/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace Spine {
using FromProperty = TransformConstraintData.FromProperty;
///
/// Stores the setup pose for a .
///
public class SliderData : ConstraintData {
internal Animation animation;
internal bool additive, loop;
internal BoneData bone;
internal FromProperty property;
internal float offset, scale;
internal bool local;
public SliderData (string name)
: base(name, new SliderPose()) {
}
override public IConstraint Create (Skeleton skeleton) {
return new Slider(this, skeleton);
}
public Animation Animation { get { return animation; } set { animation = value; } }
public bool Additive { get { return additive; } set { additive = value; } }
public bool Loop { get { return loop; } set { loop = value; } }
/// May be null.
public BoneData Bone { get { return bone; } set { bone = value; } }
/// May be null.
public FromProperty Property { get { return property; } set { property = value; } }
public float Offset { get { return offset; } set { offset = value; } }
public float Scale { get { return scale; } set { scale = value; } }
public bool Local { get { return local; } set { local = value; } }
}
}