#include "to_rotate.h" #include using namespace spine; spine_to_rotate spine_to_rotate_create(void) { return (spine_to_rotate) new (__FILE__, __LINE__) ToRotate(); } void spine_to_rotate_dispose(spine_to_rotate self) { delete (ToRotate *) self; } spine_rtti spine_to_rotate_get_rtti(spine_to_rotate self) { ToRotate *_self = (ToRotate *) self; return (spine_rtti) &_self->getRTTI(); } float spine_to_rotate_mix(spine_to_rotate self, spine_transform_constraint_pose pose) { ToRotate *_self = (ToRotate *) self; return _self->mix(*((TransformConstraintPose *) pose)); } void spine_to_rotate_apply(spine_to_rotate self, spine_skeleton skeleton, spine_transform_constraint_pose pose, spine_bone_pose bone, float value, bool local, bool additive) { ToRotate *_self = (ToRotate *) self; _self->apply(*((Skeleton *) skeleton), *((TransformConstraintPose *) pose), *((BonePose *) bone), value, local, additive); } spine_rtti spine_to_rotate_rtti(void) { return (spine_rtti) &ToRotate::rtti; }