throws Exception { new Lwjgl3Application(new SequenceTest()); } }