/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef GODOT_SPINEATLASRESOURCE_H #define GODOT_SPINEATLASRESOURCE_H #include "core/variant_parser.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/io/image_loader.h" #include "scene/resources/texture.h" #include #include #include #include "SpineRendererObject.h" class SpineAtlasResource : public Resource { GDCLASS(SpineAtlasResource, Resource); protected: static void _bind_methods(); spine::Atlas *atlas; String source_path; String atlas_data; String normal_texture_prefix; Array textures; Array normal_maps; public: inline String &get_atlas_data() { return atlas_data; } inline spine::Atlas *get_spine_atlas() { return atlas; } inline void set_normal_texture_prefix(const String &p) { normal_texture_prefix = p; } Error load_from_atlas_file(const String &p_path);// .atlas Error load_from_file(const String &p_path);// .spatlas Error save_to_file(const String &p_path); // .spatlas String get_source_path(); Array get_textures(); Array get_normal_maps(); SpineAtlasResource(); virtual ~SpineAtlasResource(); }; class SpineAtlasResourceFormatLoader : public ResourceFormatLoader { GDCLASS(SpineAtlasResourceFormatLoader, ResourceFormatLoader); public: virtual RES load(const String &p_path, const String &p_original_path, Error *r_error = NULL); virtual void get_recognized_extensions(List *r_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; }; class SpineAtlasResourceFormatSaver : public ResourceFormatSaver { GDCLASS(SpineAtlasResourceFormatSaver, ResourceFormatSaver); public: Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0) override; void get_recognized_extensions(const RES &p_resource, List *p_extensions) const override; bool recognize(const RES &p_resource) const override; }; #endif//GODOT_SPINEATLASRESOURCE_H