/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; namespace Spine { using FromProperty = TransformConstraintData.FromProperty; /// /// Stores the setup pose for a . /// public class SliderData : ConstraintData { internal Animation animation; internal bool additive, loop; internal BoneData bone; internal FromProperty property; internal float offset, scale; internal bool local; public SliderData (string name) : base(name, new SliderPose()) { } override public IConstraint Create (Skeleton skeleton) { return new Slider(this, skeleton); } public Animation Animation { get { return animation; } set { animation = value; } } public bool Additive { get { return additive; } set { additive = value; } } public bool Loop { get { return loop; } set { loop = value; } } /// May be null. public BoneData Bone { get { return bone; } set { bone = value; } } /// May be null. public FromProperty Property { get { return property; } set { property = value; } } public float Offset { get { return offset; } set { offset = value; } } public float Scale { get { return scale; } set { scale = value; } } public bool Local { get { return local; } set { local = value; } } } }